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path: root/mm/src/code/z_actor.c
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2025-11-03Fix lens actors not showing (#1315)Eblo
2025-10-29Bump LUS and OTRExporter, add null audio backend (#1289)Eblo
* Bump LUS and OTRExporter, add null audio backend * Missed an include change * And again * Thanks macOS * Another one * Bump LUS again, fixing SDL audio backend bug * Sync LUS bump changes to merged PRs * Bump LUS again * Update CMakeLists.txt includes
2025-09-16Document Player's Face and z_actor FaceChange functions (#1777)engineer124
* player face docs * more docs * cleanup * toto * more comments * fix bss, names * better comment * PR, fix comment * fix bss * sEyeTextures comment * FaceChange_UpdateBlinkingNonHuman --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-09-16Apply MATRIX_FINALIZE_AND_LOAD to port filesEblo
2025-09-16EffectSs Sync (#1799)Derek Hensley
* gEffectSsOverlayTable * Sync with OoT docs
2025-09-16Misc FAKE fixes (#1783)Derek Hensley
* CutsceneCamera_UpdateSplines fake match * CutsceneCamera_Init -1 splineIndex * Eye Point comment * func_80B781DC better fake * func_80B32F04 * ObjSwitch_Update * ObjSwitch_InitTrisCollider * ObjAqua_Init * EnTrt_ItemGiven * func_80C10E98 partly * EnTest7_WarpCsWarp this to 1 * EnTest6_InvertedSoTCutscene better fake * EnTest6_DrawAmmoDropRupee * EnPoSisters_MatchPlayerY * func_8095B76C * EnMinifrog_Init * func_80A5C0B8 * EnKnight_UpdateEffects * EnKnight_FlyingHeadAttack * EnKakasi_Init * EnInvadepoh_ModelInfo_GetNextFaceAnim * BgAstrBombwall_InitCollider like func_809CE068 * Player_UpdateInterface * Player_CsAction_TranslateReverse * DynaPoly_AddBgActorToLookup better fake * CutsceneManager_FindEntranceCsId * func_800AE930 better fake * Math3D_CylVsLineSeg better fake * MapDisp_InitBossRoomStorey * Play_Init * EnTimeTag_Diary_Wait better fake * Remove fake label from Player_SwordFromIA * Player_PostLimbDrawGameplay partly * EffectBlure_AddVertex prev temp * Player_PostLimbDrawGameplay attempt 2 * AudioMgr_StopAllSfxExceptSystem * Camera_Normal0 * Camera_Jump2 * Camera_Normal3 * PR review
2025-09-16Document Update Actor Flags (#1762)engineer124
* name flags, TODO: comments * comments * improve comments * small cleanup * cleanup comment
2025-09-16Document Culling (#1759)engineer124
* culling docs * cleanup * PR suggestions
2025-09-16Document Light-Based Actor Flags (#1754)engineer124
* light flags template * first attempt * typo * improve names * improve comments
2025-09-16Small Misc Clean (#1751)Derek Hensley
* Fix z64item comment * titleCtxt -> titleCtx * combine gfx buffers bss into 1 file
2025-09-16Document Actor Ocarina Interaction (#1748)engineer124
* ocarina interaction * cleanup * 0x * document zora exception * add comment
2025-09-16Player Docs: Spin Attack (#1741)engineer124
* spin attack * cleanup * fix bss * PR review * sync func name * add todo
2025-09-16Player Docs: Talking (#1738)engineer124
* player talk * cleanup * fix comment
2025-09-16Document Room Type (#1740)engineer124
* roomType * cleanup
2025-09-16Player Docs: Z Targeting (#1736)engineer124
* z target docs * Player_UpdateZTargeting * func docs * more cleanup
2025-09-16Animation Cleanup: En_Z* (#1727)engineer124
* cleanup * more progress * finish off z * one more thing * one more animIndex * fix spacing
2025-09-16dead flag (#1735)engineer124
2025-09-16Further Attention Docs (#1732)engineer124
* more attention docs * more docs * cleanup * more cleanup * spacing * more attention docs * small cleanup * consistency
2025-09-16actor flag thump (#1730)engineer124
2025-09-16Cleanup gSPMatrix, rename `Matrix_New` -> `Matrix_Finalize`, add ↵engineer124
MATRIX_FINALIZE_AND_LOAD (#1729) * mtx-finalize * cleanup gSPMatrix
2025-09-16Document `ACTOR_FLAG_UPDATE_DURING_OCARINA` and ↵engineer124
`PLAYER_STATE2_USING_OCARINA` (#1720) * ocarina flag * oops * PR
2025-09-16Target -> Attention (System Rename) Part 2 (#1721)engineer124
* remaining attention rename * cleanup
2025-09-16Sync Colliders Final (#1718)Derek Hensley
* ElementDamageInfoAT * ElementDamageInfoAC * colMaterial * elemMaterial
2025-09-16Target -> Attention (System Rename) (#1716)engineer124
* attention * revert flags, too large of a diff * more revert
2025-09-16Colliders Sync Tris Quad Sphere Line (#1714)Derek Hensley
* Tris * Quad * Sphere * Line
2025-09-16Player Docs: FocusActor and Lock-On Cleanup (#1711)engineer124
