| Age | Commit message (Collapse) | Author |
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Co-authored-by: Garrett <garrettjcox@gmail.com>
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* Add Clocks as Items feature
* refactor
* some clean up
* forgot to clangify
* use proper randoinf flags and some fixes
* proper skipsotcutscene fix
* Animated Clock Item (Thank you Caladius!)
* Close attempt at animating the clock, not perfect but a good start.
* Git gud Clock
* fix clock item get crash
Co-Authored-By: Caladius <Caladius@users.noreply.github.com>
* some enhancements
* logic refactor, minor changes, and new enhancements
* huge rework
* clang
* fix a oops; any day, not current day
* housekeeping and starting items menu support
* splits up some milkroad regions and fixes a audio bug
* i suck at merging
* feedback update
* scarecrow dance fix
* add clocks to new item tracker
* day 2 bean patches
* add time logic to enemy drops and simplify day 2 bean macro
* rebrand to "Shuffle Time"
* more eblo feedback
* some more feedback
* rename feedback
* pauseSaveEntrance fix
* fix take 2
* Time Shuffle cleanup
Fix pause save Time Shuffle bug
Fix event queue daytelop bug
Finish merge commit header include
Clean up with shouldRegister
Co-authored-by: mckinlee <mckinlee@ymail.com>
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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* Embed enemy drop checks into individual Regions
Exclude tooltips from enemy drops in check tracker
* Shuffle the rest of the enemies
* Move Gold Skulltula condition
* Clean up and fix enemy drop check minimum value
* Name Real Bombchu drops for consistency with souls
* Update documentation
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* Implement most of the Enemy Drops
* Fix Glitchless Generation
* Fix duplicate Logic Checks
* Add Slime Items and fix Linux Floating Point.
* Add Comment for Enemy Drops RC Sets
* Adds Leever and fixes Position Check issue.
* Adds GBC for Logic check
* Add Hiploop
* Adds Skullfish (Enemy only drops items inside GBT)
* Feedback Updates
* Updates
* Update to Switch for Actor Selection
* More Enemy Locations
* Fix Mini Baba and remove actors that dont drop items
* Update mm/2s2h/Rando/Logic/Logic.h
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Add case for ACTOR_BOSS_05 in Logic.h
* Update mm/2s2h/Rando/Types.h
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Clang format actor position
* Need swim for Bio Deku Baba
* Define RC_ENEMY_DROP_BIO_DEKU_BABA in checks
* GitHub spacing how dare you
* Update mm/2s2h/Rando/StaticData/Checks.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Types.h
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/StaticData/Checks.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Types.h
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/ActorBehavior/EnemyDrops.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Logic/Regions/Miscellaneous.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/StaticData/Checks.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/Types.h
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Apply suggestion from @Eblo
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Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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initialize from InitOTR. (#1296)
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* Draw a frog
* wip
* builds and doesn't crash
* add to regions and fix flag stuff
* notes
* add menu option
* progress
* mostly works
* format
* fix postLimbCrash
* fix logic
* formatting
* cleanup
* move to DrawFuncs
* rearrange includes to satisfy clang format
* Make frogs give check when wearing Don Gero's Mask (#5)
* add second text variation
* fix init issue
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Co-authored-by: Caladius <clatini88@gmail.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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* LUS Bump
# Conflicts:
# mm/2s2h/Enhancements/Trackers/DisplayOverlay.cpp
# mm/2s2h/Enhancements/Trackers/ItemTracker.cpp
* Add actions files
* Font fix
* Use new way
* Format
* Update LUS
* Oops
* oops again
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* Initial Commit for Grasssanity
* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.
* baguette
* Implemented Romani Ranch grass checks.
* Some Grottos, ABC Enums
* Randomize poisoned + cleared swamp grass.
* Added more Termina Field Grottos
* Fix peahat grass location
* Address Grottos sharing Coors
* Snowhead region (wip)
* Trimmed out regrowing grass and reenumerated.
* Add Snowhead Region
* Add Lone Peak Shrine
* Add Ikana Region
* Finish Ikana grottos
* Revert ActorViewer
* re-add line end
* Add missing grass from Smiffics Strim
* Thrown Grass actors now drop their appropriate RC's
* remove comment
* Revert ActorViewer
* ugh
* Add missing Grass... again
* Logic cleanup
* Update using Archez suggestions
* Fixing grass... finally
* Initial Commit for Grasssanity
* Migrate to Whole Numbers for consistency and fix Linux/macOS crash.
* baguette
* Implemented Romani Ranch grass checks.
* Some Grottos, ABC Enums
* Randomize poisoned + cleared swamp grass.
* Trimmed out regrowing grass and reenumerated.
* Added more Termina Field Grottos
* Fix peahat grass location
* Address Grottos sharing Coors
* Snowhead region (wip)
* Add Snowhead Region
* Add Lone Peak Shrine
* Add Ikana Region
* Finish Ikana grottos
* Revert ActorViewer
* re-add line end
* Add missing grass from Smiffics Strim
* Thrown Grass actors now drop their appropriate RC's
* remove comment
* Revert ActorViewer
* ugh
* Add missing Grass... again
* Logic cleanup
* Update using Archez suggestions
* Fixing grass... finally
* Dev Rebase
* Use Entrance Builder where applicable.
* Clang
* remove unneeded Ternary, thanks Archez
* split regions and build
* prevent rando drops when not shuffled
* clang format
* fix include
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: Caladius <clatini88@gmail.com>
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* Cleanup
* Format
* Fixes
* Update macports-deps.txt
* Fix mac
* Update macports-deps.txt
Co-authored-by: Archez <Archez@users.noreply.github.com>
* Move includes around
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Co-authored-by: Archez <Archez@users.noreply.github.com>
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
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garrettjoecox.github.com:HarbourMasters/2ship2harkinian into develop-rando
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* fix show current scene option
* clang pls
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* Add additional item tracker entries
* fix aspect ratio for some check tracker icons
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* counter fixes
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* Fix Tracker not closing.
* Clean up and allow Skipped to count towards totals.
* Re-add Title Bar
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* Uniformed RC naming conventions, minor fixes and RCTYPE updates for freestanding and poh/hc
* No Logic correction
* Fix Woodfall Rupee
* Revert Tingle to NPC
* Fix Hag Freestanding
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* Great Bay Temple Barrels
* Great Bay Temple - Barrels and Crates
* New Icons + Pirate Fortress
* More shuffles/fixes
* Stone Tower Temple + Inverted
* Undo Debugging Tools.
* Missed Freestanding Rupees in Snowhead Icicle room.
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* Added Chest Icon to tracker
* Adds Pot Icons and cleans up code.
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
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related actor behaviors
Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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* Implement All 3 days of Honey Darling Rewards
* Clean Up
* Remove Day 2 check for consistency, update to latest
* Final Commit
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Fix Hp > HP
* Adds 'Click-to-Skip' check functionality
* Unify Logic and Non Logic tracker configs
* increase icon size to 16 and implement Total Checks
* Updates from comments
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* adds second scene pot checks. Adjusts stone tower pots
* fix isst pot
* simplify
* Use Original Scene for check tracker
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* Update Check Tracker and add Rando Tab to Save Editor
* Hide Collected Option
* clangified9000
* Fix Expanding/Collapsing
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account
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