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2024-11-11Bump LUS to OpenGL Patch commit. (#837)Malkierian
2024-10-01bump lus (#782)Archez
2024-09-12fix zora magic shield alpha (#768)Archez
2024-08-14Bump LUS (#754)Archez
2024-06-23bump lus with color combiner fixes (#711)Archez
2024-06-22bump lus with ucode change (#708)Archez
2024-06-18Bump latest lus and bring over Array resource (#689)Archez
* bump latest lus and bring over array resource * use upstream otrexporter
2024-05-31lus fix metal crash (#628)inspectredc
2024-05-31Bump LUS (#625)Garrett Cox
2024-05-31Implement Alt Assets Variable LUS (#619)Malkierian
* Bump LUS to `94b755b77c0c0f566686c9d23fa4c15e23473a0c`. Remove `CVAR_ALT_ASSETS` from LUS cvars cmake. Change all pertinent `CVarGetInteger` calls for `CVAR_ALT_ASSETS` to `ResourceManager::IsAltAssetsEnabled`. Implement frame-end toggle of `mAltAssetsEnabled`. * Remove `ShouldClearTextureCacheAtEndOfFrame`. Move prevAltAssets check to end of `Gfx_ProcessGfxCommands`. * Missed initial `mAltAssetsEnabled` set.
2024-05-30update to latest lus main (#614)briaguya
* update to latest lus main * upstream otrexporter and zapdtr submodules * upstream LUS submodule
2024-05-26bump lus (#486)briaguya
2024-05-24Use temporary cvar to disable close color wrapping for now (#472)Garrett Cox
2024-05-23Add support for dropping various save formats into the game window (#404)Garrett Cox
2024-05-22bump lus for dx11 fb fix (#379)Archez
2024-05-22bump latest lus; window changes; header updates (#345)Archez
2024-05-22Bump lus with packages, new namespace, and global factories (#292)Archez
* imgui * detangle zapdutils * ship namespace * register global factories * readfb * deps * bump submodules * keyframe * bump modules
2024-05-22Bump LUS and use nlohmann json from package manager (#254)Archez
2024-05-22Implement picto box frame buffer and reading logic (#189)Archez
2024-05-22Implement HIRES support and fix Bombers notebook (#181)Archez
* Implement HIRES support and fix Bombers notebook * bump lus
2024-05-22bump submodules and remove unused types (#175)Archez
2024-05-22Track LUS changes for LUS refactor. (#163)louist103
* Track LUS changes. So far implemented: - Moving the big switch into unordered maps. - Dynamically switching between different ucodes. So far tested switching between f3dex2 and s2dex. * track LUS changes * LUS Bump
2024-05-22Changes for new LUS resources (#151)louist103
* Changes for new LUS resources * fix factory issues and bump modules * add build version, custom assets folder, and fix extraction * add missing custom assets * fix build .h * libzip in the workflows * apt-deps * Fixes to importers to work with upstream Resource Manager. Also remove duplicated structs. * Bump LUS * bump LUS * Bump LUS * bump lus * point back to louist103/mm --------- Co-authored-by: Adam Bird <archez39@me.com>
2024-05-22Use latest LUS and set GFX debugger disassembler define (#146)Archez
* set gfx debugger define for LUS * bump lus
2024-05-22Framebuffer Effects 1.0 (#127)Archez
* Add framebuffer effects methods * Implement motion blur effect * Implement shrinking window framebuffer effect * Implement pause render framebuffer effect * update framebuffer gbi logic * update lus ref
2024-05-22Update submoduleslouist103
2024-05-22Implement CKeyframe importer and exporter (#121)louist103
2024-05-22bump lus (#101)Archez
2024-05-22Update LUS commit.louist103
2024-05-2264 Bitslouist103
2024-05-22Initial commit for 2S2HGarrett Cox
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com> Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>