| Age | Commit message (Collapse) | Author |
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* RemoteBombchu enhancement, steering math needs some work
* Updated steering logic to rotate around the bombchu’s up axis
* feedback update
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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Last time i tested with a new config file this was actually on, despite it showing off. So now it shows ON by default :)
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* clear pictograph event flag on warp
* songOfSoaring restrictions
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* Operational Check Exclusion List. needs logic help.
* Add Search filter and Clear All
* shemantics
* Fix build errors
* Clear out unsused code.
* Better =/
* This works now, just debug boot to warp seems to be finnicky.
* clang
* Fix Logic Generation and Regeneration.
* Feedback Fixes
* Updates
* Fix Logic Generation and restrict for specific Logic Types.
* Update Glitchless Logic
* Update rest of Logics
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* player face docs
* more docs
* cleanup
* toto
* more comments
* fix bss, names
* better comment
* PR, fix comment
* fix bss
* sEyeTextures comment
* FaceChange_UpdateBlinkingNonHuman
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* EnAn MsgScriptCallback
* Version check
* Write .extracted-assets.json to outputDir
* Fix m2ctx
* Fix boot_functions.csv
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* Document inconsistent empty C-button disabling bug
* Fixed formatting
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* Fix OOB access
* Remove rej
* Remove comment
* Forgot headers don't auto build
* Use 4 elements
* rename CSID3
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* Document credits dog OOB access
* PR review
* Add speculation why dog is drawn upside down
* typo
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* gEffectSsOverlayTable
* Sync with OoT docs
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* Kaizoku: some docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: all object labeled
* Kaizoku: more docs
* More docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: more docs
* Kaizoku: first pass complete
* format
* Kaizoku: minor tweaks
* Kaizoku: Anghelos requested changes pass1
* Kaizoku: minor docs
* Kaizoku: get'n't
* Kaizoku: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to OK
* Kaizoku: more requested changes
* Kaizoku: outfit and lipstick color enums
* Kaizoku: rename object assets from gKaizoku to gFighterPirate
* Kaizoku: LIMB_FULL
* Kaizoku: some requested changes
* Kaizoku: more requested changes
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Kaizoku: back to matching
* Kaizoku: requested changes
* Kaizoku: missed change
* Apply suggestions from code review
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
* Kaizoku: back to matching and more requested changes
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com>
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* MapDisp_AllocDungeonMap
* func_80B833C4
* func_80ABD92C
* EnFirefly comment offsets
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* Ishi: some docs
* Ishi: more docs
* Ishi: more docs
* Ishi: field_keep assets labeled
* Ishi: format
* Ishi: minor docs/fixes
* Ishi: requested changes
* Spawn and Dust Funcs
* Ishi: only us version
* Ishi/Bombiwa: more requested changes
* Ishi: format
* Apply suggestions from code review
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Ishi: back to matching
* Ishi: a value got inverted somehow
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* CutsceneCamera_UpdateSplines fake match
* CutsceneCamera_Init -1 splineIndex
* Eye Point comment
* func_80B781DC better fake
* func_80B32F04
* ObjSwitch_Update
* ObjSwitch_InitTrisCollider
* ObjAqua_Init
* EnTrt_ItemGiven
* func_80C10E98 partly
* EnTest7_WarpCsWarp this to 1
* EnTest6_InvertedSoTCutscene better fake
* EnTest6_DrawAmmoDropRupee
* EnPoSisters_MatchPlayerY
* func_8095B76C
* EnMinifrog_Init
* func_80A5C0B8
* EnKnight_UpdateEffects
* EnKnight_FlyingHeadAttack
* EnKakasi_Init
* EnInvadepoh_ModelInfo_GetNextFaceAnim
* BgAstrBombwall_InitCollider like func_809CE068
* Player_UpdateInterface
* Player_CsAction_TranslateReverse
* DynaPoly_AddBgActorToLookup better fake
* CutsceneManager_FindEntranceCsId
* func_800AE930 better fake
* Math3D_CylVsLineSeg better fake
* MapDisp_InitBossRoomStorey
* Play_Init
* EnTimeTag_Diary_Wait better fake
* Remove fake label from Player_SwordFromIA
* Player_PostLimbDrawGameplay partly
* EffectBlure_AddVertex prev temp
* Player_PostLimbDrawGameplay attempt 2
* AudioMgr_StopAllSfxExceptSystem
* Camera_Normal0
* Camera_Jump2
* Camera_Normal3
* PR review
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* doc desbreko draw damage effect bug
* doc like like sfx bug
* doc shellblade incorrect sfx id
* document powder keg text incorrect sfx
* Doc more sfx bugs with shellblade
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* kaleido_map double parens
* ObjUm PostLimbDraw fake match
* z_parameter double parens
* voice_internal func_801A541C return type
* audio load missing return comments
* EnTest7_DrawFeathers
* EnTest7_UpdateFeathers
* format
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`gameplay_dangeon_keep` (#1772)
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* actor movement
* cleanup
* missed one
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