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path: root/mm/src/code/z_map_exp.c
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2025-09-14z_map decompiled (#1032)mzxrules
* First batch of functions * more ok * z_map_data OK * More OKs, MinimapList ZAPD breaking change * func_80103A58 improvements, more OK * func_80106D5C and func_801091F0 decomped * func_801031D0 decomped and some fixes * house cleaning, more OKs more decomp * Even more OKs * func_80105C40 almost OK, more OKs * func_80108AF8 OK and more * All functions attempted * func_8010534C OK * Start documentation, rename DoorCtx * More OKs, split map_data.data, more doc * incremental clean-up, more function names * more function names * func_801068FC OK * old uncommitted changes * minor tweaks * implement easy fixes * more fixes * z_map_disp OK, implement more suggestions * delete utility program * migrate data * TransiActor ->TransitionActor * Major documentation pass * first pass of changes * warning fix attempt, revert ZFile.cpp * Fix FAKE match * Easy fixes * implement gDPLoadTextureBlock_Runtime * z_demo bss patch * Extract white square texture * Implement more suggestions * rework MapIndex/DungeonIndex * revert dungeonSceneIndex -> mapIndex in some spots, implement suggestions * more suggestions * minor nits * fix #include
2025-09-13Introduce `z64pause_menu.h` header (#1505)Anghelo Carvajal
* z64pause_menu.h * move functions and variables * Move PauseMenuPage * move stuff that seems public to the new header * KALEIDO_OVL_MAX * bss * review * IS_PAUSED * format * add argument to pause macros * Update include/z64pause_menu.h Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com> * bss * More IS_PAUSED I missed * early returns * bss * empty commit to trigger GHA * bss * bss * bss * includes * bss --------- Co-authored-by: Dragorn421 <Dragorn421@users.noreply.github.com>
2025-01-06[Enhancement] Cycle Arrows (#901)mckinlee
* initial implementation * update tooltip * clang format * Fix linux? * how bout now? * pain * ... * linux fix Co-Authored-By: sitton76 <58642183+sitton76@users.noreply.github.com> * clang format * add sfx, requirements, cooldown, etc. * clang format * bug fix and remove unneeded logic * bug fix for the bug fix lol * add auto cycling when out of magic and visual/sfx indicators * forgot about clang format as usual * forgot about that while refactoring * le sigh * Feedback Changes and Refactor Co-Authored-By: Archez <Archez@users.noreply.github.com> * remove VB_MAGIC_ARROW_CONSUME * add more restrictions * Update mm/2s2h/Enhancements/Equipment/ArrowCycle.cpp Co-authored-by: Garrett Cox <garrettjcox@gmail.com> --------- Co-authored-by: sitton76 <58642183+sitton76@users.noreply.github.com> Co-authored-by: Archez <Archez@users.noreply.github.com> Co-authored-by: Garrett Cox <garrettjcox@gmail.com>
2024-05-22Fix (Un stub) minimapslouist103
2024-05-22Initial commit for 2S2HGarrett Cox
Co-authored-by: Louis <35883445+louist103@users.noreply.github.com> Co-authored-by: Nicholas Estelami <NEstelami@users.noreply.github.com> Co-authored-by: Random06457 <28494085+Random06457@users.noreply.github.com>
2024-01-05Move source into subdirectoryGarrett Cox