| Age | Commit message (Collapse) | Author |
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* Initial Trap Implementation with 1 Trap Example.
* New TrapTypes and Per Trap Custom Messages
* Spruce up Menu and add placeholders for toggling traps
* Reordering and clean up
* Seeded Trap Models
* Trap Type Opt-in
* Add Jinx Trap
* Add Enemy (Like Like) Trap
* Fix Shop Item draws and convert for Progressive
* Placeholder for Custom Model
* Implemented time trap[Please Squash this] (#13)
* Implemented time trap
* Finished comment because im braindead today
* Forgot to fix indentation(whoops)
* Changed things not mess with the games code, added some more Time Trap messages
* Removed a include I forgot to yoink from the base code.
* Removed header define for VerifyTimeSkip
* Clangit
* Missed some leftovers from a merge conflict.
* Clang format throwing a fit over a empty line
* Added Timeskip CVar placeholder
* Fixed issue where game crashes past midnight
* Added Moonfall skipping prevention messures.
* Added fallback loop to handle the remaining cycles in the event of a overflow.
* Cleaner implementation
* Keep it simple stupid
* changed function name to be more accurate
* Removed outdated comment, used TimeSkipInc for moonfall skip prevention
* Reverted max trap(accidentally pushed it while testing)
* Removed old unused value
* Reduced the iteration by 1 to be closer to where it was at before.
* Will this fix Windows?
* Added TRAP_TIME to trapToCvarMap
* Corrected typo on comment
* Clangit...again
* Added calls to load environment values and adjust the weather.
* Update Time Trap and clean up code
* Add Flash effect to Time Trap
* Added a few more timeTrapMessages
* I hate you clang format
* Fix Trading Post Kick Out Time
* Added map for all locations I can think of that close.
* Clangit yet again
* Removed Inn handling because the edge case related to it closing cannot happen
* Corrected a whoopie I made when I was dealing with a conflict
* Removed pointless condition check that is always true
* Removed duped variable
* Removed unnecessary data from SCENE_8ITEMSHO kickout entry
* Removed now used TRADING_POS_ACTOR_PARAM
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Co-authored-by: Caladius <clatini88@gmail.com>
* Comment out Kick Out code for later TODO
* Clean out commented code
* Adds Wallet Trap and updates some tooltips
* More Trap Messages
* Even more trap messages
* moooooore messages
* update for clang
* Feedback changes for Time Trap
* Update Trap functions
* Fix Matrix call
* Trap Model Import (Thanks Zrc)
* rename
* Adjust size
* update name for uniformity
* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* Update mm/2s2h/Rando/MiscBehavior/Traps.cpp
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
* feedback updates
* Update notifications to remove color codes from trap messages when item skip is on
* VBify Object Dependency
* Fix comma
* fix headers
* Refactor ObjectDependency hook
* Check if item get cutscenes are being skipped
* Use brackets for LUS include
* Header update
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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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* Bump LUS and OTRExporter, add null audio backend
* Missed an include change
* And again
* Thanks macOS
* Another one
* Bump LUS again, fixing SDL audio backend bug
* Sync LUS bump changes to merged PRs
* Bump LUS again
* Update CMakeLists.txt includes
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* WIP
* Reworked Starting Items
* Clean up
* Clean up 2
* default macro for cvar
* Spoiler and Save File handling
* Fix spoiler drop
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Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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* Implement Triforce Hunt (needs Glitchless Seed Gen help)
* Fix Credits Warping
* Clean up logging
* Fix Seed Gen
* Remove test code.
* Add Triforce Piece to item tracker
* Allow for multiple models, pushing up because I dislike it and can't figure out a better way.
* Majora Soul for Reward (needs work). Completed Triforce text
* Clang
* clean up comment
* Remove SPDLOG
* Updates based on Feedback
* Cleanup
* Cleanup again
* Fix Ship Utils
* Fix Tracker drawing
* Feedback updates
* clang because why not
* Update to use ENTRANCE mapping. Thanks BalloonDude
* Expand shuffle maximum and handle instances where a seed may not generate.
* Undo menu text.
* Fix Item Tracker... again and feedback changes.
* Update define location to StaticData.h and update majora syntax
* cleanup
* Remove TriforceHunt.cpp again...
* clean up
* FOR REAL THIS TIME
* Update ratio of required/max if the seed needs to adjust how many are in the pool due to generator issues.
