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2025-09-01bump to Rena Bravo (#1257)2.0.1balloondude2
2025-08-30[Rando] Reset cycle collectible flags on cycle save (#1254)Eblo
2025-08-29Revert "Fix cracking/buzzing with streamed audio (#1153)" (#1233)Eblo
This reverts commit 120c657607dc3c7b5d8e063d457744733bb5b668.
2025-08-28Fix softlock with Magic Hag's Blue Potion (#1252)Eblo
2025-08-20Restore vertices after geometry seams patch (#1237)Eblo
2025-08-15Check previousBankValue in custom bank thresholds (#1232)Eblo
2025-08-10Properly configure INCLUDE_MPQ_SUPPORT (#1243)Eblo
2025-08-03Fix BSoDT bugs with audio and early day change (#1228)Eblo
2025-08-03Fix slider labels where position is None (#1227)Eblo
2025-08-03Do not allow gameover audio to be changed (#1225)Eblo
2025-07-25Fix float slider labels (#1210)Eblo
2025-07-25Allow access to smithy checks without a sword (#1208)balloondude2
2025-07-25Fix rando refills for Chateau Romani (#1216)Eblo
2025-07-25add health check preventing hop counter reset on death (#1214)mckinlee
2025-07-21Bump for Rena Alfa (#1206)2.0.0Eblo
2025-07-21[Rando] Update rando menu description, contributors list (#1205)Eblo
* Update rando menu description, contributors list * Rework contributor display into autoscroll list
2025-07-21Skip Intro Persistence Fix (#1202)mckinlee
* Add persistence for modified state in Skip Intro Sequence * persist tatl interrupts skip to save
2025-07-21Use cycleObtained where feasible (#1201)Eblo
2025-07-21Port advanced resolution editor et al from SoH (#1200)Eblo
* Port advanced resolution editor from SoH Port N64 Mode from SoH Port increased menu resolution from SoH * Port the rest of UIWidgets from SoH Apply clang format to UIWidgets.hpp * Fix the Show Horizontal Resolution Field option * Remove redundant assignment * Remove redundant reset button, fix flag checkboxes * Remove unused InsertHelpHoverText
2025-07-21Lus Bump (#1179)louist103
* LUS Bump # Conflicts: # mm/2s2h/Enhancements/Trackers/DisplayOverlay.cpp # mm/2s2h/Enhancements/Trackers/ItemTracker.cpp * Add actions files * Font fix * Use new way * Format * Update LUS * Oops * oops again
2025-07-09Tweak cosmetic editor to handle Zora colors, add missed pieces (#1198)Eblo
* Tweak cosmetic editor to handle Zora colors Apply custom colors to Goron roll Apply custom colors to Deku in flower Apply custom colors to Zora boomerang and shield * Max alpha should be 31, not 32
2025-07-09Fix incorrect backend ID for OpenGL in README.md (#1197)ammar sadaoui
Correct backend ID values in README.md (OpenGL was listed as 3 instead of 1)
2025-07-09[Rando] Separate Gorman Track inner region (#1193)Eblo
* Separate Gorman Track inner region * Fix erroneous entrance conditions, use connections
2025-07-09Restrict Rando Settings for French Vanilla and Vanilla (#1190)balloondude2
* restrict rando settings based on logic setting * add more tooltips
2025-07-09Add Rando Grass Model Fade-In (#1174)balloondude2
* grass fade in proof of concept * finish rest of models
2025-06-30Reorganize Menu Items (#1186)balloondude2
* Reorganize menu items * fix spelling
2025-06-28Fix BGM replay bug caused by enhancements that bypass normal scene ↵Eblo
transitions (#1169) * Add enhancement to fix BGM replay bug * Only enable BGM fix when related enhancement is on * Fix ShipInit * Add VB_PLAY_SCENE_SEQUENCE * Remove unused vararg, invert should condition
2025-06-28Update Skip Tooltips (#1178)balloondude2
* update tooltip and move file * clang format please
2025-06-28Change rando sword pickup fix to check if not FD (#1183)Eblo
2025-06-27Add vector support to comboboxes (#1159)louist103
* Add vector support to comboboxes * Move vectors out of header * Format * Use variant --------- Co-authored-by: balloondude2 <55861555+balloondude2@users.noreply.github.com>
2025-06-16Merge pull request #1175 from balloondude2/merge-satokoballoondude2
2025-06-12Implement fix for Mikau healing cutscene audio (#1165)Eblo
2025-06-12[Rando] Add Grass CSMC (#1170)balloondude2
