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2023-06-13merge masterengineer124
2023-06-11Merge branch 'master' into parameterengineer124
2023-06-11small cleanupengineer124
2023-06-11merge masterengineer124
2023-06-10libultra voice OK (#1264)engineer124
* Import all libultra voice code * Libultra voice cleanup * more cleanup * more cleanup/docs * cleanup variables.h * File: * PR review 1 * adjust comment * more review * More (p) * SWRITEFORMAT * consistent spacing * fix bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com>
2023-06-10Misc Cleanup 4 (#1271)engineer124
* begin next cleanup * more cleanup * climbAnim * more cleanup * more * quick, a few more before anyone looks * PR * another fix * table * another small cleanup * PR Suggestion
2023-06-08Persistent Cycle Weekeventregs (#1267)engineer124
* persistent weekeventregs * move macro * PR Suggestions * 2 to ALT * PR Suggestions
2023-06-06Play_Hireso (Bombers Notebook) OK w/ Docs (#1235)Derek Hensley
* Start * Try every function * Import data * Docs from message branch * Fix non-equivalency for func_8016AE1C * Everything looks NON_MATCHING * Some more clean up and docs * Some cleanup * Small format * Small improvements here and there * Match a couple * Anotha one * and than there was 1 * and than there were none :) * Lots of docs * Finish code docs * schedule static * Macros + cleanup * text ids array cleanup * Entries cleanup * Use sBombersNotebookEntries in macros * Some docs from message branch * eventIndex -> event * Remove outdated comments * PR * BOMBERS_NOTEBOOK_ENTRY_SIZE * tables * Token pasting to simplify * Some more fixes * PR pt 1 * Format * Bring over BombersNotebook docs from z_message branch Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com> * Full enum glory * Format * Name weekeventregs * typo * Some comments * bss * Review * bss * Update src/code/z_play_hireso.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Fix * Namefixer * bss * Format * 0 = 0x0000 --------- Co-authored-by: ZoeyZolotova <zoey.zolotova@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-06-06`z64game.h` (#1250)Anghelo Carvajal
* z64game.h * grrrrr * fix missing stuff * Update include/z64game.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/z64game.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * global.h to the top * reiew * fix --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-06-05sys_math.c Rename (#1258)engineer124
* rename via comments * missed a comment * math header * name boot_80086760.c functions * PR Review * rm cam comment * Elliptic review * alphabetical
2023-06-06Misc Cleanup 3 (#1268)engineer124
* begin more cleanup * more enums * typo * == * fix go.h * fix RaceDogInfo struct * PR Review * PR Suggestions * missed one * missed even more * fix params * fix number
2023-06-05File Select (1 Non-Matching) (#1158)engineer124
* Everything below Main OK, and some small ones at the top * 3 more short ones * FileChoose_Main * SelectModeUpdate/Draw * SelectMode update functions done * 2 more small ones * ConfigModeDraw * SetWindowVtx * FileChoose_FadeInMenuElements * Rest of the Config Mode Update Functions * Minor cleanup * FileChoose_UpdateMainMenu * Make xml for title_static * Minor correction * One nasty draw, thanks Synray Co-Authored-By: Synray <31429825+Synray@users.noreply.github.com> * import data * some cleanup * import OoT docs * missed some docs * some progress * FileSelect_SetWindowContentVtx WIP * improve FileSelect_SetWindowContentVtx * match z_file_nameset_NES * cleanup and docs * title static * a few more functions * even more functions * small cleanup * Data Cleanup * 2 more matches * z_file_choose_80807940 OK * cleanup * fix merge master * FileSelect_DrawFileInfo wip * small cleanup * minor * fix merge * match FileSelect_DrawFileInfo * cleanup * fix merge * fix merge * sram cleanup * document select mode * many docs * more docs * more cleanup * small nitpick * consistency * more cleanup * more cleanup * small * small typos * octal bad * pr review * noop * elliptic review * more review * non-matching * oops * more suggestions * keyboard formatting * fix master * sound * padding --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
2023-06-06Merge branch 'master' into parameterengineer124
2023-06-05Some pathing docs (#1205)Derek Hensley
* Some pathing docs * Missed one * Uno mas * Uno mas x2 * Cleanup * fix * namefixer * NULL * More * PR * Actually remove SQ * -1 define, plus some more pathing cleanup * Actor macros instead * Format * ADDITIONAL_PATH_INDEX_NONE * Remove reliance on PATH_INDEX_NONE * Missed some PathIndex cleanup * Review * format
