| Age | Commit message (Collapse) | Author |
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* SaveInfo
* fix accesses in sram_NES.c
* some more fixing
* more fixes
* format
* fix unk
* namefixer
* format
* bss
* review
* weekeventregconvert
* namefixer
* bss
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* time-tag docs
* simplify enums
* PR Reviews
* PR Suggestions
* small change
* small fix
* PR Suggestions
* add extra func ref
* rm raw text from first actor I decompiled
* Stock Pot Inn
* fix master merge
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statics (dungeon/field/jpn) (#1094)
* import pause menu map page
* better owl-warp docs
* fix func name
* missed some owlwarps
* fix merge from master
* fix scene region code
* PR Suggestions
* add comment
* add description of gWorldMapImageTex, thanks @EllipticEllipsis
* clearup docs
* missed a comma
* bad formatter, drop comment
* more cleanup
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* Adding an intro to git with helpful commands for someone unfamiliar
with git.
Co-authored by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* Adding an intro to git with helpful commands for someone unfamiliar
with git.
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* ovl_Obj_Y2lift decompiled (#856)
* ovl_Obj_Y2lift decompiled
* format
* pr review fixes
* clean up
Co-authored-by: SonicDcer <noreply@github.com>
* Formating files and moving contributing.md
Also fixes links.
* Adding an intro to git with helpful commands for someone unfamiliar
with git.
formating files too
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
* pr fixes
Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Alejandro Asenjo <96613413+sonicdcer@users.noreply.github.com>
Co-authored-by: SonicDcer <noreply@github.com>
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* PlayState rename
* Make this work with the latest master and run format
* Respond to hensldm's review
* Respond to Elliptic's review
* Add Effect_GetPlayState to namefixer.py
* Add missed comma
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* Start
* Add notes from OOT
* D_801D0D50 -> gDbgCamEnabled
* Rotation Functions
* Text function
* RotateBack -> RotateForward
* Flags functions
* Document rotation func returns
* Remove comment from play
* Rename play function, add notes about Flags, add notes about focus
* Update notes a little
* Update src/code/code_800E8EA0.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Fix apostrophes
* Bring over OoT changes
* TurnTo -> Track in SubS systesm
* format and remove OoT specific comment
* Remove old comments
* namefixer
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* Rename Sram_InitDebugSave
* Sram_InitDebugSave
* err
* Sram_IncrementDay
* non_matchings
* func_80146F5C and protos
* func_80146EE8
* func_80145698
* func_80143A54
* Split SaveContext
* problems with bss
* Fix bss
* more
* a small bunch
* Fix warnings
* almost everything
* two attempts
* at least compiles
* import data
* bss
* format
* stuff?
* Progress?
* More progress
* clean up data a little
* More progress
* disaster
* re split data
* A bit less of a disaster
* Fix renamed stuff
* data stuff
* fix conflicts
* format
* CycleSceneFlags
* some enums
* cleanup
* Fix merge issues
* format
* some changes
* format
* Lots of progress on z_sram_NES, but no matches yet
* SaveContent Documentation
* Oops
* Oops2
* Document more SaveContext
* Oops, don't need that anymore
* add small comment
* Another comment
* dekuPlaygroundPlayerName
* Fix merge issues
* format
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* remove magic number
* format
* fix merge issues
* bss
* format
* macro cleanup
* review
* merge issues
* review
* cleanup
* UNK_TYPE1
* Fix
* Remove comment
* small change
* conflicts
* review
* fix
* fixes
* format
* Update actorCtx renames part
* Match func_80143B0C thanks to Petrie and Anon
* minor cleaning pass
* format
* cleanup
* more minor cleanups
* Macros for accessing gSaveContext.save.stolenItems
* Introduce STOLEN_ITEM_NONE and remove CLEAR_STOLEN_ITEM_
* format
* Update include/macros.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sram_NES.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* @hensldm review
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Rename QUEST_SONG_NEW_WAVE
* Add scene name comments to D_801C5FC0
* rename horseData.yaw
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/code/z_sram_NES.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* // = CUR_UPG_VALUE(UPG_WALLET);
* run actorfixer and format
* fix bss
* Fix merge problems and run format
* Some improvements to func_801457CC by anon
* bss
* format
* run actorfixer
* actorfixer, bss and format
* Use original names for the RESPAWN_MODE enum because the current ones are bad
* QUEST_SONG_BOSSA_NOVA
* some minor fixes on the SaveContext struct according to the debug rom
* Merge Inventory.items and Inventory.masks
* a
* simplify saveBuf accesses
* A few func renames
* actorfixer
* bss
* fixes
* bss
* actorfixer
* actorfixer and format
* actorfixer
* whoops
* whops
* bss
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* 8 functions matching, 1 non-matching, 45 untouched
* match func_801518B0
* match func_8014CC14
* matching 8 func, 1 non-matching
* matched func_80148CBC
* matched func_80156758
* matched func_80147564
* matched func_80151BB4
* matched func80152EC0/Message_Spawn_Song_Effect
* matched func_80151C9C
* WIP func_80148B98
* WIP func_80151938
* matched func_80151938
* matched func_80148B98
* matched func_80147734
* matched func_80147624
* WIP func_8014EBC
* match func_801518B0
* matched func_80147564
* matched func80152EC0/Message_Spawn_Song_Effect
* matched func_80151C9C
* WIP func_80148B98
* matched func_80151938
* matched func_80148B98
* matched func_80147734
* matched func_80147624
* WIP#2 func_8014EBC
* matched func_80149EBC
* WIP func_8014CCB4
* matched func_8014CCB4
* matched func_80151A68
* WIP func_8014D62C
* fix func_8015A68 signature
* z_message_nes & z_message_staff progress
* z_message_nes & z_message_staff renaming
* documenting z_message
* cleaning & renaming
* documenting MessageContext
* matched func_80151A68
* format
* naming convention fix
* re-add func_80147564
* apply renaming of Message_ShouldAdvanceSilent on the whole project
* re-format, add clang-format off/on in z_message.c needed for matching
* rename staff => credits; add renames in actorfixer.
