diff options
Diffstat (limited to 'mm/2s2h/GameInteractor/GameInteractor.cpp')
| -rw-r--r-- | mm/2s2h/GameInteractor/GameInteractor.cpp | 15 |
1 files changed, 15 insertions, 0 deletions
diff --git a/mm/2s2h/GameInteractor/GameInteractor.cpp b/mm/2s2h/GameInteractor/GameInteractor.cpp index fe6cb7fb1..97422c41b 100644 --- a/mm/2s2h/GameInteractor/GameInteractor.cpp +++ b/mm/2s2h/GameInteractor/GameInteractor.cpp @@ -179,6 +179,14 @@ void GameInteractor_ExecuteOnPlayerPostLimbDraw(Player* player, s32 limbIndex) { GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnPlayerPostLimbDraw>(player, limbIndex); } +void GameInteractor_ExecuteOnBossDefeated(s16 actorId) { + SPDLOG_DEBUG("GameInteractor_ExecuteOnBossDefeated: actorId: {}", actorId); + GameInteractor::Instance->ExecuteHooks<GameInteractor::OnBossDefeated>(actorId); + GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnBossDefeated>(actorId, actorId); + GameInteractor::Instance->ExecuteHooksForPtr<GameInteractor::OnBossDefeated>((uintptr_t)actorId, actorId); + GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnBossDefeated>(actorId); +} + void GameInteractor_ExecuteOnSceneFlagSet(s16 sceneId, FlagType flagType, u32 flag) { SPDLOG_DEBUG("OnSceneFlagSet: sceneId: {}, flagType: {}, flag: {}", sceneId, (u32)flagType, flag); GameInteractor::Instance->ExecuteHooks<GameInteractor::OnSceneFlagSet>(sceneId, flagType, flag); @@ -258,6 +266,13 @@ void GameInteractor_ExecuteOnItemGive(u8 item) { GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnItemGive>(item); } +void GameInteractor_ExecuteOnBottleContentsUpdate(u8 item) { + SPDLOG_DEBUG("OnBottleContentsUpdate: item: {}", item); + GameInteractor::Instance->ExecuteHooks<GameInteractor::OnBottleContentsUpdate>(item); + GameInteractor::Instance->ExecuteHooksForID<GameInteractor::OnBottleContentsUpdate>(item, item); + GameInteractor::Instance->ExecuteHooksForFilter<GameInteractor::OnBottleContentsUpdate>(item); +} + bool GameInteractor_Should(GIVanillaBehavior flag, uint32_t result, ...) { // Only the external function can use the Variadic Function syntax // To pass the va args to the next caller must be done using va_list and reading the args into it |