2023-06-04Misc Cleanup (#1257)engineer124
* a lot of brackets, and some other things * oops * another bracket * check flag all * just a few more... * PR suggestions * PR comment * pr * one more bracket
2023-06-02merge masterengineer124
2023-06-02Match Interface_DrawClock (#1261)engineer124
* Match Interface_DrawClock * oops * space * combine ifs to help indentation * small adjustment * PR Suggestions * extra space * Section:
2023-06-02Misc Cleanup 2 (#1260)engineer124
* more misc cleanup * PR suggestions * more abs alt, csId * more cleanup, can't help it * fix incorrect sq * more fixes
2023-06-01`z_horse.c` OK (#1245)Anghelo Carvajal
* func_800F3940 * func_800F3B2C, func_800F415C and func_800F41E4 * func_800F40A0 * func_800F3ED4 * func_800F3C44 * func_800F3B68 NON_MATCHING * func_800F3A64 kinda * func_800F39B4 * cleanups * import data * fix fake match * format * Scene enum * minor cleanup on data usage * Horse_RotateToPoint and ENHORSE_PARAMS * scene setup index Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> * fix merge * z64horse.h * Renames * and even more renames * format * fix * review * Horse_IsActive * review * bss * fix * remove comments * Update src/code/z_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review * Update src/code/z_horse.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review --------- Co-authored-by: Tom Overton <tom-overton@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-29sys_flashrom matched (#1251)louist103
* done * WIP * Fix the rebase * fix build * re match * Last thing before the PR * PR fixes * PR Fixes (tharo) * fix * format * PR fixes (hensldm) * oops * MAGIC * Fix BSS and rename FLASH_MAGIC * PR Fixes (Engineer) * remove from functions.h
2023-05-30Scene table (#1207)Anghelo Carvajal
* scene_table.h * Move restriction flgs to scene_table.h * format * rename D_801C5FC0 to sPersistentCycleFlags * format * move persistent flags to table * cleanups * review * PERSISTENT_CYCLE_FLAGS_SET * PERSISTENT_CYCLE_FLAGS_NONE * move comment above the scene * bss * tons of bss * whoops * bss * bss * bss * Update include/tables/scene_table.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/code/z_scene_table.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * SCENE_MAX * bss * bss * bss --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-29z_syscfb.c, z_vimode.c, code_80140CE0 split and OK (#1159)mzxrules
* z_vimode * Fixups * WIP * matching * sys_cfb OK * some documentation * vimode docs, name all syscfb vars * quick fixes * suggested changes, more things I missed * merge suggestions * code_80140CE0 -> z_viscvg * format * update symbols * more suggestions * fix include order * sNotebookViMode comment, bss fix --------- Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk> Co-authored-by: louist103 <louist103@gmail.com>
2023-05-29Kaleido OK & icon_item_vtx_static (Documented) (#1243)engineer124
* Begin Kaleido * WIP * DW macros for gbi * More Progress * Match KaleidoScope_GrayOutTextureRGBA32 * DrawGameOver wip * Add some function names * A few more matching, some docs * More docs, data wip * Import Kaleido Data * Data cleanup * Some progress * Match TitleCard_Draw Again (Thanks Roman) * Match KaleidoScope_DrawDebugEditor * KaleidoScope_UpdateDebugEditor WIP * Some cleanup * z_kaleido_debug.c OK * Cleanup * match func_8081B6EC * more wip, data cleanup * match func_80825A50 * match KaleidoScope_InitVertices * cursor progress * name func * item headers * match KaleidoScope_DrawItemSelect * KaleidoScope_UpdateItemEquip WIP * match kaleido item * doc kaleido item * z_kaleido_prompt ok * kaleido mask setup * small cleanup * kaleido mask OK * mask cleanup * small fix * quest page setup * doc save prompt * sync with prompt docs * KaleidoScope_Update WIP * More progress on KaleidoScope_Update * kaleido update cleanup * KaleidoScope_Update OK * Slightly cleaner match in KaleidoScope_Update * match KaleidoScope_DrawPages and KaleidoScope_DrawGameOver, organize data * more cleanup * match KaleidoScope_Draw and KaleidoScope_SetView * match KaleidoScope_UpdateNamePanel * match another 2 funcs, segment docs * another KaleidoScope_UpdateNamePanel ? * swap update name panel names * another match, only 2 large/similar vtx function in kaleido nes * more setup for drawInfoPanel * match KaleidoScope_DrawDungeonStrayFairyCount, 8 funcs left * document