* clang
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* Shuffle Swim + Central Logic
* East Logic
* Great Bay Temple (hopefully)
* North Logic
* Pirates Logic (Hopefully)
* South Logic
* West Logic
* Fix Termina Field Logic
* Fix Great Bay Temple Logic
* Feedback Changes
* Split Southern Swamp North
* Update Swamp and GBC logic
* missed one
* Feedback Updates
* fix syntax
* Split Marine Lab Exterior from GBC
* replace Bronze Scale wording in Menu.
* Additional logic pass for swim ability
* Mimic Deku hop failure event when touching water
Separate Woodfall owl statue platform into own region
* Import Model
* Add to 2ship.o2r
* Add Model Selector
* Update Model
* Clean remove model for replacement
* Import new model extract from Dana
* Testing
* pathing change
* Pushing for someone to look at the model crash issue.
* Enable DrawAbilityItem to take in multiple items when more get added. This is ready to go.
* Feedback Changes
* clang
* Revert "clang"
This reverts commit e09482f8b83c39f4678a9c349ed9061f2e002251.
* Undo clang for once lol
* Do not skip pushing Mikau if no swim ability
* How did I mess that up
* Fix changes
* clang bullsh*t
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Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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* Draw a frog
* wip
* builds and doesn't crash
* add to regions and fix flag stuff
* notes
* add menu option
* progress
* mostly works
* format
* fix postLimbCrash
* fix logic
* formatting
* cleanup
* move to DrawFuncs
* rearrange includes to satisfy clang format
* Make frogs give check when wearing Don Gero's Mask (#5)
* add second text variation
* fix init issue
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Co-authored-by: Caladius <clatini88@gmail.com>
Co-authored-by: Eblo <7004497+Eblo@users.noreply.github.com>
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* Cleanup
* Format
* Fixes
* Update macports-deps.txt
* Fix mac
* Update macports-deps.txt
Co-authored-by: Archez <Archez@users.noreply.github.com>
* Move includes around
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Co-authored-by: Archez <Archez@users.noreply.github.com>
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
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* Shuffle Kotake Red Potion Bottle
* Logic... OH YEA!
* Fix Woods Kotake
* clang
* Final fix?
* clang
* ship it
* update cycleObtained
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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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* Implement Keaton Mask and Letter to Mama Shuffles
* remove Letter to Mama Starting item
* rude
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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* Shuffles Circus Leaders Mask
* Fix flag issue with circus leader mask
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- add a few more one point skips
- Persist check skipped to save
- Add gold dust refill item
- Properly convert gold dust/milk to refills
- Fix logic in path to mountain village
- Fix logic for mountain smithy checks
- Fix goron race not granting gold dust refills on subsequent wins
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* alien check no logic
* add cs skips
* convert milk bottle
* add aliens to logic
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* Shuffles Mask of Scents
* Deku Princess Event Access and cleans up logic reqs.
* Shuffles Magic Mushroom
* Check fix
* remove mushroom shuffle
* cleanup
* Update ActorBehavior.cpp
* Delete mm/2s2h/Rando/ActorBehavior/ObjKinoko.cpp
* Update ActorBehavior.h
* Update ActorBehavior.cpp
* Update Central.cpp
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* Shuffles Spider House Rewards, Wallet and Mask of Truth.
* Adds Logic
* Move ocean to right spot.
* Logic for having all 30 tokens per spider house
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* Shuffle remaining bomb bag and All-Night Mask
* Remove negated checks
* Only use EnFsn rando behavior for special items
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- Fix trapped stray fairy drawing when it shouldn't
- Fix CSMC chests changing textures as you open them
- Fix toilet hand taking trade item
- Fix progressive magic not filling magic meter
- Fix un-obtainable shop items not rendering
- Fix trade item rotation not working while in active trade
- Fix trade item rotation when slot was empty
- Fix not being able to transform on clock tower rooftop
- Fix collider hidden stray fairies going back to vanilla draw
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* Shuffles Don Gero Mask
* Clean up and skip cutscenes
* clang why not
* Add logic
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* New Moon Logic
* Fierce Deity Trade done (i hate it here)
* Apply suggestions from code review
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Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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* Shuffle Shooting Galleries, fix progressive bow
* Add Shooting Gallery region checks
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
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Co-authored-by: Caladius <Caladius@users.noreply.github.com>
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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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* Implement Razor and Gilded Sword checks at the Mountain Village Smithy
* clang duh
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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com>
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