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-rw-r--r--mm/2s2h/Rando/Logic/Regions/SnowheadTemple.cpp16
-rw-r--r--mm/2s2h/Rando/Types.h1
2 files changed, 13 insertions, 4 deletions
diff --git a/mm/2s2h/Rando/Logic/Regions/SnowheadTemple.cpp b/mm/2s2h/Rando/Logic/Regions/SnowheadTemple.cpp
index 64611300b..8d1540704 100644
--- a/mm/2s2h/Rando/Logic/Regions/SnowheadTemple.cpp
+++ b/mm/2s2h/Rando/Logic/Regions/SnowheadTemple.cpp
@@ -10,16 +10,24 @@ static RegisterShipInitFunc initFunc([]() {
Regions[RR_SNOWHEAD_TEMPLE_BLOCK_ROOM] = RandoRegion{ .sceneId = SCENE_HAKUGIN,
.checks = {
CHECK(RC_SNOWHEAD_TEMPLE_BLOCK_ROOM_HIDDEN_CHEST, true),
- CHECK(RC_SNOWHEAD_TEMPLE_BLOCK_ROOM_LEDGE_CHEST, HAS_ITEM(ITEM_HOOKSHOT)),
CHECK(RC_SNOWHEAD_TEMPLE_BLOCK_ROOM_POT_01, true),
CHECK(RC_SNOWHEAD_TEMPLE_BLOCK_ROOM_POT_02, true),
- CHECK(RC_ENEMY_DROP_FLYING_POT, CanKillEnemy(ACTOR_EN_TUBO_TRAP)),
},
.connections = {
CONNECTION(RR_SNOWHEAD_TEMPLE_CENTRAL_ROOM_FIRST_FLOOR, true),
- CONNECTION(RR_SNOWHEAD_TEMPLE_COMPASS_ROOM, HAS_ITEM(ITEM_HOOKSHOT)),
+ CONNECTION(RR_SNOWHEAD_TEMPLE_BLOCK_ROOM_UPPER, HAS_ITEM(ITEM_HOOKSHOT) || CAN_BE_ZORA), // TODO : Should using Zora for this be considered a trick?
},
};
+ Regions[RR_SNOWHEAD_TEMPLE_BLOCK_ROOM_UPPER] = RandoRegion { .sceneId = SCENE_HAKUGIN,
+ .checks = {
+ CHECK(RC_SNOWHEAD_TEMPLE_BLOCK_ROOM_LEDGE_CHEST, true),
+ CHECK(RC_ENEMY_DROP_FLYING_POT, CanKillEnemy(ACTOR_EN_TUBO_TRAP)),
+ },
+ .connections = {
+ CONNECTION(RR_SNOWHEAD_TEMPLE_BLOCK_ROOM, true),
+ CONNECTION(RR_SNOWHEAD_TEMPLE_COMPASS_ROOM, true),
+ }
+ };
Regions[RR_SNOWHEAD_TEMPLE_BOSS_ROOM] = RandoRegion{ .sceneId = SCENE_HAKUGIN_BS,
.checks = {
CHECK(RC_SNOWHEAD_TEMPLE_BOSS_HEART_CONTAINER, CanKillEnemy(ACTOR_BOSS_HAKUGIN)),
@@ -189,7 +197,7 @@ static RegisterShipInitFunc initFunc([]() {
},
.connections = {
CONNECTION(RR_SNOWHEAD_TEMPLE_ENTRANCE_AFTER_BLOCK, KEY_COUNT(SNOWHEAD_TEMPLE) >= 1),
- CONNECTION(RR_SNOWHEAD_TEMPLE_BLOCK_ROOM, CAN_BE_ZORA || HAS_ITEM(ITEM_HOOKSHOT) || CAN_USE_MAGIC_ARROW(FIRE)), // TODO : Should using Zora for this be considered a trick?
+ CONNECTION(RR_SNOWHEAD_TEMPLE_BLOCK_ROOM_UPPER, CAN_BE_ZORA || HAS_ITEM(ITEM_HOOKSHOT) || CAN_USE_MAGIC_ARROW(FIRE)), // TODO : Should using Zora for this be considered a trick?
CONNECTION(RR_SNOWHEAD_TEMPLE_ICICLE_ROOM, CAN_USE_EXPLOSIVE),
},
};
diff --git a/mm/2s2h/Rando/Types.h b/mm/2s2h/Rando/Types.h
index 36b584f0a..89f6a60c7 100644
--- a/mm/2s2h/Rando/Types.h
+++ b/mm/2s2h/Rando/Types.h
@@ -2795,6 +2795,7 @@ typedef enum {
RR_SNOWHEAD_OUTSIDE_FOUNTAIN,
RR_SNOWHEAD_OUTSIDE_TEMPLE_ENTRANCE,
RR_SNOWHEAD_TEMPLE_BLOCK_ROOM,
+ RR_SNOWHEAD_TEMPLE_BLOCK_ROOM_UPPER,
RR_SNOWHEAD_TEMPLE_BOSS_ROOM,
RR_SNOWHEAD_TEMPLE_BRIDGE_ROOM_AFTER,
RR_SNOWHEAD_TEMPLE_BRIDGE_ROOM_BEFORE,