KaleidoScope_DrawDungeonStrayFairyCount * KaleidoScope_DrawInfoPanel1 WIP * match KaleidoScope_DrawInfoPanel2 * gameover pause states * name two pause states * match KaleidoScope_UpdateDungeonCursor and KaleidoScope_UpdateWorldMapCursor * match KaleidoScope_DrawDungeonMap * KaleidoScope_DrawWorldMap WIP * cleanup map * some cursor/texture docs * more cursor docs * KaleidoScope_UpdateQuestCursor wip * match KaleidoScope_UpdateQuestCursor * quest cleanup * KaleidoScope_DrawQuestStatus WIP, broke gakufu * match KaleidoScope_DrawInfoPanel1, Kaleido NES OK * pause substates * more cleanup * map progress * very small improvements to KaleidoScope_DrawWorldMap * match KaleidoScope_DrawWorldMap * cleanup KaleidoScope_DrawWorldMap * rematch EnGakufu_ProcessNotes, thanks anon58 * gameover and misc docs * more docs * small cleanup of maps * owl warp and other docs * symmetry in pause state * some docs and cleanup * docs * more docs from OoT WIP * fix * quest page docs * more enums * more cleanup and enums * another round of docs * doc cursor indices * map docs * some docs * cleanup for-loops * cleanup * else if * small docs * icon_item_field_static * dungeon static * eol * icon item jpn static * vtx static * jpn static comments * import parameter texture functions * mask cleanup * sync with PRs * some docs * more docs * fix bss * some docs * sync with PR * quest docs * fix quest vtx * sync with PR * sync with PR * fix typo * small cleanup * vtx madness * more vtx * add quad docs * cleanup vtx * cleanup * cleanup * revert gbi changes * cleanup * more cleanup * another cleanup * remove empty comment * some PR review * more naming suggestions * namefixer * L button to Z button --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-05-29merge master, tatl enumengineer124
2023-05-29Docs Cleanup (#1153)Derek Hensley
* sysheap * Gorons * Update goron comment * functions.h * Update src/boot_O2/system_heap.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * add header * Fix header guards * Update data * Add malloc and free to header --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-28z_rcp.c setupDL docs/cleanup (#1253)engineer124
* SetupDL enum * name functions * namefixer * cleanup * small cleanup * PR Review * don't need address of array * PR Suggestion
2023-05-28`ovl_player_actor`: Dawn of a new PR (#1227)Anghelo Carvajal
* Rename Player_UpdateBottleHeld * Match func_808497A0 * func_80852290 NON_MATCHING * Match func_8083B3B4 * Params cleanup * Match func_8083FBC4 * sfxId cleanups and others * Fix declaration of functions from D_8085D990 * Change D_8085BE84 to be a 2D array * ARRAY_COUNT_2D * Match func_8085ADA0 * func_808426F0 nonmatching * Match func_80852290 * Match func_808426F0 Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * Add notes to Player_SetDoAction * Name putAwayCountdown * rebase * Match func_80856918 * format * func_8084933C nonmatching small amount of boomerang documentation * Progress on moving data near where it is used * finish moving data * format * cleanup up remaining data * more match * Some minor cleanups * PlayerCsMode enum * func_80851F18 nonmatching * Fix unk_B10 * Purge ExchangeItemID enum * Rename `targetActor` to `talkActor` * Name `targetedActor` * PLAYER_LIMB_BUF_SIZE Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Change SkelAnime Player functions to take a void pointer for the corresponding buffers * Use PlayerAnimationFrame on Player_DrawImpl * Match func_8082F1AC * Match func_8083D23C * cleanup * Match and clean up func_808373F8 * Match and document func_8083A98C * PLAYER_PARAMS macro and PlayerInitMode enum * Preliminary names for InitMode functions * Match func_8083C8E8 * remove redundant externs * Match func_8084933C * cleanup func_8084933C * Access D_8085BE84 directly instead of using a macro * Match func_8084AC84 * Fix boomearng typo * OK boomerang * cleanup func_8083D168 * untargetedRotY * this->unk_14E = ABS_ALT(var_v1); * GIFIELD macros * sort of a match * Match func_8084C16C Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Use the same trick to match func_808573A4 * Add note on Deku spinning * Match func_8084D18C * Match func_80850D68 * Improve func_80832660 * Match func_80854EFC Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> * Rename unk_B2A to getItemDrawId * Some cleanup * fix merge issues * format * minor anim docs * Match func_808553F4 * Cleanup func_808553F4 * func_8083D860 nonmatching * Match func_8083D860 * Defake func_80859BA8 * () * Add notes to PlayerAnimGroup