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2024-01-05Move source into subdirectoryGarrett Cox
2023-11-14OKLouis
2023-11-15Animation Cleanup: En_L* and some En_M* (#1493)engineer124
* cleanup L, some M * small fix * typo * brackets * more brackets
2023-11-07Struct Returns (#1466)engineer124
* change args * more funcs * cleanup * play cleanup * missed a file * weird warnings * missed some * fix func from honotrap
2023-11-05Player Docs: public facing csAction things (#1459)engineer124
* public cs * comments
2023-10-31z_mapRevoSucks
2023-10-28Merge branch 'main' into sys_math3d_bssengineer124
2023-10-27player unions (#1453)engineer124
2023-10-26Yet another libultra cleanup (#1384)Anghelo Carvajal
* os symbols * various variables * more variables * more cleanup * yeet HW_REG * OS_PHYSICAL_TO_K0 and other cleanups * Rename r4300.h * migrate pimgr data and cleanup on initialize.c * rename osFlash symbols * cleanup gu * vimodes * yeet rmon, do libc files * some os files * hardwareinterrupt * cleanup a lot of os files * cleanup osVirtualToPhysical * various io files * another io chunk * final io chunk * yeet hardware.h * yeet PHYSICAL_TO_VIRTUAL and VIRTUAL_TO_PHYSICAL * fix typo * fix merge * remove global.h from libultra files * fixes and format * brief explanation * review * review * review * review * SEGMENTED_TO_K0 * Revert "SEGMENTED_TO_K0" This reverts commit f8d62d670f91af401feb56489e1cbc45a1260049. * take two * bss * bss
2023-10-26merge mainengineer124
2023-10-26`code_80140E80` OK and preliminary documentation, Fbdemo_Wipe4 OK and ↵EllipticEllipsis
documented (#1106) * OK, start documentation * More documentation Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Decompile func_80167F0C * FbdemoWipe4 OK and documented * Mark bug in Wipe4 * More docs Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Mark bug * Few more notes * Fix function in Play * Format * Review * Name Play_PostWorldDraw * functions.h... * Revert func_80167F0C * Review * functions.h * Review * Update Wipe4 * Rename system * Format * Put skeleton back in the cupboard * bss * Fix build * rename to z_visfbuf * review * format * bss * some bss cleanup * review * bss * review --------- Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-10-26Player Docs: csMode -> csAction (#1433)engineer124
* csAction * more cleanup * namefixer * simpleReplace * fix brackets * sneak in 2 player typos * fix merge
2023-10-22cleanup and docsengineer124
2023-10-20Merge remote-tracking branch 'upstream/main' into sys_math3d_bssDerek Hensley
2023-10-15Switch Flag "None" macro (#1412)engineer124
* switch flag none * cleanup brackets * individual actor switch flag none * missed some, small cleanup * <= 0x80
2023-10-13Audio Sequences Decompiled & Documented (z_obj_sound OK, more ↵engineer124
code_8019AF00.c) (#1407) * import audio docs * cleanup * SEQ_SCREEN_WEIGHTED_DIST * PR * PR
2023-10-12Merge remote-tracking branch 'origin/main' into z_map_mzxrules
2023-10-05Merge remote-tracking branch 'origin/main' into z_map_mzxrules
2023-10-05Object Cleanup (#1410)engineer124
* object cleanup * namefixer * objectPtr * PR Review * PR Review * more uses of macro * missed another one
2023-10-04Port Proposed OoT Object Docs (#1361)fig02
* port docs in z_scene * undo accidental ctrl-f * another fix * expose Object_SpawnPersistent --------- Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
2023-10-04`ovl_Bg_Dy_Yoseizo` and related docs (#1390)Anghelo Carvajal
* Add ido setting to permuter * OK * Data imported & named, change spec * Some easy naming * Cleanup * More object stuff and enums * Document EnDyExtra * Document DemoGetitem * Document DemoEffect * Some work on Elforg * Elforg params macro, some more on Elfgrp * Defines for number of fairies * Tweak some flags wording * Label beam * Elfgrp: Name most of the stray fairy handling stuff * cleanup * fix typo * GreatFairyAnimation * name animations * BgDyYoseizo_TrainPlayer * Choose behaviour? * fix merge * format * self review * WEEKEVENTREG_OBTAINED_GREAT_SPIN_ATTACK * jenkins * review * Update src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_Bg_Dy_Yoseizo/z_bg_dy_yoseizo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Elfgrp/z_en_elfgrp.c * review --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-09-15PreRender.c OK (#1320)engineer124
