diff options
Diffstat (limited to 'mm/2s2h/Rando/ActorBehavior/ObjGrass.cpp')
| -rw-r--r-- | mm/2s2h/Rando/ActorBehavior/ObjGrass.cpp | 8 |
1 files changed, 7 insertions, 1 deletions
diff --git a/mm/2s2h/Rando/ActorBehavior/ObjGrass.cpp b/mm/2s2h/Rando/ActorBehavior/ObjGrass.cpp index 93b7444f6..51b21f497 100644 --- a/mm/2s2h/Rando/ActorBehavior/ObjGrass.cpp +++ b/mm/2s2h/Rando/ActorBehavior/ObjGrass.cpp @@ -45,11 +45,17 @@ std::map<s8, std::tuple<s16, RandoCheckId>> cowGrottoMap = { // For lone grass actors spawned directly by the scene std::map<std::tuple<s16, s16, s16>, RandoCheckId> enKusaMap = { + // Great Bay Coast (pre-temple clear) { { SCENE_30GYOSON, 0, 110 }, RC_GREAT_BAY_COAST_GRASS_01 }, { { SCENE_30GYOSON, 0, 111 }, RC_GREAT_BAY_COAST_GRASS_02 }, { { SCENE_30GYOSON, 0, 112 }, RC_GREAT_BAY_COAST_GRASS_03 }, { { SCENE_30GYOSON, 0, 113 }, RC_GREAT_BAY_COAST_GRASS_04 }, - { { SCENE_30GYOSON, 0, 114 }, RC_GREAT_BAY_COAST_GRASS_05 }, + // Great Bay Coast (post-temple clear) + { { SCENE_30GYOSON, 0, 117 }, RC_GREAT_BAY_COAST_GRASS_01 }, + { { SCENE_30GYOSON, 0, 115 }, RC_GREAT_BAY_COAST_GRASS_02 }, + { { SCENE_30GYOSON, 0, 118 }, RC_GREAT_BAY_COAST_GRASS_03 }, + { { SCENE_30GYOSON, 0, 116 }, RC_GREAT_BAY_COAST_GRASS_04 }, + { { SCENE_30GYOSON, 0, 114 }, RC_GREAT_BAY_COAST_GRASS_05 }, // Exists in both states // Laundry Pool { { SCENE_ALLEY, 0, 13 }, RC_CLOCK_TOWN_LAUNDRY_POOL_GRASS_01 }, { { SCENE_ALLEY, 0, 14 }, RC_CLOCK_TOWN_LAUNDRY_POOL_GRASS_02 }, |
