| Age | Commit message (Collapse) | Author | |
|---|---|---|---|
| 2025-09-14 | Add a `z64play.h` header (#1646) | Anghelo Carvajal | |
| * z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> | |||
| 2025-09-13 | Split effect headers and a bit of cleanup (#1482) | Anghelo Carvajal | |
| * split * bss * z64eff_ss_dead.h * clean eff_blure * eff_shield_particle cleanup * tire?mark * and more cleanup * format * forgot to remove this * review * EffectBlureDrawMode enum * review * review * bss | |||
| 2024-01-05 | Move source into subdirectory | Garrett Cox | |