* begin prerender * match func_801716C4 * copy more docs from OoT * begin func_801720FC * improve func_801720FC * match func_801720FC * background 2D * merge master * func_801717F8 attempt * z64prerender.h * import bss * non-equivalent * document func_801716C4 * cleanup comments * import tharo docs * minor improvement on PreRender_DivotFilter * Match PreRender_DivotFilter * Remove fakes * format * Fix comment about RM_VISCVG in PreRender_FetchFbufCoverage * PreRender cleanup * PR Review * review * listalloc.h * bss * capitalization --------- Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-09-15Move libultra variables to their respective headers (#1369)Anghelo Carvajal
* internal_rsp; move size_t and NULL to ultratypes.h * guint.h * Move system variables to os_system.h * controller, pi and vi * osint.h * piint.h * siint, ucode, viint, voiceinternal * Remove remaining variables from variables.h * format * final renames * bss * review * review
2023-09-02Documentation pass for the Target system (#1281)Anghelo Carvajal
* cleanup * import bss * sActorHiliteMtx * some cleanups on func_800BB604 * Actor_IsInTargetableRange * rematch func_800BB604 Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * Name ACTOR_FLAG_UNFRIENDLY and ACTOR_FLAG_FRIENDLY * Rename some Target_ functions * cleanusp * TargetMode enum * Target_800B82EC * sNaming * more * more naming * fairyHintPos * rotation * ACTOR_FLAG_TARGETABLE * update namefixer * remove trailing comma * bss * Wall of text for Target_800BB604 * function naming * cleanups * Target_GetAdjustedDistSq * NotLeash * more comments * minor comment * review * fix * rotZTick * review * name last members * fix * review * review * more namefixer * swap members * comment * Update src/code/z_actor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/code/z_actor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * format * Update src/code/z_actor.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64actor.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * review * fix * fix --------- Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-08-22Merge remote-tracking branch 'upstream/master' into sys_math3d_bssDerek Hensley
2023-08-14Body Parts Docs (#1333)engineer124
* body parts WIP * continue WIP * finish body parts * cleanup * missed one * Missed Enum * PR Review * next PR review * s32 cast * TRUNCF_BINANG * rm unnecessary shadow * PR Review * missed some * oops
2023-08-09`z64vi*.h` and `sys_cfb.h` headers (#1259)Anghelo Carvajal
* z64vimode.h * z64viscvg.h * z64vis*.h * VisCvg * sys_cfb.h * a bit of naming * review * Renames * bss * fix * bss * bss * bss * messed up the merge * bss is borken * reordering 2 * remove prevent header from fault.c
2023-08-01Talk Exchange System Docs (#1312)Derek Hensley
* Fix typo * PLAYER_IA_HELD * Actor offer exchange item functions * SubS_OfferExchangeItemCustom * SubS_OfferItem + enum * Actors that use Subs_OfferItem * SubS_OfferExchangeItemFacing * Comments * Format * Better comment * EnRg * function names and comments * Split enum * exchangeItemId -> exchangeItemAction * namefixer * PR comments * Missed a comment * Max -> Mask * SubS_SetOfferMode * Some more comments updating * rg comment * PLAYER_IA_CONTINUE * Revert back to PLAYER_IA_MINUS1 * Comment typos/grammar * Verify functions * yawRange * Actor_OfferTalkNearby * Actor_OfferTalkExchangeEquiCylinder * format * Actor_OfferTalkNearColChkInfoCylinder * OfferTalk comments * Actor_OfferTalkExchange comment enum * format
2023-07-27Clang-Format 14 (#1321)Derek Hensley
* format * Update dockerfile and other documentation * Update mac instructions
2023-07-10Deku Playground Docs (#1318)Derek Hensley
* Actor shared memory * EnGameLupy * EnLiftNuts * object_dnt * PR Suggestions * Things I missed * sPad * Format * PR comments
2023-07-10Animation Cleanup Part 1: Dm Actors (#1290)engineer124
* DM cleanup * cleanup * fix pointer * rm unused anim enum * PR Suggestions * spacing * missed one * More PR Suggestions * oops
2023-07-08Port OoT's docs for `fault.c` and `fault_drawer.c` (#1199)Anghelo Carvajal
