summaryrefslogtreecommitdiff
AgeCommit message (Collapse)Author
2025-10-15[Enhancement] Remote Bombchu (#1283)mckinlee
* RemoteBombchu enhancement, steering math needs some work * Updated steering logic to rotate around the bombchu’s up axis * feedback update --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2025-10-15Fix softlock when talking to Toto as FD (#1277)Eblo
2025-10-15Fix Multi-Window not checked by default (#1276)Spodi
Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :)
2025-10-15ensob1 distortion fix (#1272)mckinlee
2025-10-15Mask disable adjustments (#1268)Eblo
2025-10-15Add manual ROM selection for multiple ROMs found in Extractor (#1203)mckinlee
2025-10-15[Fix] Clear Pictograph State on POW (#1273)mckinlee
* clear pictograph event flag on warp * songOfSoaring restrictions
2025-10-15[Rando] Excluding Checks from Seed (#1069)Caladius
* Operational Check Exclusion List. needs logic help. * Add Search filter and Clear All * shemantics * Fix build errors * Clear out unsused code. * Better =/ * This works now, just debug boot to warp seems to be finnicky. * clang * Fix Logic Generation and Regeneration. * Feedback Fixes * Updates * Fix Logic Generation and restrict for specific Logic Types. * Update Glitchless Logic * Update rest of Logics
2025-10-13Merge pull request #1274 from Eblo/decomp-cherry-pickballoondude2
2025-10-11Update asset headers to match feedback changesEblo
2025-10-11Sync object_skb.xml N64 to GCEblo
2025-10-05Address decomp asset sync and port feedbackEblo
2025-09-22Sync GC_US gameplay_keep.xmlEblo
2025-09-19Do not dereference rando actor script argsEblo
2025-09-17Clang format againEblo
2025-09-17clang formatEblo
2025-09-17Re-include z64malloc.h in z_parameter.cEblo
2025-09-17Define Skybox_Calculate128 in z64skybox.hEblo
2025-09-17Include functions.h in z_fcurve_data_skelanime.cEblo
2025-09-17z64 header tweaksEblo
2025-09-16Port cleanup passEblo
2025-09-16Fix ActorProfile initializersEblo
2025-09-16Clean up collision et al in enhancementsEblo
2025-09-16Asset cleanupEblo
2025-09-16Replace erroneous CsCmdStartSeq with CsCmdStopSeq (#1812)Eblo
2025-09-16Update enhancement and assets for players and TotoEblo
2025-09-16Document Player's Face and z_actor FaceChange functions (#1777)engineer124
* player face docs * more docs * cleanup * toto * more comments * fix bss, names * better comment * PR, fix comment * fix bss * sEyeTextures comment * FaceChange_UpdateBlinkingNonHuman --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-09-16Cleanup z64.h includesEblo
2025-09-16Misc Fixes (#1809)Derek Hensley
* EnAn MsgScriptCallback * Version check * Write .extracted-assets.json to outputDir * Fix m2ctx * Fix boot_functions.csv
2025-09-16Document inconsistent empty C-button disabling bug (#1810)tomtee
* Document inconsistent empty C-button disabling bug * Fixed formatting
2025-09-16Fix OOB in bom bowl man (#1808)louist103
* Fix OOB access * Remove rej * Remove comment * Forgot headers don't auto build * Use 4 elements * rename CSID3
2025-09-16Apply MATRIX_FINALIZE_AND_LOAD to port filesEblo
2025-09-16func_80183070 to Sys_Freeze (#1686)Ozero4
2025-09-16Document credits dog OOB access (#1796)Derek Hensley
* Document credits dog OOB access * PR review * Add speculation why dog is drawn upside down * typo
2025-09-16EffectSs Sync (#1799)Derek Hensley
* gEffectSsOverlayTable * Sync with OoT docs
2025-09-16Update enhancements and objects to match kaizokuEblo
2025-09-16`En_Kaizoku` and `object_kz` documented: the pirate fighter miniboss (#1788)Isghj
