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* Bump LUS and OTRExporter, add null audio backend
* Missed an include change
* And again
* Thanks macOS
* Another one
* Bump LUS again, fixing SDL audio backend bug
* Sync LUS bump changes to merged PRs
* Bump LUS again
* Update CMakeLists.txt includes
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* Support file registration
* Format
* Format
* Update LUS
* Update BenPort.cpp
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* LUS Bump
# Conflicts:
# mm/2s2h/Enhancements/Trackers/DisplayOverlay.cpp
# mm/2s2h/Enhancements/Trackers/ItemTracker.cpp
* Add actions files
* Font fix
* Use new way
* Format
* Update LUS
* Oops
* oops again
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* LUS update
* Commit backend refactor
* Cleanup tinyxml includes
* Add LUS again
* Rebase LUS
* LUS bump
* Point to LUS main
* Fix metal
* Bump LUS to test
* Chagnes for removed cvar dropped file
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* Bump LUS and OTRExporter pt.3
* Remove outdated controller disclaimer
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* Bump LUS and stuff pt.2
---------
Co-authored-by: Dario <dariosamo@gmail.com>
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* bump latest lus and bring over array resource
* use upstream otrexporter
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* Bump LUS to `94b755b77c0c0f566686c9d23fa4c15e23473a0c`.
Remove `CVAR_ALT_ASSETS` from LUS cvars cmake.
Change all pertinent `CVarGetInteger` calls for `CVAR_ALT_ASSETS` to `ResourceManager::IsAltAssetsEnabled`.
Implement frame-end toggle of `mAltAssetsEnabled`.
* Remove `ShouldClearTextureCacheAtEndOfFrame`.
Move prevAltAssets check to end of `Gfx_ProcessGfxCommands`.
* Missed initial `mAltAssetsEnabled` set.
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* update to latest lus main
* upstream otrexporter and zapdtr submodules
* upstream LUS submodule
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* imgui
* detangle zapdutils
* ship namespace
* register global factories
* readfb
* deps
* bump submodules
* keyframe
* bump modules
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* Implement HIRES support and fix Bombers notebook
* bump lus
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* Track LUS changes. So far implemented:
- Moving the big switch into unordered maps.
- Dynamically switching between different ucodes. So far tested switching between f3dex2 and s2dex.
* track LUS changes
* LUS Bump
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* Changes for new LUS resources
* fix factory issues and bump modules
* add build version, custom assets folder, and fix extraction
* add missing custom assets
* fix build .h
* libzip in the workflows
* apt-deps
* Fixes to importers to work with upstream Resource Manager.
Also remove duplicated structs.
* Bump LUS
* bump LUS
* Bump LUS
* bump lus
* point back to louist103/mm
---------
Co-authored-by: Adam Bird <archez39@me.com>
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* set gfx debugger define for LUS
* bump lus
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* Add framebuffer effects methods
* Implement motion blur effect
* Implement shrinking window framebuffer effect
* Implement pause render framebuffer effect
* update framebuffer gbi logic
* update lus ref
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Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
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