* fault.h * some docs stealing * fix building * fault_internal.h * pass * finish stealing docs * finish cleanup * format * warning * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * arggggg * arggggg part 2 * STACK * PHYS_TO_K0(0x400000) * format * fix * Instance * format * Neutral reset * variables.h cleanup * bss * frameBuffer * format * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Update src/boot_O2_g3/fault.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * bss * bss * bss * callback cleanup * fix function declarations * fix again * bss * bss * Update src/overlays/actors/ovl_En_Fishing/z_en_fishing.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/boot_O2_g3/fault.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * bss * bss * Update src/boot_O2_g3/fault.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * import bss * format * minor cleanup * bss * review * fix * bss * bss * bss * bss * bss * format * a * Z_PRIORITY_FAULT * bss * fix * idle.c bss doesn't want to get fixed :c * review * bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-07-07Fidget Tables Docs (#1316)Derek Hensley
* Docs for SubS_FillLimbRotTables and Actor_FillLimbRotTables * Fidget * Format * /// * UpdateFidgetTables * Clarify comment * Adjust comments slightly * Update src/code/z_actor.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_sub_s.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-06-25Setup for Player Cutscene Docs (#1270)engineer124
* player cs docs setup * more docs * more docs * missed enums * more docs, but broken. Need to fix sPlayerCsModeAnimFuncs * fix * rm enum * more minor docs * PR suggestion * typo * csActionFunc * PR Suggestion * fix bss * fix bss
2023-06-24Load Docs (#1222)Derek Hensley
* Sync with OoT * Macro cleanup * Some cleanup/rename load system name to Fragment * Format * bss * Some clarifying comments regarding fragments * PR suggestions * size_t and numRelocations
2023-06-20Audio Sfx Functions Decompiled and Documented (code_8019AF00.c) (#1242)engineer124
* sfx decomp and docs * function headers * namefixer * oops * better sfx name * PR review * namefixer * PR review * float * namefixer * namefixer * namefixer * PR Suggestions
2023-06-19Merge remote-tracking branch 'origin/master' into z_map_mzxrules
2023-06-11merge masterengineer124
2023-06-05sys_math.c Rename (#1258)engineer124
* rename via comments * missed a comment * math header * name boot_80086760.c functions * PR Review * rm cam comment * Elliptic review * alphabetical
2023-06-04Misc Cleanup (#1257)engineer124
* a lot of brackets, and some other things * oops * another bracket * check flag all * just a few more... * PR suggestions * PR comment * pr * one more bracket
2023-06-02Misc Cleanup 2 (#1260)engineer124
* more misc cleanup * PR suggestions * more abs alt, csId * more cleanup, can't help it * fix incorrect sq * more fixes
2023-06-01`z_horse.c` OK (#1245)Anghelo Carvajal
* func_800F3940 * func_800F3B2C, func_800F415C and func_800F41E4 * func_800F40A0 * func_800F3ED4 * func_800F3C44 * func_800F3B68 NON_MATCHING * func_800F3A64 kinda * func_800F39B4 * cleanups * import data * fix fake match * format * Scene enum * minor cleanup on data usage * Horse_RotateToPoint and ENHORSE_PARAMS * scene setup index Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * fix merge * z64horse.h * Renames * and even more renames * format * fix * review * Horse_IsActive * review * bss * fix * remove comments * Update src/code/z_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * Update src/code/z_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review --------- Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-29z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)mzxrules
* z_vimode * Fixups * WIP * matching * sys_cfb OK * some documentation * vimode docs, name all syscfb vars * quick fixes * suggested changes, more things I missed * merge suggestions * code_80140CE0 -> z_viscvg * format * update symbols * more suggestions * fix include order * sNotebookViMode comment, bss fix --------- Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk> Co-authored-by: louist103 <louist103@gmail.com>
2023-05-29Kaleido OK & icon_item_vtx_static (Documented) (#1243)engineer124
