diff options
Diffstat (limited to 'assets/xml/objects/gameplay_keep.xml')
| -rw-r--r-- | assets/xml/objects/gameplay_keep.xml | 31 |
1 files changed, 23 insertions, 8 deletions
diff --git a/assets/xml/objects/gameplay_keep.xml b/assets/xml/objects/gameplay_keep.xml index b51f0afb6..785fa3e1d 100644 --- a/assets/xml/objects/gameplay_keep.xml +++ b/assets/xml/objects/gameplay_keep.xml @@ -880,7 +880,7 @@ <!-- Bombchu --> <Texture Name="gBombchuBodyTex" OutName="bombchu_body" Format="rgba16" Width="8" Height="8" Offset="0x16060" /> <DList Name="gBombchuDL" Offset="0x16360" /> - + <Texture Name="gEffBombExplosion1Tex" OutName="eff_bomb_explosion_1" Format="ia16" Width="32" Height="32" Offset="0x164D0" /> <Texture Name="gEffBombExplosion2Tex" OutName="eff_bomb_explosion_2" Format="ia16" Width="32" Height="32" Offset="0x16CD0" /> <Texture Name="gEffBombExplosion3Tex" OutName="eff_bomb_explosion_3" Format="ia16" Width="32" Height="32" Offset="0x174D0" /> @@ -971,7 +971,8 @@ <DList Name="gSwordBeamDL" Offset="0x27CA0" /> <Blob Name="gameplay_keep_Blob_027DD0" Size="0x32C" Offset="0x27DD0" /> - <Blob Name="gameplay_keep_Blob_0281DC" Size="0xF4" Offset="0x281DC" /> + <Blob Name="gameplay_keep_Blob_0281DC" Size="0x14" Offset="0x281DC" /> + <DList Name="gameplay_keep_DL_0282D0" Offset="0x282D0" /> <Texture Name="gameplay_keep_Tex_0283B8" OutName="tex_0283B8" Format="i4" Width="64" Height="64" Offset="0x283B8" /> <Texture Name="gameplay_keep_Tex_028BB8" OutName="tex_028BB8" Format="i8" Width="32" Height="32" Offset="0x28BB8" /> @@ -1029,7 +1030,7 @@ <Limb Name="gStrayFairyLeftFacingHeadLimb" Type="Standard" EnumName="STRAY_FAIRY_LIMB_LEFT_FACING_HEAD" Offset="0x2CA68" /> <Skeleton Name="gStrayFairySkel" Type="Flex" LimbType="Standard" LimbNone="STRAY_FAIRY_LIMB_NONE" LimbMax="STRAY_FAIRY_LIMB_MAX" EnumName="StrayFairyLimb" Offset="0x2CA98" /> - <Texture Name="gameplay_keep_Tex_02CAA8" OutName="tex_02CAA8" Format="i4" Width="16" Height="16" Offset="0x2CAA8" /> + <Texture Name="gameplay_keep_Tex_02CAB0" OutName="tex_02CAB0" Format="i4" Width="16" Height="16" Offset="0x2CAB0" /> <Texture Name="gameplay_keep_Tex_02CB30" OutName="tex_02CB30" Format="i8" Width="16" Height="16" Offset="0x2CB30" /> <Texture Name="gameplay_keep_Tex_02CC30" OutName="tex_02CC30" Format="rgba16" Width="32" Height="32" Offset="0x2CC30" /> <Texture Name="gameplay_keep_Tex_02D430" OutName="tex_02D430" Format="i8" Width="32" Height="64" Offset="0x2D430" /> @@ -1050,8 +1051,13 @@ <Skeleton Name="gameplay_keep_Skel_02F028" Type="Flex" LimbType="Standard" LimbNone="FISH_LIMB_NONE" LimbMax="FISH_LIMB_MAX" EnumName="FishLimb" Offset="0x2F028" /> <Animation Name="gameplay_keep_Anim_02F0EC" Offset="0x2F0EC" /> <Texture Name="gEffShockwaveTex" OutName="eff_shockwave" Format="i8" Width="64" Height="64" Offset="0x2F100" /> + <DList Name="gEffShockwaveDL" Offset="0x30100" /> + <Array Name="gEffShockwaveVtx" Count="4" Offset="0x30170"> + <Vtx/> + </Array> <DList Name="gEffBubbleDL" Offset="0x301B0" /> + <Texture Name="gEffFireFootprint1Tex" OutName="eff_fire_footprint_1" Format="ia8" Width="32" Height="32" Offset="0x30270" /> <Texture Name="gEffFireFootprint2Tex" OutName="eff_fire_footprint_2" Format="ia8" Width="32" Height="32" Offset="0x30670" /> <Texture Name="gEffFireFootprint3Tex" OutName="eff_fire_footprint_3" Format="ia8" Width="32" Height="32" Offset="0x30A70" /> @@ -1290,7 +1296,7 @@ <Texture Name="gDropDekuNutTex" OutName="drop_deku_nut" Format="rgba16" Width="32" Height="32" Offset="0x607C0" /> <Texture Name="gDropDekuStickTex" OutName="drop_deku_stick" Format="rgba16" Width="32" Height="32" Offset="0x60FC0" /> <Texture Name="gDropMagicLargeTex" OutName="drop_magic_large" Format="rgba16" Width="32" Height="32" Offset="0x617C0" /> - + <!