enum * underwaterTimer Co-authored-by: engineer124 <engineer124engineer124@gmail.com> * some stateFlags cleaning * more stateFlags cleaning * some notes and minor cleanups * more general cleanups * Slightly less fake func_80832CAC * Document some melee weapon damage stuff * Mark lunge storage * Note PCS patch * match * add notes to bss * yeet extra indentation * add reloc as nonmatching to spec * floorSfxOffset * Player_GetFloorSfx * Player_GetFloorSfxByAge * Comments for AnimSfx dunctions * Name some AnimSfx functions * Name AnimSfx stuff * Some PlayerAgeProperties notes * use animflag defines * Player_SpawnExplosive * fix enum and some other minor fixes * Bit more misc. cleanup * Use OoT's version of func_808333CC * Note on quickspin buffer * Final nonmatching, func_80851F18 Co-authored-by: Synray <31429825+Synray@users.noreply.github.com> * RIP player.c * Name Player_StopHorizontalMovement * misc fixes * Actor_DeactivateLens * fixes * typos and tweaks * minor stuff * add names as comments on the animgoup array * Correct some function names and data type * add anim commets to ageproperties * some notes * De-fake func_80840F90 * Defake & clean up func_8085ADA0 * Improve func_80859BA8 * Enums in func_80852B28 * Name some secret-related things * 3 small things * stuff * Player_TalkWithPlayer * SurfaceType_GetFloorType * SurfaceType_GetWallFlags * and more bgcheck stuff * more bss naming * sPlayerControlInput * clean up func_80836F10 a bit * name the parameters of func_80835BF8 * door stuff * remove NON_MATCHING * remove D_8085D2B0 padding * Name some Player_Cutscene_ functions * various cleanups * format * remainingHopsCounter * some cleanups on the struct * Actor_RequestRumble * this->exchangeItemId = PLAYER_AP_NONE; * fix merge stuff * format * PlayerUnkAA5 * Name two cylinder-related functions * BSS * Add MagicConsume's enum, treat lensActive as bool * Update func_808332A0 based on better info * fix merge * fix merge issues * remove redundant comments * Name Player_AddQuake * ANIM_FLAG_UPDATE*_*Y * Format * AT_TYPE_ENEMY * fix merge issues * format * fix uintptr_ts * Rename * Name leftHandMf * fix merge issues * format * exchangeItemId <= PLAYER_IA_MINUS1 * getItemDrawIdPlusOne * currentActorCsIndex * <= PLAYER_IA_MINUS1 * fix merge issues * format * namefixer and bss * fix build * bombs parameters cleanup * bss * Fix building * fix building * Fix building * Fix building and cleanups * Pre-PR cleanup * really... * format * review * stateFlag Mistakes * 268 * 0.1f * z64door.h * fix cutscene stuff * bss * Update include/z64player.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * Update include/z64player.h Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * reiew * PR Review * collision * review * format and a few stuff i missed * EnBomExplosiveType * weekeventregconvert and eventinfconvert * more review * review * bss * review * re format sGetItemTable * Entangle PlayerMask and PlayerItemAction * a few extra cases i missed * bss * review * EnArrow stuff * ARROW_MAGIC_DEKU_BUBBLE * minor format * merge * fix bss * review * !ARROW_IS_ARROW * review * bool cleanup * fix merge * review * Player_StopCutscene * Player_RequestQuake * quakeIndex * Player_RequestQuakeAndRumble * knobDoor and slidingDoor * bss * fix * review * dog and float --------- Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu> Co-authored-by: petrie911 <69443847+petrie911@users.noreply.github.com> Co-authored-by: Synray <31429825+Synray@users.noreply.github.com>
2023-05-28Merge remote-tracking branch 'origin/master' into z_map_mzxrules
2023-05-27`gfx.h` (#1248)Anghelo Carvajal
* gfx.h * move rcp functions and variables to gfx.h * minor cleanup * Update include/gfx.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * format --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-26Decompile padmgr.c (#1246)Tharo
* Decompile padmgr.c * Format * Enum names * Update namefixer * Suggested changes Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Suggested changes, improve motor.c Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Further suggested changes * Format * Fix `controller.h` comment Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-05-26OKengineer124
2023-05-26WIPengineer124
2023-05-26match Math3D_CylVsLineSegengineer124
2023-05-24bss cleanupangie
2023-05-24more cleanupangie
2023-05-24Apply renamesangie
2023-05-23fix mergeangie
2023-05-23Merge remote-tracking branch 'upstream/master' into sys_math3dangie
