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Diffstat (limited to 'mm/2s2h/Rando/Logic/Logic.h')
-rw-r--r--mm/2s2h/Rando/Logic/Logic.h10
1 files changed, 5 insertions, 5 deletions
diff --git a/mm/2s2h/Rando/Logic/Logic.h b/mm/2s2h/Rando/Logic/Logic.h
index 31912efb2..04d94ad64 100644
--- a/mm/2s2h/Rando/Logic/Logic.h
+++ b/mm/2s2h/Rando/Logic/Logic.h
@@ -217,7 +217,7 @@ inline bool CanKillEnemy(ActorId EnemyId) {
case ACTOR_EN_KNIGHT: // Igos du Ikana/IdI Lackey
return (CAN_USE_MAGIC_ARROW(FIRE) &&
(GET_CUR_EQUIP_VALUE(EQUIP_TYPE_SHIELD) >= EQUIP_VALUE_SHIELD_MIRROR) &&
- (CAN_USE_HUMAN_SWORD || CAN_BE_DEKU || CAN_BE_GORON || CAN_BE_ZORA));
+ (CAN_USE_SWORD || CAN_BE_DEKU || CAN_BE_GORON || CAN_BE_ZORA));
case ACTOR_EN_KAIZOKU: // Fighter Pirate
return (CAN_USE_SWORD || CAN_BE_ZORA);
case ACTOR_EN_PAMETFROG: // Swamp Gekko
@@ -225,17 +225,17 @@ inline bool CanKillEnemy(ActorId EnemyId) {
case ACTOR_EN_BIGSLIME: // Great Bay Gekko
return (CAN_USE_MAGIC_ARROW(ICE));
case ACTOR_EN_SW: // Gold Skulltula & Skullwalltula
- return (CAN_USE_PROJECTILE || CAN_BE_DEKU || CAN_BE_GORON || CAN_USE_HUMAN_SWORD || CAN_USE_EXPLOSIVE);
+ return (CAN_USE_PROJECTILE || CAN_BE_DEKU || CAN_BE_GORON || CAN_USE_SWORD || CAN_USE_EXPLOSIVE);
case ACTOR_EN_DINOFOS: // Dinofos
return (CAN_USE_SWORD || CAN_BE_GORON || HAS_ITEM(ITEM_BOW) || (CAN_BE_DEKU && HAS_MAGIC));
case ACTOR_EN_WIZ: // Wizrobe
return (HAS_ITEM(ITEM_BOW) || HAS_ITEM(ITEM_HOOKSHOT) || CAN_USE_SWORD || CAN_BE_GORON);
case ACTOR_EN_WF: // Wolfos
- return (CAN_USE_HUMAN_SWORD || (CAN_BE_DEKU && HAS_MAGIC) || CAN_BE_GORON || CAN_BE_ZORA);
+ return (CAN_USE_SWORD || (CAN_BE_DEKU && HAS_MAGIC) || CAN_BE_GORON || CAN_BE_ZORA);
case ACTOR_EN_JSO2: // Garo Master
return (HAS_ITEM(ITEM_BOW) || CAN_BE_GORON || CAN_USE_SWORD);
case ACTOR_EN_IK: // Iron Knuckle
- return (CAN_USE_HUMAN_SWORD || CAN_BE_GORON);
+ return (CAN_USE_SWORD || CAN_BE_GORON);
case ACTOR_EN_GRASSHOPPER: // Dragonfly
return ((CAN_BE_DEKU && HAS_MAGIC) || CAN_USE_EXPLOSIVE || HAS_ITEM(ITEM_DEKU_NUT) || CAN_USE_SWORD ||
CAN_BE_ZORA);
@@ -250,7 +250,7 @@ inline bool CanKillEnemy(ActorId EnemyId) {
return (CAN_USE_SWORD || HAS_ITEM(ITEM_HOOKSHOT) || HAS_ITEM(ITEM_BOW) || CAN_USE_EXPLOSIVE ||
CAN_BE_GORON || CAN_BE_ZORA);
case ACTOR_EN_DEKUBABA: // Neck bending Deku Baba
- return (CAN_USE_HUMAN_SWORD || CAN_BE_DEKU || CAN_BE_GORON || CAN_BE_ZORA || HAS_ITEM(ITEM_BOW) ||
+ return (CAN_USE_SWORD || CAN_BE_DEKU || CAN_BE_GORON || CAN_BE_ZORA || HAS_ITEM(ITEM_BOW) ||
CAN_USE_EXPLOSIVE || HAS_ITEM(ITEM_DEKU_STICK));
case ACTOR_OBJ_SNOWBALL: // Large Snowball
return (CAN_USE_EXPLOSIVE || CAN_BE_GORON || CAN_USE_MAGIC_ARROW(FIRE));