| Age | Commit message (Collapse) | Author |
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* Exclude Triforce from plentiful, add error handling
* Add max check because unsigned
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* Migrated changes made in other PR
* CAN_BE_ZORA, not (CAN_BE_ZORA && CAN_USE_SWORD)
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* Fix cow softlock when cows are not shuffled
* Make the cow hooks themselves conditional
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* Bugfix: Don't skip Dotour's entry into Bomber's Notebook
* Oops, forgot to flip condition for setting should
* Or, to be less confusing, rename function to match
* Move comment explaining skip logic
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* Skip Woodfall Clear cutscene on repeats
* Forgot a flag
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Re-implement Boss07 reset func
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* Reset sInvasionState in z_en_invadepoh.c
* Reset reward state as well
* Reset more static variables
* oh clang
* oh clang again
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* Revise enemy drop logic
* Exclude pot and Freezard drop RCs
* Use macro for south->upper connection
* Address flowers region TODO
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Update Triforce from u8 to u16
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* Address logging issues
* Default log levels for debug and release
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* Fix UB in Item_DropCollectible hook usage
* Clang format
* Again
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* Initial Trap Implementation with 1 Trap Example.
* New TrapTypes and Per Trap Custom Messages
* Spruce up Menu and add placeholders for toggling traps
* Reordering and clean up
* Seeded Trap Models
* Trap Type Opt-in
* Add Jinx Trap
* Add Enemy (Like Like) Trap
* Fix Shop Item draws and convert for Progressive
* Placeholder for Custom Model
* Implemented time trap[Please Squash this] (#13)
* Implemented time trap
* Finished comment because im braindead today
* Forgot to fix indentation(whoops)
* Changed things not mess with the games code, added some more Time Trap messages
* Removed a include I forgot to yoink from the base code.
* Removed header define for VerifyTimeSkip
* Clangit
* Missed some leftovers from a merge conflict.
* Clang format throwing a fit over a empty line
* Added Timeskip CVar placeholder
* Fixed issue where game crashes past midnight
* Added Moonfall skipping prevention messures.
* Added fallback loop to handle the remaining cycles in the event of a overflow.
* Cleaner implementation
* Keep it simple stupid
* changed function name to be more accurate
* Removed outdated comment, used TimeSkipInc for moonfall skip prevention
* Reverted max trap(accidentally pushed it while testing)
* Removed old unused value
* Reduced the iteration by 1 to be closer to where it was at before.
* Will this fix Windows?
* Added TRAP_TIME to trapToCvarMap
* Corrected typo on comment
* Clangit...again
* Added calls to load environment values and adjust the weather.
* Update Time Trap and clean up code
* Add Flash effect to Time Trap
* Added a few more timeTrapMessages
* I hate you clang format
* Fix Trading Post Kick Out Time
* Added map for all locations I can think of that close.
* Clangit yet again
* Removed Inn handling because the edge case related to it closing cannot happen
* Corrected a whoopie I made when I was dealing with a conflict
* Removed pointless condition check that is always true
* Removed duped variable
* Removed unnecessary data from SCENE_8ITEMSHO kickout entry
* Removed now used TRADING_POS_ACTOR_PARAM
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Co-authored-by: Caladius <clatini88@gmail.com>
* Comment out Kick Out code for later TODO
* Clean out commented code
* Adds Wallet Trap and updates some tooltips
* More Trap Messages
* Even more trap messages
* moooooore messages
* update for clang
* Feedback changes for Time Trap
* Update Trap functions
* Fix Matrix call
* Trap Model Import (Thanks Zrc)
* rename
* Adjust size
* update name for uniformity
* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* feedback updates
* Update notifications to remove color codes from trap messages when item skip is on
* VBify Object Dependency
* Fix comma
* fix headers
* Refactor ObjectDependency hook
* Check if item get cutscenes are being skipped
* Use brackets for LUS include
* Header update
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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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* Account for swim for Astral Observatory chest
* Goron can't climb that ledge
* More swim logic revisions
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* Small cleanup to heaps.c
* Remove stdio.h
* _aligned_free
* Fix mac
* Format
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* Implement most of the Enemy Drops
* Fix Glitchless Generation
* Fix duplicate Logic Checks
* Add Slime Items and fix Linux Floating Point.
* Add Comment for Enemy Drops RC Sets
* Adds Leever and fixes Position Check issue.