2023-05-22`z_camera` with Partial Docs (3 Non-Equivalent) (#601)engineer124
* more boot files * Add VT macros and script * finish already existing boot files * most of libultra * fix 64bits libultra files * Use C files for libultra, wrap some functions in NON_MATCHING * Remove duplicate of OS_CLOCK_RATE from fault.c * C files for fbdemos * delete dumb files * bootstrap C files, still need to add them to the spec * update fixbaserom * boot OK? * I forgot to commit the spec * C for gamestates * C for kaleido * Change all includes to "" * copy actor sizes script from oot * I forgot to delete those files * Basic C files for effects * Add effects initvars names * Remove mislabelled boot functions from header/txt * Begin porting bootstrap_fx, some sizes * Fix <> * Fix enum * Fix diff.py * fix libultra stuff * update regconvert * update setup warnings * add some missing ; * Fix some makefile stuff and other fixes on some non_matching functions * add executable flag in extract_baserom and fixbaserom * fix relative path * copy assist from oot * fix map path * another assist path fix * Delete C files for handwritten files * add code_801A51F0 to spec * add gfxbuffers to spec * Move rodata to top of each file when possible * UNK_TYPEs for func_801A51F0 * Remove kaleido rodata from spec * Update spec and undefined_syms for recent merge * GCC warnings and fix errors in nonmatchings, * round percentage numbers * progress script: format changes * progress: error on non-existing files * fix warning in z_scene_table * Match 2 nonmatchings in z_actor * Warnings in lightswitch and invadepoh * Fix warning in z_actor_dlftbls * I though I fixed this one * whoops * Comment out CC_CHECK * Removed redundant ultra64.h includes * Update asm_processor, sorted boot_O1 into other folders, completed the fbdemo bootstrap, cleaned up undefined_syms * Completed gamestates bootstrap * Split kaleido_scope * Remove section.h and segment.h, move keep object externs to a common location in variables.h * Completed effects bootstrap * Segmented address externs for effects, fbdemos, gamestates and kaleido * Move actor data externs out of the if 0 * Segmented address externs for actors * Prepare actionfunc detection * fix script, how did it even work before * Fix actionfunc script again, re-introduce some more intermediate prints to the disassembler * Automated actionFunc detection in actors * Segmented addresses from player .text * rm old segment addrs script and fix build * Move sizes folder to tools * Make build.py executable * New Jenkinsfile Prayge * Remove numpy dependencies * Add warnings_disasm_current.txt * my bad * Update spec and undefined_syms * Add z_eff_ss_hahen to pametfrog * git subrepo pull (merge) --force tools/z64compress subrepo: subdir: "tools/z64compress" merged: "163ca2af" upstream: origin: "https://github.com/z64me/z64compress.git" branch: "main" commit: "163ca2af" git-subrepo: version: "0.4.3" origin: "https://github.com/ingydotnet/git-subrepo" commit: "2f68596" * Make z64compress print to stdout * sneeky commit to update warnings tooling * test * Another test * Mark fixing overlay reloc generating as a TODO * Update warnings stuff * Communicate the return code from running z64compress back to the Makefile through the wrapper * Run formatter, remove extra commented copy of function * Re-fix some includes * Convert atan to hex to conform to decided style * Clean up most matching with rodata and most warnings * Match Parallel1, minor improvement in Jump and KeepOn * Begin Documentation * More docs, fixed warnings * cleanup * Continuing with docs * Small progress * Fix BSS, All but 1 matching functions freed, continue docs * Fix merge * Many function names * More Names * Change name * Docs * Begin camera_data docs * small progress * Minor change * Improve docs on functions * Player to TrackActor, progress on camera_data * Add Cam_Data Macro and fix warnings * Progress on Camera_Data docs * Document CsCamData * Cleanup * Minor clean up in Battle NON_MATCHING * Small fixes * Fix bss, OK * typo * revert some z64 macros and format * OK * minor settings docs * Many flags, names, and other documentation * Name many camera_data variables * A few more small changes * Refactoring Camera Action Function Structs WIP * Finish Struct reworking * Some door docs * Add my findings of Camera Settings as comments * More camera data names and comments cleanup * A few names * Slow progress on camera_data * More camera_data progress, slow and steady * Many renaming * wip * camera_data