| Age | Commit message (Collapse) | Author |
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This reverts commit 120c657607dc3c7b5d8e063d457744733bb5b668.
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* Update rando menu description, contributors list
* Rework contributor display into autoscroll list
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* Add persistence for modified state in Skip Intro Sequence
* persist tatl interrupts skip to save
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* Port advanced resolution editor from SoH
Port N64 Mode from SoH
Port increased menu resolution from SoH
* Port the rest of UIWidgets from SoH
Apply clang format to UIWidgets.hpp
* Fix the Show Horizontal Resolution Field option
* Remove redundant assignment
* Remove redundant reset button, fix flag checkboxes
* Remove unused InsertHelpHoverText
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* LUS Bump
# Conflicts:
# mm/2s2h/Enhancements/Trackers/DisplayOverlay.cpp
# mm/2s2h/Enhancements/Trackers/ItemTracker.cpp
* Add actions files
* Font fix
* Use new way
* Format
* Update LUS
* Oops
* oops again
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* Tweak cosmetic editor to handle Zora colors
Apply custom colors to Goron roll
Apply custom colors to Deku in flower
Apply custom colors to Zora boomerang and shield
* Max alpha should be 31, not 32
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Correct backend ID values in README.md (OpenGL was listed as 3 instead of 1)
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* Separate Gorman Track inner region
* Fix erroneous entrance conditions, use connections
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* restrict rando settings based on logic setting
* add more tooltips
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* grass fade in proof of concept
* finish rest of models
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* Reorganize menu items
* fix spelling
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transitions (#1169)
* Add enhancement to fix BGM replay bug
* Only enable BGM fix when related enhancement is on
* Fix ShipInit
* Add VB_PLAY_SCENE_SEQUENCE
* Remove unused vararg, invert should condition
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* update tooltip and move file
* clang format please
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* Add vector support to comboboxes
* Move vectors out of header
* Format
* Use variant
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Co-authored-by: balloondude2 <55861555+balloondude2@users.noreply.github.com>
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* wip grass models
* grass csmc
* fix issue with objGrass
* cleanup includes
* fix interpolation
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gRDPTimeTotal (#1160)
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* [Enhancement] Add N64 Weird Frames restoration
* Tweaks to N64WeirdFrames
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Co-authored-by: Garrett <garrettjcox@gmail.com>
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* Initial Commit for Grasssanity
* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.
* baguette
* Implemented Romani Ranch grass checks.
* Some Grottos, ABC Enums
* Randomize poisoned + cleared swamp grass.
* Added more Termina Field Grottos
* Fix peahat grass location
* Address Grottos sharing Coors
* Snowhead region (wip)
* Trimmed out regrowing grass and reenumerated.
* Add Snowhead Region
* Add Lone Peak Shrine
* Add Ikana Region
* Finish Ikana grottos
* Revert ActorViewer
* re-add line end
* Add missing grass from Smiffics Strim
* Thrown Grass actors now drop their appropriate RC's
* remove comment
* Revert ActorViewer
* ugh
* Add missing Grass... again
* Logic cleanup
* Update using Archez suggestions
* Fixing grass... finally
* Initial Commit for Grasssanity
* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.
* baguette
* Implemented Romani Ranch grass checks.
* Some Grottos, ABC Enums
* Randomize poisoned + cleared swamp grass.
* Trimmed out regrowing grass and reenumerated.
* Added more Termina Field Grottos
* Fix peahat grass location
* Address Grottos sharing Coors
* Snowhead region (wip)
* Add Snowhead Region
* Add Lone Peak Shrine
* Add Ikana Region
* Finish Ikana grottos
* Revert ActorViewer
* re-add line end
* Add missing grass from Smiffics Strim
* Thrown Grass actors now drop their appropriate RC's
* remove comment
* Revert ActorViewer
* ugh
* Add missing Grass... again
* Logic cleanup
* Update using Archez suggestions
* Fixing grass... finally
* Dev Rebase
* Use Entrance Builder where applicable.
* Clang
* remove unneeded Ternary, thanks Archez
* split regions and build
* prevent rando drops when not shuffled
* clang format
* fix include
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: Caladius <clatini88@gmail.com>
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* LUS update
* Commit backend refactor
* Cleanup tinyxml includes
* Add LUS again
* Rebase LUS
* LUS bump
* Point to LUS main
* Fix metal
* Bump LUS to test
* Chagnes for removed cvar dropped file
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* [Better Warp] Wrap entrance value for supported count on each scene
* don't be too fancy with macro magic, and rearrange entrance check
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Co-authored-by: Reonu <danileon95@gmail.com>
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* Fixed a small logic issue I spotted with RC_GREAT_BAY_TEMPLE_SF_CENTRAL_ROOM_BARREL
Changed GBT switch logic to not account for active switch states
* Requested changes to GBT
* Removed REGULAR_FLOW macro
* Renamed GBT_REVERSE_WATER_FLOW -> GBT_CAN_REVERSE_WATER_FLOW
* Adjusted requirements to reach checks in RR_GREAT_BAY_TEMPLE_WATER_WHEEL_ROOM
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