* change rupees array to ascii
* remove useless comments
* change MessageContext.decodedBuffer to a union
* remove decodedBuffer from actorfixer
* applied AngheloAlf suggestions & ran sfxconvert on z_message.c
* rename message_struct => message_data_static; revert decodedBuffer as union creating differences.
* use true/false instead of 1/0
* use SET_FULLSCREEN_VIEWPORT macro in func_80152c64
* AngheloAlf suggestions.
* extract assign from dayTime calculation for readability in Message_LoadTimeNES
* remove bss_reordering from osFlash, idle & boot_main to typedef MessageTableEntry in message_data_static & make decodedBuffer an union.
* remove useless casts
* Changes hexa to ascii chars when it's meaningful;
add comments to func_8014CCB4 to show what hexa constant means.
* Hensldm suggestions
* ran actorfixer on new changes; fix new bss reordering error introduced with rebase
* use new TIME_TO_MINUTES_F macro
* re-ran format.sh
* hensldm suggestions #2 + overall cleaning
* remove useless parenthesis
* Update include/message_data_static.h
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* actorfixer and format
* more fixes
Co-authored-by: Andzura <andzura@andzura.fr>
Co-authored-by: abaud <adrien.baud@inria.fr>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Fix existing documentation
* Fill out object_decomp.md
* First part of object decomp example
* Document animations
* Tutorial for identifying blob
* Naming everything else referenced in the actor
* Name all limb display lists
* Finish example
* Some tips and tricks
* Remove TODO
* Make merging.md consistent with everything else
* Name limbs properly
* Rename "bouncing idle" to "walk", since they use that animation to walk towards you if they catch you
* Run formatter again
* Purge hylian toolbox
* Be a bit more precise about vertex naming
* Also -> Further
* Correct description of how extract_assets works
* Format types of data
* Add note about palette
* Update text about object's C file
* Fix typo
* one more time -> in more detail
* Format render error as code
* explain what texture animations are
* Standardize on bullet points
* Use anon's sugestion for the "How we work with objects" section
* Trailing commas for better formatting
* Delete undefined_syms reference in object decomp
* Add note about root limbs
* Remove undefined_syms reference in object_decomp_example
* Remove "since"
* Explain *how* I changed the texture
* Explain what to do if the limb doesn't render anything
* Fix some extremely tiny incorrect enum name thing
* Explain the object symbol stuff bettter
* Add link to ZAPD documentation
* Also update documentation
* Update actor flags for Dns
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* Match Player_GetHeight
* Another bunch
* Fix merge conflict
* rename Gfx_DrawDListXlu
* add WEEROR
* Actor_Spawn
* almost Actor_SpawnTransitionActors and Actor_Delete
* A bunch of small actors
* More renames
* format
* Some Player renames
* a few more
* import data
* run formatter
* func_800B7170
* whoops
* Fix merge issues
* Whoops 2
* func_800B83BC and func_800B83F8
* Actor_IsActorFacingPlayerAndWithinRange
* add some prototypes
* match Actor_UpdateBgCheckInfo
* func_800B7678
* mark Actor_SpawnAsChildAndCutscene as non_matching
* Actor_Draw
* Update is chaotic
* 2 new matches
* func_800BC8B8
* Another bunch
* function renames
* run formatter
* cleanup
* remove unnecesary casts
* add missing sfx
* Fix renames
* fix merge
* func_800BF7CC
* small bunch
* another bunch
* func_800BE184 non_matching
* two more
* split z_cheap_proc
* Another bunch
* another bunch
* a few and a non matching
* yeee
* a
* Actor_DrawAll non_equivalent
* Actor_RecordUndrawnActor
* i don't know what to put in this commit message
* func_800B4B50 non matching
* func_800B42F8 non matching
* func_800B5040
* func_800B5814 non_equiv
* func_800B6584
* func_800B6608
* func_800B6680
* func_800B7E04
* func_800B8118
* func_800b9170
* ,
* func_800BC4EC
* func_800BA6FC
* func_800BA798
* func_800BA8B8
* Actor_LoadOverlay
* small cleanup
* func_800BB2D0
* meh
* func_800BBAC0
* func_800BC270
* func_800B5208 non matching
* Fix warnings
* meh
* rename some ActorShadow_ functions
* fairy
* Flags_
* fix warnings
* format
* Actor_PickUp and family
* func_800B8E58
* match Actor_RemoveFromCategory
* another bit of docs
* Match func_800B86C8
* And another bit
* rename Player_GetRunSpeedLimit
* func_800B9E84
* func_800BE63C
* func_800BB8EC
* match func_800B5814
* match func_800B9334
* cleanup
* fix conflicts: first pass
* another fix
* actorfixer fix
* fix conflicts
* func_800BE680 non_equivalent
* Improve func_800BE680 a bit
* func_800BE680 equivalent (?)