* Adds GBC for Logic check
* Add Hiploop
* Adds Skullfish (Enemy only drops items inside GBT)
* Feedback Updates
* Updates
* Update to Switch for Actor Selection
* More Enemy Locations
* Fix Mini Baba and remove actors that dont drop items
* Update mm/2s2h/Rando/Logic/Logic.h
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Add case for ACTOR_BOSS_05 in Logic.h
* Update mm/2s2h/Rando/Types.h
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Clang format actor position
* Need swim for Bio Deku Baba
* Define RC_ENEMY_DROP_BIO_DEKU_BABA in checks
* GitHub spacing how dare you
* Update mm/2s2h/Rando/StaticData/Checks.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Types.h
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/StaticData/Checks.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Types.h
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/StaticData/Checks.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Types.h
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Apply suggestion from @Eblo
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Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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* Bump LUS and OTRExporter, add null audio backend
* Missed an include change
* And again
* Thanks macOS
* Another one
* Bump LUS again, fixing SDL audio backend bug
* Sync LUS bump changes to merged PRs
* Bump LUS again
* Update CMakeLists.txt includes
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* Port fix for soil patch Skulltula sounds
* Apply Skulltula sounds fix to Skull Kid paintings
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* Remove boost dependency
* Convert check pools to vectors
* Convert checks and region collections to ordered
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* right stick ocarina playback option
* fix: formatting
* long live GameInteractor_RightStickOcarina
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Co-authored-by: Felix Dietrich <felixdietrich@gmail.com>
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* Use builtin extractor on linux
* Format
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* WIP
* Reworked Starting Items
* Clean up
* Clean up 2
* default macro for cvar
* Spoiler and Save File handling
* Fix spoiler drop
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Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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* Feat: Add Moon Crash Cutscene Skip to Misc Interactions time savers
* Remove smelly unused defines in Skip Moon Crash impl
Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
* Settings: Switch Moon Crash cutscene skip to check for SkipStoryCutscenes
* Use entrance macro in Moon Crash Cutscene Skip logic
* Refactor: Clean up redundant cutscene index set in Moon Crash cutscene skip
* Refactor: Use latest libultraship bridge
* Refactor: Move SkipMoonCrash to Story Cutscene skips folder
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Ok fine, dont shuffle swim.. see if i care!
* Revert Temp Fix and update OnFileCreate
* Fix syntax
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initialize from InitOTR. (#1296)
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* Implement Triforce Hunt (needs Glitchless Seed Gen help)
* Fix Credits Warping
* Clean up logging
* Fix Seed Gen
* Remove test code.
* Add Triforce Piece to item tracker
* Allow for multiple models, pushing up because I dislike it and can't figure out a better way.
* Majora Soul for Reward (needs work). Completed Triforce text
* Clang
* clean up comment
* Remove SPDLOG
* Updates based on Feedback
* Cleanup
* Cleanup again
* Fix Ship Utils
* Fix Tracker drawing
* Feedback updates
* clang because why not
* Update to use ENTRANCE mapping. Thanks BalloonDude
* Expand shuffle maximum and handle instances where a seed may not generate.
* Undo menu text.
* Fix Item Tracker... again and feedback changes.
* Update define location to StaticData.h and update majora syntax
* cleanup
* Remove TriforceHunt.cpp again...
* clean up
* FOR REAL THIS TIME
* Update ratio of required/max if the seed needs to adjust how many are in the pool due to generator issues.
* clang
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* Shuffle Swim + Central Logic
* East Logic
* Great Bay Temple (hopefully)
* North Logic
* Pirates Logic (Hopefully)
* South Logic
* West Logic
* Fix Termina Field Logic
* Fix Great Bay Temple Logic
* Feedback Changes
* Split Southern Swamp North
* Update Swamp and GBC logic
* missed one
* Feedback Updates
* fix syntax
* Split Marine Lab Exterior from GBC
* replace Bronze Scale wording in Menu.
* Additional logic pass for swim ability
* Mimic Deku hop failure event when touching water
Separate Woodfall owl statue platform into own region
* Import Model
* Add to 2ship.o2r
* Add Model Selector
* Update Model
* Clean remove model for replacement
* Import new model extract from Dana
* Testing
* pathing change
* Pushing for someone to look at the model crash issue.
* Enable DrawAbilityItem to take in multiple items when more get added. This is ready to go.
* Feedback Changes
* clang
* Revert "clang"
This reverts commit e09482f8b83c39f4678a9c349ed9061f2e002251.
* Undo clang for once lol
* Do not skip pushing Mikau if no swim ability
* How did I mess that up
* Fix changes
* clang bullsh*t
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Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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Change Rosa Sisters skip to Misc. Interaction
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* Adds support for Timesplits
* clanged
* Fix Popout Crash
* wip file saving; fixes Bow and Red Potion splits
* Add Active Row Highlighting
* Fix D-Pad Bottle Collection
* Cleanup and Add Boss Splits.
* Add names to Boss Icons
* clang v2
* Linker fix
* Move time formatting to ShipUtils (this also cleaned up DisplayOverlay).
* clang v3
* Adds Saving/Loading splits from file.
* Update inventory range to exclude heart piece.
* Update column name to not be abbreviated
* Adds Magic Meters and Double Defense
* clang cuz ya boi alwayz fogetz
* Fix Fairy Splits with CS Skip Enabled
* Move songColorMap to ShipUtils along with the function to get the color. Fixed Song Icon sizing.
* Adds default Window size and allows resizing.
* Allow scrolling of splits list
* Adds Entrance Splits and cleans up the UI.
Adds new splitType to the object so I added a small solution to handle older files that may not have it for testing.
* UI Update and Entrance Filters.
* Adds split list to the options window to fill out the space.
* Fix ID mismatching.
* Add Split Comparing Functionality
* clang
* Compare Split text display corrections
* Adds auto scrolling to follow Active Splt if list is bigger than the window. Also locks the Header Row when visible to always be visible at the top instead of scrolling with the list.
* Adds Tooltips for options
* Fix time coloring for splits with no previous data.
* Fix crash and ID mismatch
* Feedback Updates
* Extern is needed since my definition is in the cpp file it seems.
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Also can be Zora
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* Add authentic patch to Smithy chimney fire
* Fix wrong comment
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