* Begin Kaleido * WIP * DW macros for gbi * More Progress * Match KaleidoScope_GrayOutTextureRGBA32 * DrawGameOver wip * Add some function names * A few more matching, some docs * More docs, data wip * Import Kaleido Data * Data cleanup * Some progress * Match TitleCard_Draw Again (Thanks Roman) * Match KaleidoScope_DrawDebugEditor * KaleidoScope_UpdateDebugEditor WIP * Some cleanup * z_kaleido_debug.c OK * Cleanup * match func_8081B6EC * more wip, data cleanup * match func_80825A50 * match KaleidoScope_InitVertices * cursor progress * name func * item headers * match KaleidoScope_DrawItemSelect * KaleidoScope_UpdateItemEquip WIP * match kaleido item * doc kaleido item * z_kaleido_prompt ok * kaleido mask setup * small cleanup * kaleido mask OK * mask cleanup * small fix * quest page setup * doc save prompt * sync with prompt docs * KaleidoScope_Update WIP * More progress on KaleidoScope_Update * kaleido update cleanup * KaleidoScope_Update OK * Slightly cleaner match in KaleidoScope_Update * match KaleidoScope_DrawPages and KaleidoScope_DrawGameOver, organize data * more cleanup * match KaleidoScope_Draw and KaleidoScope_SetView * match KaleidoScope_UpdateNamePanel * match another 2 funcs, segment docs * another KaleidoScope_UpdateNamePanel ? * swap update name panel names * another match, only 2 large/similar vtx function in kaleido nes * more setup for drawInfoPanel * match KaleidoScope_DrawDungeonStrayFairyCount, 8 funcs left * document KaleidoScope_DrawDungeonStrayFairyCount * KaleidoScope_DrawInfoPanel1 WIP * match KaleidoScope_DrawInfoPanel2 * gameover pause states * name two pause states * match KaleidoScope_UpdateDungeonCursor and KaleidoScope_UpdateWorldMapCursor * match KaleidoScope_DrawDungeonMap * KaleidoScope_DrawWorldMap WIP * cleanup map * some cursor/texture docs * more cursor docs * KaleidoScope_UpdateQuestCursor wip * match KaleidoScope_UpdateQuestCursor * quest cleanup * KaleidoScope_DrawQuestStatus WIP, broke gakufu * match KaleidoScope_DrawInfoPanel1, Kaleido NES OK * pause substates * more cleanup * map progress * very small improvements to KaleidoScope_DrawWorldMap * match KaleidoScope_DrawWorldMap * cleanup KaleidoScope_DrawWorldMap * rematch EnGakufu_ProcessNotes, thanks anon58 * gameover and misc docs * more docs * small cleanup of maps * owl warp and other docs * symmetry in pause state * some docs and cleanup * docs * more docs from OoT WIP * fix * quest page docs * more enums * more cleanup and enums * another round of docs * doc cursor indices * map docs * some docs * cleanup for-loops * cleanup * else if * small docs * icon_item_field_static * dungeon static * eol * icon item jpn static * vtx static * jpn static comments * import parameter texture functions * mask cleanup * sync with PRs * some docs * more docs * fix bss * some docs * sync with PR * quest docs * fix quest vtx * sync with PR * sync with PR * fix typo * small cleanup * vtx madness * more vtx * add quad docs * cleanup vtx * cleanup * cleanup * revert gbi changes * cleanup * more cleanup * another cleanup * remove empty comment * some PR review * more naming suggestions * namefixer * L button to Z button --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
* SetupDL enum * name functions * namefixer * cleanup * small cleanup * PR Review * don't need address of array * PR Suggestion
2023-05-28`ovl_player_actor`: Dawn of a new PR (#1227)Anghelo Carvajal
* Rename Player_UpdateBottleHeld * Match func_808497A0 * func_80852290 NON_MATCHING * Match func_8083B3B4 * Params cleanup * Match func_8083FBC4 * sfxId cleanups and others * Fix declaration of functions from D_8085D990 * Change D_8085BE84 to be a 2D array * ARRAY_COUNT_2D * Match func_8085ADA0 * func_808426F0 nonmatching * Match func_80852290 * Match func_808426F0 Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * Add notes to Player_SetDoAction * Name putAwayCountdown * rebase * Match func_80856918 * format * func_8084933C nonmatching small amount of boomerang documentation * Progress on moving data near where it is used * finish moving data * format * cleanup up remaining data * more match * Some minor cleanups * PlayerCsMode enum * func_80851F18 nonmatching * Fix unk_B10 * Purge ExchangeItemID enum * Rename `targetActor` to `talkActor` * Name `targetedActor` * PLAYER_LIMB_BUF_SIZE Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Change SkelAnime Player functions to take a void pointer for the corresponding buffers * Use PlayerAnimationFrame on Player_DrawImpl * Match func_8082F1AC * Match func_8083D23C * cleanup * Match and clean up func_808373F8 * Match and document func_8083A98C * PLAYER_PARAMS macro and PlayerInitMode enum * Preliminary names for InitMode functions * Match func_8083C8E8 * remove redundant externs * Match func_8084933C * cleanup func_8084933C * Access D_8085BE84 directly instead of using a macro * Match func_8084AC84 * Fix boomearng typo * OK boomerang * cleanup func_8083D168 * untargetedRotY * this->unk_14E = ABS_ALT(var_v1); * GIFIELD macros * sort of a match * Match func_8084C16C Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Use