* Kaizoku: some docs * Kaizoku: more docs * Kaizoku: more docs * Kaizoku: all object labeled * Kaizoku: more docs * More docs * Kaizoku: more docs * Kaizoku: more docs * Kaizoku: more docs * Kaizoku: first pass complete * format * Kaizoku: minor tweaks * Kaizoku: Anghelos requested changes pass1 * Kaizoku: minor docs * Kaizoku: get'n't * Kaizoku: format * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Kaizoku: back to OK * Kaizoku: more requested changes * Kaizoku: outfit and lipstick color enums * Kaizoku: rename object assets from gKaizoku to gFighterPirate * Kaizoku: LIMB_FULL * Kaizoku: some requested changes * Kaizoku: more requested changes * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Kaizoku: back to matching * Kaizoku: requested changes * Kaizoku: missed change * Apply suggestions from code review Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * Kaizoku: back to matching and more requested changes --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
2025-09-16Small Misc fix cleanups (#1797)Derek Hensley
* MapDisp_AllocDungeonMap * func_80B833C4 * func_80ABD92C * EnFirefly comment offsets
2025-09-16`EnIshi` documentation pass, and `gameplay_field_keep` assets labeled (#1794)Isghj
* Ishi: some docs * Ishi: more docs * Ishi: more docs * Ishi: field_keep assets labeled * Ishi: format * Ishi: minor docs/fixes * Ishi: requested changes * Spawn and Dust Funcs * Ishi: only us version * Ishi/Bombiwa: more requested changes * Ishi: format * Apply suggestions from code review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Ishi: back to matching * Ishi: a value got inverted somehow --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-09-16Misc FAKE fixes (#1783)Derek Hensley
* CutsceneCamera_UpdateSplines fake match * CutsceneCamera_Init -1 splineIndex * Eye Point comment * func_80B781DC better fake * func_80B32F04 * ObjSwitch_Update * ObjSwitch_InitTrisCollider * ObjAqua_Init * EnTrt_ItemGiven * func_80C10E98 partly * EnTest7_WarpCsWarp this to 1 * EnTest6_InvertedSoTCutscene better fake * EnTest6_DrawAmmoDropRupee * EnPoSisters_MatchPlayerY * func_8095B76C * EnMinifrog_Init * func_80A5C0B8 * EnKnight_UpdateEffects * EnKnight_FlyingHeadAttack * EnKakasi_Init * EnInvadepoh_ModelInfo_GetNextFaceAnim * BgAstrBombwall_InitCollider like func_809CE068 * Player_UpdateInterface * Player_CsAction_TranslateReverse * DynaPoly_AddBgActorToLookup better fake * CutsceneManager_FindEntranceCsId * func_800AE930 better fake * Math3D_CylVsLineSeg better fake * MapDisp_InitBossRoomStorey * Play_Init * EnTimeTag_Diary_Wait better fake * Remove fake label from Player_SwordFromIA * Player_PostLimbDrawGameplay partly * EffectBlure_AddVertex prev temp * Player_PostLimbDrawGameplay attempt 2 * AudioMgr_StopAllSfxExceptSystem * Camera_Normal0 * Camera_Jump2 * Camera_Normal3 * PR review
2025-09-16GCC Testing Vanilla bugs (#1789)Derek Hensley
* doc desbreko draw damage effect bug * doc like like sfx bug * doc shellblade incorrect sfx id * document powder keg text incorrect sfx * Doc more sfx bugs with shellblade
2025-09-16Torch: arrow lit type enum (#1792)Isghj
2025-09-16Document original player animation names in `gameplay_keep` (#1786)Tom Overton
2025-09-16Update flag in SkipLearningEponasSongEblo
2025-09-16Move D_80097508 out of system_heap.c (#1779)Derek Hensley
2025-09-16Misc Fixes (#1778)Derek Hensley
* kaleido_map double parens * ObjUm PostLimbDraw fake match * z_parameter double parens * voice_internal func_801A541C return type * audio load missing return comments * EnTest7_DrawFeathers * EnTest7_UpdateFeathers * format
2025-09-16bgcheck macros from OoT (#1774)Yanis
2025-09-16Add gameplay_*_keep original assets to GCEblo
2025-09-16Add original asset names to `gameplay_field_keep` and ↵Tom Overton
`gameplay_dangeon_keep` (#1772)
2025-09-16Standardize "ActorMovement" over "ActorMove" (#1773)engineer124
* actor movement * cleanup * missed one