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path: root/mm/src/code/z_effect_soft_sprite.c
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2025-09-16EffectSs Sync (#1799)Derek Hensley
* gEffectSsOverlayTable * Sync with OoT docs
2025-09-15InitVars -> Profile (#1697)Derek Hensley
* ActorProfile * EffectSsProfile * TransitionProfile * variables.txt
2025-09-14Add a `z64play.h` header (#1646)Anghelo Carvajal
* z64play.h * Move macros, functions and variables to header * cleanup * Reduce needed headers on z_collision_check * Change play functions to take PlayState * Move `Actor_ProcessInitChain` to `ichain.h` * format * Update src/code/z_play.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Add macros.h to sys_math3d.c * Rename SequenceContext to SceneSequences --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2025-09-13Split effect headers and a bit of cleanup (#1482)Anghelo Carvajal
* split * bss * z64eff_ss_dead.h * clean eff_blure * eff_shield_particle cleanup * tire?mark * and more cleanup * format * forgot to remove this * review * EffectBlureDrawMode enum * review * review * bss
2025-09-11Yet another header cleanup (#1508)Anghelo Carvajal
* lights.c * z64skin_matrix.h * Move out some stuff from macros.h * gamealloc.h * move most transition functions to z64transition.h * z64lib.h * `include` cleanup on transition files * z_overlay cleanup * z64malloc.h * format * forgot to remove those * forgot this * fix borken includes
2024-05-22Move some files around (#107)Garrett Cox
2024-05-22Frame interpolation (#78)louist103
* Initial. Only enough to get it running. Missing changes to effects and actors. * Add frame interp calls to most files in `code` * Fix bubbles (The ones that look like bubbles) * Fix kankyo and takkuri. * Fix obj_grass interpolation --------- Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-01-05Move source into subdirectoryGarrett Cox