the same trick to match func_808573A4 * Add note on Deku spinning * Match func_8084D18C * Match func_80850D68 * Improve func_80832660 * Match func_80854EFC Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Rename unk_B2A to getItemDrawId * Some cleanup * fix merge issues * format * minor anim docs * Match func_808553F4 * Cleanup func_808553F4 * func_8083D860 nonmatching * Match func_8083D860 * Defake func_80859BA8 * () * Add notes to PlayerAnimGroup enum * underwaterTimer Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * some stateFlags cleaning * more stateFlags cleaning * some notes and minor cleanups * more general cleanups * Slightly less fake func_80832CAC * Document some melee weapon damage stuff * Mark lunge storage * Note PCS patch * match * add notes to bss * yeet extra indentation * add reloc as nonmatching to spec * floorSfxOffset * Player_GetFloorSfx * Player_GetFloorSfxByAge * Comments for AnimSfx dunctions * Name some AnimSfx functions * Name AnimSfx stuff * Some PlayerAgeProperties notes * use animflag defines * Player_SpawnExplosive * fix enum and some other minor fixes * Bit more misc. cleanup * Use OoT's version of func_808333CC * Note on quickspin buffer * Final nonmatching, func_80851F18 Co-authored-by: Synray <31429825+Synray@users.noreply.github.com> * RIP player.c * Name Player_StopHorizontalMovement * misc fixes * Actor_DeactivateLens * fixes * typos and tweaks * minor stuff * add names as comments on the animgoup array * Correct some function names and data type * add anim commets to ageproperties * some notes * De-fake func_80840F90 * Defake & clean up func_8085ADA0 * Improve func_80859BA8 * Enums in func_80852B28 * Name some secret-related things * 3 small things * stuff * Player_TalkWithPlayer * SurfaceType_GetFloorType * SurfaceType_GetWallFlags * and more bgcheck stuff * more bss naming * sPlayerControlInput * clean up func_80836F10 a bit * name the parameters of func_80835BF8 * door stuff * remove NON_MATCHING * remove D_8085D2B0 padding * Name some Player_Cutscene_ functions * various cleanups * format * remainingHopsCounter * some cleanups on the struct * Actor_RequestRumble * this->exchangeItemId = PLAYER_AP_NONE; * fix merge stuff * format * PlayerUnkAA5 * Name two cylinder-related functions * BSS * Add MagicConsume's enum, treat lensActive as bool * Update func_808332A0 based on better info * fix merge * fix merge issues * remove redundant comments * Name Player_AddQuake * ANIM_FLAG_UPDATE*_*Y * Format * AT_TYPE_ENEMY * fix merge issues * format * fix uintptr_ts * Rename * Name leftHandMf * fix merge issues * format * exchangeItemId <= PLAYER_IA_MINUS1 * getItemDrawIdPlusOne * currentActorCsIndex * <= PLAYER_IA_MINUS1 * fix merge issues * format * namefixer and bss * fix build * bombs parameters cleanup * bss * Fix building * fix building * Fix building * Fix building and cleanups * Pre-PR cleanup * really... * format * review * stateFlag Mistakes * 268 * 0.1f * z64door.h * fix cutscene stuff * bss * Update include/z64player.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update include/z64player.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * reiew * PR Review * collision * review * format and a few stuff i missed * EnBomExplosiveType * weekeventregconvert and eventinfconvert * more review * review * bss * review * re format sGetItemTable * Entangle PlayerMask and PlayerItemAction * a few extra cases i missed * bss * review * EnArrow stuff * ARROW_MAGIC_DEKU_BUBBLE * minor format * merge * fix bss * review * !ARROW_IS_ARROW * review * bool cleanup * fix merge * review * Player_StopCutscene * Player_RequestQuake * quakeIndex * Player_RequestQuakeAndRumble * knobDoor and slidingDoor * bss * fix * review * dog and float --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
2023-05-28Merge remote-tracking branch 'origin/master' into z_map_mzxrules
2023-05-23Merge remote-tracking branch 'upstream/master' into sys_math3dangie
2023-05-18Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)engineer124
* more quake docs * more docs * more distortion docs * math cleanup * fix header * cleanup * only partial PR review * PR Suggestions * fix master merge * reverb angle change macros * more revert * fix enum
2023-05-16Player Impact Documentation From ActorContext (#1226)engineer124
* playerImpact * discord feedback * namefixer * rm comment * adjust not-logic * pr review * fix bss