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* player face docs
* more docs
* cleanup
* toto
* more comments
* fix bss, names
* better comment
* PR, fix comment
* fix bss
* sEyeTextures comment
* FaceChange_UpdateBlinkingNonHuman
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* z64pause_menu.h
* move functions and variables
* Move PauseMenuPage
* move stuff that seems public to the new header
* KALEIDO_OVL_MAX
* bss
* review
* IS_PAUSED
* format
* add argument to pause macros
* Update include/z64pause_menu.h
Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
* bss
* More IS_PAUSED I missed
* early returns
* bss
* empty commit to trigger GHA
* bss
* bss
* bss
* includes
* bss
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Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
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This reverts commit e47a7050faf345ab2f220bfce58effd2590b9e5e.
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* Move qrand to libc64
* use an union to avoid type punning
* __osMalloc
* math64.c
* fixed_point.h
* sleep
* aprintf.h
* sprintf
* malloc
* use original names on aprintf.c and malloc.c
* qrand cleanup pass
* use original names of sleep.c
* og names for sprintf
* more cleanup
* format
* fixes
* whoops
* use ARRAY_COUNT again
* comment
* Use `fu`
* forgot this one
* review
* fix
* sneak a tiny cleanup
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* Tweaks to warp point
* wait for console logo exit
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Co-authored-by: Archez <Archez@users.noreply.github.com>
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* initial audio work
* Implements caching and fixes a ton of issues with audio
* Uses correct memory sizes in mixer.c
* Resets mixer values
* Actually correct dmem buff values in mixer.c
* Remove breakpoints
* Fix sequences not playing
* The forbidden type.
* Forbidden TYPES?!
* Thanks Louis
* Thanks Louis Part 2
* Fix garbled audio
* Fixed ADSR bugs
* Fixes ASAN crash in loading samples.
This code is causing the game to attempt to read sample data beyond the actual sample data.
* Comments out the sample clamping since we aren't affecting the rest of the calculations in the function.
* Fixes crashing while loading audio samples.
Additionally, lowers the log level for audio commands.
* Textbox SFX UB Fix
* Decreases priority of more debug messages
* Fixed a couple uintptr_t issues
* Adds context to Jack's hack of shortcutting later loading sequences.
* Audio corruption fix
* Few uintptr_t fixes
* Fix build on linux
* Fix build on mac
* call audio exit
* fix sfx in dialog
* unstub more audio funcs
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Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Adam Bird <archez39@me.com>
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* GameInteractor Base + Moon Jump
* readd checkbox post merge
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Co-authored-by: Louis <35883445+louist103@users.noreply.github.com>
Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com>
Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
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