* wip grass models * grass csmc * fix issue with objGrass * cleanup includes * fix interpolation
2025-06-05Add enhancement for hidden grottos visibility (#1158)Eblo
2025-05-27add event to sst entrance chest (#1163)balloondude2
2025-05-20Fix goron dust particles not spawning by seeding gIrqMgrRetraceTime & ↵Garrett Cox
gRDPTimeTotal (#1160)
2025-05-20Move thank you to general tab, tweaks to disclaimer (#1162)Garrett Cox
2025-05-18[Enhancement] Add N64 Weird Frames restoration (#1077)Sirius902
* [Enhancement] Add N64 Weird Frames restoration * Tweaks to N64WeirdFrames --------- Co-authored-by: Garrett <garrettjcox@gmail.com>
2025-05-18Fix inaccessible playstate check (#1157)Garrett Cox
2025-05-18Apply SoH voice sfx change (#1156)Eblo
2025-05-18Fix audio crackling (#1154)lilacLunatic
2025-05-18[Rando] Shuffle Grass v2 (#1155)balloondude2
* Initial Commit for Grasssanity * Migrate to Whole Numbers for consistency and fix Linux/macOS crash. * baguette * Implemented Romani Ranch grass checks. * Some Grottos, ABC Enums * Randomize poisoned + cleared swamp grass. * Added more Termina Field Grottos * Fix peahat grass location * Address Grottos sharing Coors * Snowhead region (wip) * Trimmed out regrowing grass and reenumerated. * Add Snowhead Region * Add Lone Peak Shrine * Add Ikana Region * Finish Ikana grottos * Revert ActorViewer * re-add line end * Add missing grass from Smiffics Strim * Thrown Grass actors now drop their appropriate RC's * remove comment * Revert ActorViewer * ugh * Add missing Grass... again * Logic cleanup * Update using Archez suggestions * Fixing grass... finally * Initial Commit for Grasssanity * Migrate to Whole Numbers for consistency and fix Linux/macOS crash. * baguette * Implemented Romani Ranch grass checks. * Some Grottos, ABC Enums * Randomize poisoned + cleared swamp grass. * Trimmed out regrowing grass and reenumerated. * Added more Termina Field Grottos * Fix peahat grass location * Address Grottos sharing Coors * Snowhead region (wip) * Add Snowhead Region * Add Lone Peak Shrine * Add Ikana Region * Finish Ikana grottos * Revert ActorViewer * re-add line end * Add missing grass from Smiffics Strim * Thrown Grass actors now drop their appropriate RC's * remove comment * Revert ActorViewer * ugh * Add missing Grass... again * Logic cleanup * Update using Archez suggestions * Fixing grass... finally * Dev Rebase * Use Entrance Builder where applicable. * Clang * remove unneeded Ternary, thanks Archez * split regions and build * prevent rando drops when not shuffled * clang format * fix include --------- Co-authored-by: Caladius <Caladius@users.noreply.github.com> Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: Caladius <clatini88@gmail.com>
2025-05-18LUS update (#1142)louist103
* LUS update * Commit backend refactor * Cleanup tinyxml includes * Add LUS again * Rebase LUS * LUS bump * Point to LUS main * Fix metal * Bump LUS to test * Chagnes for removed cvar dropped file
2025-05-16[Better Warp] Wrap entrance value for supported count on each scene (#1126)Archez
* [Better Warp] Wrap entrance value for supported count on each scene * don't be too fancy with macro magic, and rearrange entrance check
2025-05-16Add FixSceneGeometrySeams toggle (#1145)Garrett Cox
Co-authored-by: Reonu <danileon95@gmail.com>
2025-05-16Separate CAN_PLAY_SONG from MeetsMoonRequirements (#1152)Eblo
2025-05-16Fix notebook events in Kafei's hideout (#1146)Eblo
2025-05-14Fix cracking/buzzing with streamed audio (#1153)lilacLunatic
2025-05-13Fix Ballad of the Windfish and Frog Choir softlock (#1151)Eblo
2025-05-05[Rando] Changed switch logic for GBT. (#1119)sitton76
* Fixed a small logic issue I spotted with RC_GREAT_BAY_TEMPLE_SF_CENTRAL_ROOM_BARREL Changed GBT switch logic to not account for active switch states * Requested changes to GBT * Removed REGULAR_FLOW macro * Renamed GBT_REVERSE_WATER_FLOW -> GBT_CAN_REVERSE_WATER_FLOW * Adjusted requirements to reach checks in RR_GREAT_BAY_TEMPLE_WATER_WHEEL_ROOM