| Age | Commit message (Collapse) | Author |
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* Bump LUS and OTRExporter, add null audio backend
* Missed an include change
* And again
* Thanks macOS
* Another one
* Bump LUS again, fixing SDL audio backend bug
* Sync LUS bump changes to merged PRs
* Bump LUS again
* Update CMakeLists.txt includes
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* player face docs
* more docs
* cleanup
* toto
* more comments
* fix bss, names
* better comment
* PR, fix comment
* fix bss
* sEyeTextures comment
* FaceChange_UpdateBlinkingNonHuman
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Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* gEffectSsOverlayTable
* Sync with OoT docs
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* CutsceneCamera_UpdateSplines fake match
* CutsceneCamera_Init -1 splineIndex
* Eye Point comment
* func_80B781DC better fake
* func_80B32F04
* ObjSwitch_Update
* ObjSwitch_InitTrisCollider
* ObjAqua_Init
* EnTrt_ItemGiven
* func_80C10E98 partly
* EnTest7_WarpCsWarp this to 1
* EnTest6_InvertedSoTCutscene better fake
* EnTest6_DrawAmmoDropRupee
* EnPoSisters_MatchPlayerY
* func_8095B76C
* EnMinifrog_Init
* func_80A5C0B8
* EnKnight_UpdateEffects
* EnKnight_FlyingHeadAttack
* EnKakasi_Init
* EnInvadepoh_ModelInfo_GetNextFaceAnim
* BgAstrBombwall_InitCollider like func_809CE068
* Player_UpdateInterface
* Player_CsAction_TranslateReverse
* DynaPoly_AddBgActorToLookup better fake
* CutsceneManager_FindEntranceCsId
* func_800AE930 better fake
* Math3D_CylVsLineSeg better fake
* MapDisp_InitBossRoomStorey
* Play_Init
* EnTimeTag_Diary_Wait better fake
* Remove fake label from Player_SwordFromIA
* Player_PostLimbDrawGameplay partly
* EffectBlure_AddVertex prev temp
* Player_PostLimbDrawGameplay attempt 2
* AudioMgr_StopAllSfxExceptSystem
* Camera_Normal0
* Camera_Jump2
* Camera_Normal3
* PR review
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* name flags, TODO: comments
* comments
* improve comments
* small cleanup
* cleanup comment
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* culling docs
* cleanup
* PR suggestions
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* light flags template
* first attempt
* typo
* improve names
* improve comments
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* Fix z64item comment
* titleCtxt -> titleCtx
* combine gfx buffers bss into 1 file
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* ocarina interaction
* cleanup
* 0x
* document zora exception
* add comment
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* spin attack
* cleanup
* fix bss
* PR review
* sync func name
* add todo
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* player talk
* cleanup
* fix comment
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* roomType
* cleanup
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* z target docs
* Player_UpdateZTargeting
* func docs
* more cleanup
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* cleanup
* more progress
* finish off z
* one more thing
* one more animIndex
* fix spacing
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* more attention docs
* more docs
* cleanup
* more cleanup
* spacing
* more attention docs
* small cleanup
* consistency
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MATRIX_FINALIZE_AND_LOAD (#1729)
* mtx-finalize
* cleanup gSPMatrix
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`PLAYER_STATE2_USING_OCARINA` (#1720)
* ocarina flag
* oops
* PR
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* remaining attention rename
* cleanup
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* ElementDamageInfoAT
* ElementDamageInfoAC
* colMaterial
* elemMaterial
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* attention
* revert flags, too large of a diff
* more revert
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* Tris
* Quad
* Sphere
* Line
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* focus actor docs
* small cleanup
* brackets
* remaining lock-on docs
* more cleanup/docs
* more reticle docs
* oops
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* actor flag hostile
* player hostile
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* JntSphere
* Format
* PR review
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* ActorProfile
* EffectSsProfile
* TransitionProfile
* variables.txt
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* import OoT docs
* cleanup
* carry actor
* more cleanup
* PLAYER_STATE1_CARRYING_ACTOR
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* vramu32 in Overlay_Relocate
* Actor_SetColorFilter args
* Effect Hitmark enum
* Actor_WorldToActorCoords
* Some fault clean up
* contoller.h
* macros.h no longer needs stdint.h
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* Fixup actor audio flags docs
* format
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* z64play.h
* Move macros, functions and variables to header
* cleanup
* Reduce needed headers on z_collision_check
* Change play functions to take PlayState
* Move `Actor_ProcessInitChain` to `ichain.h`
* format
* Update src/code/z_play.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Add macros.h to sys_math3d.c
* Rename SequenceContext to SceneSequences
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* anim T cleanup
* more cleanup
* brackets and floats
* small thing
* more floats
* fix name
* fix
* format
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Co-authored-by: angie <angheloalf95@gmail.com>
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* totalLoadedActors comparision
* OBJMINE_PARAMS
* Sort z64.h header includes
* MapSelect_LoadConsoleLogo
* Combine notebook tables into 1
* TGSw clean up
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* DoorScheduleResult
* actionVar
* DOOR_DL_
* enums
* ENDOOR_TYPE_SCHEDULE and related stuff
* Name some functions and start figuring out stuff
* defines
* start documenting schedules
* Name Inn doors
* More door schedule naming
* ajar
* Name remaining schedule types
* parameters diagram and some cleanups
* Name renaiming types
* format
* rename some schedules
* Use more static_assert
* name anims
* yeet unrelated stuff
* requestOpen
* Yeet DoorScheduleResult
* whoops
* stuff i missed
* Update src/overlays/actors/ovl_En_Door/scheduleScripts.schl
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Door/z_en_door.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/overlays/actors/ovl_En_Door/z_en_door.h
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* Update src/overlays/actors/ovl_En_Pm/z_en_pm.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Update src/code/z_sub_s.c
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* review
* FindScheduleDoor
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Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
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* AnimationContext_Update
* TransitionTile_InitGraphics
* disasm files
* gPlayerFormItemRestrictions -> code_8012EC80
* fix
* Extract gCircleTex
* Const fixes
* gPlayerFormItemRestrictions suggestions
* Setup_InitRegs
* z_inventory
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* begin R
* finish anim R
* cleanup
* small adj
* cleanup
* CS_STATE_IDLE
* CS_ID_NONE
* more cleanup
* sBssPad
* angles
* sneak in small fix
* small fix
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* anim P cleanup
* PR Review
* PR Review
* Postbox Idle
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* Actor Category Change
* cleanup
* comments
* adj comment
* revert small cleanup for libc64 PR
* adjust comments
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* use CURRENT_TIME macro
* add comment
* cleanup brackets
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* lights.c
* z64skin_matrix.h
* Move out some stuff from macros.h
* gamealloc.h
* move most transition functions to z64transition.h
* z64lib.h
* `include` cleanup on transition files
* z_overlay cleanup
* z64malloc.h
* format
* forgot to remove those
* forgot this
* fix borken includes
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* Move player function declarations to z64player.h
* rename Actor_MountHorse to Player_MountHorse and similar functions
* whoops
* add missing includes
* format
* whoops
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* rename
* PR Review
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* Override Input
* cleanup
* cleanup
* PR Review
* PR Review, fix merge
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* Fix ultratypes types
* Add back size_t and NULL
* Callocs
* Callocs pt 2
* bool
* STDC version checks
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