-- Rupees --> <Texture Name="gRupeeGreenTex" OutName="rupee_green" Format="rgba16" Width="4" Height="4" Offset="0x61FC0" /> <Texture Name="gRupeeBlueTex" OutName="rupee_blue" Format="rgba16" Width="4" Height="4" Offset="0x61FE0" /> @@ -1306,7 +1312,7 @@ <Texture Name="gRupeeLightRedTex" OutName="rupee_light_red" Format="rgba16" Width="4" Height="4" Offset="0x63B90" /> <Texture Name="gRupeeLightBlueTex" OutName="rupee_light_blue" Format="rgba16" Width="4" Height="4" Offset="0x63BB0" /> <Texture Name="gHeartContainerTex" OutName="heart_container" Format="rgba16" Width="32" Height="32" Offset="0x63BD0" /> - + <Texture Name="gameplay_keep_Tex_0643D0" OutName="tex_0643D0" Format="rgba16" Width="32" Height="32" Offset="0x643D0" /> <Texture Name="gameplay_keep_Tex_064BD0" OutName="tex_064BD0" Format="rgba16" Width="32" Height="32" Offset="0x64BD0" /> <Texture Name="gameplay_keep_Tex_0653D0" OutName="tex_0653D0" Format="rgba16" Width="32" Height="32" Offset="0x653D0" /> @@ -1327,8 +1333,10 @@ <Texture Name="gameplay_keep_Tex_06ABF8" OutName="tex_06ABF8" Format="rgba16" Width="36" Height="36" Offset="0x6ABF8" /> <TextureAnimation Name="gameplay_keep_Matanimheader_06B6A0" Offset="0x6B6A0" /> <TextureAnimation Name="gameplay_keep_Matanimheader_06B730" Offset="0x6B730" /> + <Blob Name="gameplay_keep_Blob_06B750" Size="0x3BC" Offset="0x6B750" /> - <Blob Name="gameplay_keep_Blob_06BB0C" Size="0x4D4" Offset="0x6BB0C" /> + <Blob Name="gameplay_keep_Blob_06BB0C" Size="0x14" Offset="0x6BB0C" /> + <DList Name="gameplay_keep_DL_06BFE0" Offset="0x6BFE0" /> <DList Name="gameplay_keep_DL_06C098" Offset="0x6C098" /> <DList Name="gameplay_keep_DL_06C1E8" Offset="0x6C1E8" /> @@ -1418,6 +1426,11 @@ <DList Name="gameplay_keep_DL_07D260" Offset="0x7D260" /> <DList Name="gameplay_keep_DL_07D348" Offset="0x7D348" /> <Texture Name="gameplay_keep_Tex_07D350" OutName="tex_07D350" Format="i8" Width="16" Height="32" Offset="0x7D350" /> + + <Array Name="gameplay_keepVtx_07D550" Count="4" Offset="0x7D550"> + <Vtx/> + </Array> + <DList Name="gEffFire1DL" Offset="0x7D590" /> <DList Name="gEffFire2DL" Offset="0x7D650" /> <Texture Name="gEffFireMask1Tex" OutName="eff_fire_mask_1" Format="i4" Width="32" Height="64" Offset="0x7D710" /> @@ -1435,8 +1448,10 @@ <DList Name="gameplay_keep_DL_081620" Offset="0x81620" /> <DList Name="gameplay_keep_DL_081628" Offset="0x81628" /> <Texture Name="gameplay_keep_Tex_0816C0" OutName="tex_0816C0" Format="rgba16" Width="16" Height="32" Offset="0x816C0" /> + <Blob Name="gameplay_keep_Blob_081AC0" Size="0x1A74" Offset="0x81AC0" /> - <Blob Name="gameplay_keep_Blob_083534" Size="0x125C" Offset="0x83534" /> + <Blob Name="gameplay_keep_Blob_083534" Size="0x1C" Offset="0x83534" /> + <DList Name="gameplay_keep_DL_084790" Offset="0x84790" /> <DList Name="gameplay_keep_DL_0847E0" Offset="0x847E0" /> <DList Name="gameplay_keep_DL_084850" Offset="0x84850" /> @@ -1468,7 +1483,7 @@ <DList Name="gameplay_keep_DL_085418" Offset="0x85418" /> <DList Name="gameplay_keep_DL_085490" Offset="0x85490" /> <Blob Name="gameplay_keep_Blob_085510" Size="0x130" Offset="0x85510" /> - <Blob Name="gameplay_keep_Blob_085640" Size="0x3A30" Offset="0x85640" /> + <Blob Name="gameplay_keep_Blob_085640" Size="0x10" Offset="0x85640" /> <!-- Zora Elegy of Emptiness Shell --> <DList Name="gElegyShellZoraDL" Offset="0x89070" /> <!-- Original name is "pzs_zo_model" --> |