* focus actor docs * small cleanup * brackets * remaining lock-on docs * more cleanup/docs * more reticle docs * oops
2025-09-16Colliders Sync Cylinders (#1709)Derek Hensley
2025-09-16Player "Hostile" Docs (#1706)engineer124
* actor flag hostile * player hostile
2025-09-16Colliders Sync JntSphere (#1700)Derek Hensley
* JntSphere * Format * PR review
2025-09-15InitVars -> Profile (#1697)Derek Hensley
* ActorProfile * EffectSsProfile * TransitionProfile * variables.txt
2025-09-15Colliders Sync ColliderElement (#1698)Derek Hensley
2025-09-15Player: Document "WaitForPutAway" (#1694)engineer124
* import OoT docs * cleanup * carry actor * more cleanup * PLAYER_STATE1_CARRYING_ACTOR
2025-09-15Misc Clean (#1680)Derek Hensley
* vramu32 in Overlay_Relocate * Actor_SetColorFilter args * Effect Hitmark enum * Actor_WorldToActorCoords * Some fault clean up * contoller.h * macros.h no longer needs stdint.h
2025-09-15Fixup actor audio flags docs (#1682)Dragorn421
* Fixup actor audio flags docs * format
2025-09-14Add a `z64play.h` header (#1646)Anghelo Carvajal
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-09-14Animation Cleanup: En_T* (#1522)engineer124
* anim T cleanup * more cleanup * brackets and floats * small thing * more floats * fix name * fix * format --------- Co-authored-by: angie <angheloalf95@gmail.com>
2025-09-14Clean up circle tex and gZeroVec3f/gZeroVec3sEblo
2025-09-14Fix LensMode Names (#1643)inspectredc
2025-09-14General cleanup (#1636)Derek Hensley
* totalLoadedActors comparision * OBJMINE_PARAMS * Sort z64.h header includes * MapSelect_LoadConsoleLogo * Combine notebook tables into 1 * TGSw clean up
2025-09-14`ovl_En_Door` docs pass (#1603)Anghelo Carvajal
* DoorScheduleResult * actionVar * DOOR_DL_ * enums * ENDOOR_TYPE_SCHEDULE and related stuff * Name some functions and start figuring out stuff * defines * start documenting schedules * Name Inn doors * More door schedule naming * ajar * Name remaining schedule types * parameters diagram and some cleanups * Name renaiming types * format * rename some schedules * Use more static_assert * name anims * yeet unrelated stuff * requestOpen * Yeet DoorScheduleResult * whoops * stuff i missed * Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Door/z_en_door.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/overlays/actors/ovl_En_Door/z_en_door.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * Update src/overlays/actors/ovl_En_Pm/z_en_pm.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_sub_s.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * FindScheduleDoor --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-09-13Clean2 (#1605)Derek Hensley
* AnimationContext_Update * TransitionTile_InitGraphics * disasm files * gPlayerFormItemRestrictions -> code_8012EC80 * fix * Extract gCircleTex * Const fixes * gPlayerFormItemRestrictions suggestions * Setup_InitRegs * z_inventory
2025-09-13Animation Cleanup: En_R* (#1516)engineer124
* begin R * finish anim R * cleanup * small adj * cleanup * CS_STATE_IDLE * CS_ID_NONE * more cleanup * sBssPad * angles * sneak in small fix * small fix
2025-09-12Animation Cleanup: En_P* (#1507)engineer124
* anim P cleanup * PR Review * PR Review * Postbox Idle
2025-09-12Document Actor Category Change (#1518)engineer124
* Actor Category Change * cleanup * comments * adj comment * revert small cleanup for libc64 PR * adjust comments
2025-09-12Use `CURRENT_TIME` Macro (#1514)engineer124
* use CURRENT_TIME macro * add comment * cleanup brackets
2025-09-11Yet another header cleanup (#1508)Anghelo Carvajal
* lights.c * z64skin_matrix.h * Move out some stuff from macros.h * gamealloc.h * move most transition functions to z64transition.h * z64lib.h * `include` cleanup on transition files * z_overlay cleanup * z64malloc.h * format * forgot to remove those * forgot this * fix borken includes
2025-09-11Move player-related function declarations to `z64player.h` (#1480)Anghelo Carvajal
* Move player function declarations to z64player.h * rename Actor_MountHorse to Player_MountHorse and similar functions * whoops * add missing includes * format * whoops
2025-09-11Document `Actor_TalkOfferAccepted` (#1502)engineer124
* rename * PR Review
2025-09-11Document Overriding Player Input (#1489)engineer124
* Override Input * cleanup * cleanup * PR Review * PR Review, fix merge
2025-09-11Fix ultratypes types (#1454)Derek Hensley
* Fix ultratypes types * Add back size_t and NULL * Callocs * Callocs pt 2 * bool * STDC version checks