* func_800BE680 equivalent
* Actor_UpdateActor equivalent
* format
* use some ExchangeItemID enum values
* Some more cleaning
* more cleanup
* More name stealing from OoT
* match func_800B82EC
* match func_800B9D1C and a bit of cleanup
* Add ACTOR_FLAGS placeholders
* Renames and match func_800BE184
* last pass of name stealing
* format
* fix conflicts
* more cleanup
* more cleanup
* cleanup and OVERLAY_RELOCATION_OFFSET macro
* Remove prototypes of obviously internal-only functions,
update variable names,
forward declare where necessary,
remove all `param_\d`s
* remove newlines
* minor rename
* Use ACTOR_FLAGS in z_actor
* Match func_800BE3D0
* Rename movement functions
* Document Actor_CalcOffsetOrientedToDrawRotation
* velX -> horizontalSpeed
* A bit of documentation for actor movement functions
* format
* Fix merge issues
* format
* Format
* Fix renames
* fix warnings
* fix conflicts
* review :D
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Fix
* format
* Actor_SpawnSetupActors
* engineer review
* Update src/code/z_actor.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* A bunch of Engineer's reviews
* more Engineer's review
* a
* whoops
* run actorfixer
* c'mon
* :face_exhaling:
* whoops
* warning
* More engineer's review
* run format
* I'm dumb
* a
* match func_800BE680
* Match Actor_DrawZTarget
* Match Actor_SpawnAsChildAndCutscene, fix non-equivalent in Actor_UpdateActor
* Fix merge issue
* format
* update actor
* Steal a bit of @Thar0 documentation from OoT's z_message
* Run actorfixer
* Fix renames
* Match func_800B4B50 thanks to @hensldm
* Improve ActorShadow_DrawFeet thanks to @hensldm
* whoops
* Actor_PlaySfxAtProjectedPos
* Actor_UpdateActor matched by @hensldm
* Match func_800BA2FC by @hensldm
* Match Actor_SpawnTransitionActors by @hensldm
* Match func_800BB604 by @hensldm
* Match Actor_DrawAll by @hensldm
* ActorShadow_DrawFeet by @hensldm
* Actor_UpdateAll by @hensldm
* Match func_800BCCDC by @engineer124
* Small Actor_PlaySfxAtPos by @engineer124
* ACTOR_FLAGS_ALL and a bit of cleanup
* Add invisible comment
* Small docs pass
* Fix merge
* Engineer's review
* format lol
* Actor_DrawDoorLock docs
* Actor_SpawnShieldParticlesMetal
* fix merge issues
* sActorFaultClient
* fix
* commit message
* Run actorfixer.py && format.sh
* Fix warnings
* fixes
* format
* bss
* Update include/functions.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Address review
* Fix merge issues, format and such
* fix merge issues
* Add ACTORCAT_MAX
* actorList -> actorLists
* Fix merge issues
* format
* Enable WERROR on jenkinsfile
* Fix merge
* Use object symbols
* address review
* format
* review
* fix merge issues
* fix
* VRAM_PTR_SIZE, small cleanup and format
* review
Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
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* ObjTree OK, data imported
* EnMs OK, data imported
* And the spec
* OK
* Some minor edits
* A lot of preliminary stuff
* Mostly complete beginning
* First draft of other functions doc
* Whoops, forgot the GlobalContext pad
* Draw functions (minus colour), create Data
* Data
* gitignore, some progress on documenting
* Review comments, continue documenting
* spec
* Finish off documentation
* undefined_syms
* Add a couple of todos
* One more
* At least add tools for object decomp
* Start conversion table stuff
* Document ObjTree
* Document EnMs
* Add more tables to conversions
* Maide's review
* Review
* Review
* Typos and incomplete thoughts
* Update vscode.md
* Correct function/variable names
* Review suggestions
* Format
* Missed one
* Rename functions and format
* Fix ObjTree
* Update actorfixer.py, fix some variable names
* Some review
* Review suggestions
* More review
* Hopefully fix all the thisx references
* Missed one
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