| Age | Commit message (Collapse) | Author |
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* Bump extraction tools and bring over OOT changes
* Fix appimage
* Fix again
* Fix path for builtin extractor
* Fix mac hopefully
* Remove 's'
* update gitmodules
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* Implement custom sequences and the audio editor.
* Fix implicit function declaration `AudioEditor_GetReplacementSeq`
* Fix mac again.
* String and header cleanup
* Oops
* WIP ZIP Sound fonts
* The game opens and audio seems to play correctly. Needs extensive testing.
* Name sequences
* Cleanup the SF importer a little.
* XML Sequences good
* Fix mac
* Destructor
* Bump submodule
* Thread safe queue
* Add WAV decoder
* sequenceMap->mSequenceMap and a string fix
* Streamed sequence importer
* Add s16 sample processing.
* Fix drwave define
* Fix STB
* Reorder the loading to enable custom sound fonts
* New streamed solution
* Bump exporter
* Generate 1 minute long looping sequence.
* Very long sample support (113 minutes or so)
* MP3 Decoding
* Don't byteswap the crc from XML.
* WIP OGG
* add windows cmake stuff (broken) and fixes to OGG
* Just throw more cores at the problem
* Dynamically allocate fontMap
* Re-add OOB read fix from old branch
* FLAC decoder, threads for the other compressed formats
* Remove thread from class
* timings
* cleanup conflicts
* update submodules
* update submodules
* update submodules
* loop or not to loop
* named audio XML
* Update submodules
* format
* format again cause git didnt see it for some reason
* move drlib to submodule
* Update apt-deps.txt
* Fix for new cmake
* fix game interactor
* Update macports-deps.txt
* PR fixes and fix OTRExporter for mac
* format
* format
* ifdef intrin header
* Docs
* use macro for preview
* Small fixes
* format
* fix 2nd day clock town
* Update exporter
* Fix duplicate global in stubs.c
* restore editor to use cvars again sadge
* Format
* warn if more than 255 sequences
* use main seq player to avoid an overflow
* fix the wrong seq playing in the editor again
* 16 bit seqIds
* fix shop crash
* format
* cleanups
* Delete audio collection
* Add entry to modern menu
* Cleanup the audio collection
* fix clock town randomization
* format
* format again
* some fixes for custom audio (#1)
* how I would sort the sequences (#2)
clang
one more
forgot to revert
Co-authored-by: mckinlee <mckinlee@ymail.com>
* Adjustments to ocarina song types
* stereo
* format
* Loop point support
* Part of a PR review
* Remove drlib submodule
* Clarify change
* Format
* Add tag
* switch to find_package
* bump ZAPDTR
* Milk bar day/night fix
* x86 SIMD for aMixImpl
* format
* NEON
* format
* remove | 0x900 causing a crash
* Asan fixes
* add missing define for MSVC
* Clock town fixes
Co-authored-by: mckinlee <mckinlee@ymail.com>
* format
* Fix underscore logic in audio collection
* Use torch sample XML format
* fix font map size and format
* quick fix
* Update exporter
* Opus
* actions packages
* fix it again?
* Fix a few missed 16 bit masks
* Remove unused stubs
* Revert "Fix a few missed 16 bit masks"
This reverts commit 7143c4ff92d23157a79a10b4ee62e93e35acb23e.
* Opus decoding
* Fixes for linux and other things
* free opus data
* format
* Update FindOpusFile.cmake
* bria's fix?
* Update BenMenuBar.cpp
* Update BenMenuBar.cpp
* Split ocarina tabs
* better error handling
* Remove unused vectors
* move audio editor to enhancements
* Fix mac again?
* Final cleanups
* Format
* extern C
* Allow custom fanfares to be used in songs
* format
* WIP sf editor support
* Format
* Jacks fixes
* Bump submodule
* Archez's fixes
* Format
---------
Co-authored-by: mckinlee <mckinlee@ymail.com>
Co-authored-by: Archez <archez39@me.com>
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* Bump LUS and OTRExporter pt.3
* Remove outdated controller disclaimer
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Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
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* remove ZAPD submodule
* git subrepo clone https://github.com/zeldaret/ZAPD.git tools/ZAPD
subrepo:
subdir: "tools/ZAPD"
merged: "ca229f19"
upstream:
origin: "https://github.com/zeldaret/ZAPD.git"
branch: "master"
commit: "ca229f19"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* git subrepo clone https://github.com/simonlindholm/decomp-permuter.git tools/decomp-permuter
subrepo:
subdir: "tools/decomp-permuter"
merged: "1e4b85a7"
upstream:
origin: "https://github.com/simonlindholm/decomp-permuter.git"
branch: "main"
commit: "1e4b85a7"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* Remove asm-differ
* git subrepo clone https://github.com/simonlindholm/asm-differ.git tools/asm-differ
subrepo:
subdir: "tools/asm-differ"
merged: "eaf72269"
upstream:
origin: "https://github.com/simonlindholm/asm-differ.git"
branch: "master"
commit: "eaf72269"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* remove asm-processor
* git subrepo clone https://github.com/simonlindholm/asm-processor.git tools/asm-processor
subrepo:
subdir: "tools/asm-processor"
merged: "85288fcd"
upstream:
origin: "https://github.com/simonlindholm/asm-processor.git"
branch: "master"
commit: "85288fcd"
git-subrepo:
version: "0.4.3"
origin: "???"
commit: "???"
* remove .gitmodules file
* Update REAMDE
* Update warnings
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* Small env fixes: for git submodules & python3
Using `/usr/bin/env python3` is preferred over `/usr/bin/python3`
because it is compatible with virtualenvs, etc. It picks the version of
`python3` currently on the `PATH`, rather than the system-wide default.
For the git submodules, I had two issues:
The ZAPD repo is currently pointing at a commit not on the master
branch, which has to be specifically fetched. Adding `--remote` to the
update command fixes this.
The decomp-permuter has primary branch `main` not `master` like this
repo, so this has to be specified in `.gitmodules` when using `--remote`.
* Rework `git submodule update...` part of Makefile
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* 1 scene done, Z2_SOUGEN OK
* All scenes OK
* Makefile improvements
* Use WIP ZAPD branch as submodule
* Add spawn rotation flag macro
* Fix bad merge
* Move scenes to be in their own subfolders
* Rename and restructure extracted baserom files
* Progress tracking for assets
* Add asset progress to csv
* Use master ZAPD
* Use distclean like in OOT
* Fix up a few things with the makefile
* Fix scenes not being dumped from ELF
Co-authored-by: Rozelette <Uberpanzermensch@gmail.com>
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* Clean up .gitignore
* Set exec bit on all python and shell scripts
* Delete unused files
* Add decomp-permuter repo
* Update submodules
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