WIP * The grind continues * More data wip * All the macros are in! * Format and cleanup * more docs * format * Breakup camera into pieces * format * PR Feedback round 1 * revert macro * Fix header * Document Play Camera and Screen pos * cleanup * revert camera split * Start copying docs from OoT * remaining CAM_INTERFACE_FLAGS * roData and rwData * Change paramData * Flags * More docs * More Cleanup * cleanup * more * More docs * Standardize subcams * macro * Player_UpdateCamAndSeqModes * cleanup from PR * format * sync with bgCam and actorsCsCam PR * sync to z_play cam PR * docs progress * revert player changes * helper function cleanup * match Jump3, thanks petrie & synray * camera bg docs * brackets * cam math docs * more cam bg docs * rename flags * misc docs * more cleanup * some cam docs * some PR * hud visibility * fix macros, sync with PR * sync with PR * sync with PR * helper cleanup * cleanup * PR Suggestions * more PR * fix merge master * PR review * add comment * more quake cleanup * pr suggestions --------- Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Elliptic Ellipsis <elliptic.ellipsis@gmail.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2023-05-18Quake & Distortion Docs (Again) + Math Cleanup (Camera Prep) (#1129)engineer124
* more quake docs * more docs * more distortion docs * math cleanup * fix header * cleanup * only partial PR review * PR Suggestions * fix master merge * reverb angle change macros * more revert * fix enum
2023-05-16Player Impact Documentation From ActorContext (#1226)engineer124
* playerImpact * discord feedback * namefixer * rm comment * adjust not-logic * pr review * fix bss
2023-05-14Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in ↵Tom Overton
all dog racing files (#1234) * Document EnAob01 (doggy racetrack owner) and use macros for weekEventRegs in all dog racing files * Respond to first review * Respond to anon's review * Forgot a _FLAG_ on one of my flags * Respond to anon's review * Respond to engineer's review * Delete extra period * Undo the EVENTINF stuff I goofed up * Update comment * Fix bss * Respond to engineer's review
2023-05-14Use proper sequence names in certain actors (#1241)Tom Overton
* Use proper sequence names in certain actors * Fix z_en_jgame_tsn too * func_801A1FB4 enums
2023-05-13merge masterengineer124
2023-05-13Add a Couple Disasm Hacks (Fix NON_MATCHING Builds) (#1231)Derek Hensley
* collision check bss * play_hireso
2023-05-04Transition table (#1210)Anghelo Carvajal
* transition_table.h * format * Update include/tables/transition_table.h Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review * review * bss --------- Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
2023-04-24Match Room_DrawCullable (#1232)Derek Hensley
* Match Room_DrawCullable * format * Update src/code/z_room.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2023-04-21Merge remote-tracking branch 'upstream/master' into sys_math3dDerek Hensley
2023-04-21cs state cleanup (#1229)engineer124
2023-04-19Cutscene Documentation (z_eventmgr.c OK) (#1164)engineer124
* begin cutscene docs * more docs * more docs * z_eventmgr.c OK Co-authored-by: Thar0 <Thar0@users.noreply.github.com> * cutscene camera * commands WIP * more docs * merge master * csId, oof * more cleanup * more docs, csCam * more cleanup * more docs * more * cleanup functions.h * better misc cmd docs * apply discord discussions * small adjustment * more cleanup * more docs * more cleanup * more cs cam docs * small fix * cmd cleanup * small cleanup * better match, thanks anon * remove last return * PR suggestions, small cleanup * next PR review * rm internal funcs from functions.h * more PR * add comment * csCam interp typedef handler * cleanup, scene cmd * missed an enum use * ActorCutscene -> CutsceneManager, PR Suggestions * more PR Suggestions * more actorCutscene cleanup * R_USE_DEBUG_CUTSCENE * more small docs * move functions to cutscene.h * PlayerCsId * fix bss * missed some function headers * more scene cleanup * more scene cleanup * missed one * CS_SPAWN_FLAGS * wrong usage of macro * more cleanup * name last cs transition types * IsNext bool * update namefixer * fix namefixer * more cleanup * add comment * fixed enums for motion blur * consistent cutscene lists * cutscene entry func consistent * PR Suggestion * fig review * fix additionalCsId name in actor * more pr review * bss --------- Co-authored-by: Thar0 <Thar0@users.noreply.github.com> Co-authored-by: angie <angheloalf95@gmail.com>