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2022-08-19incremental clean-up, more function namesmzxrules
2022-08-18More OKs, split map_data.data, more docmzxrules
2022-08-16Start documentation, rename DoorCtxmzxrules
2022-08-16Merge branch 'master' into parameterengineer124
2022-08-16more timer docsengineer124
2022-08-15lots of timer docsengineer124
2022-08-15General Cleanup 11 (#992)Derek Hensley
* char -> UNK_TYPE1 * SubS fixes * func_800B8500 * macros * misc * A few more GET_{ACTOR} vs {ACTOR}_GETw * More Macros * fix * PARSE_TYPE -> GET_TYPE * 1 more
2022-08-15merge masterengineer124
2022-08-15Purge `ExchangeItemID` enum (#1026)Anghelo Carvajal
* Purge ExchangeItemID enum * Add stff to namefixer * Rename FISHING_ROD
2022-08-15Matched several functions (#1020)petrie911
* matchmaker, matchmaker * more matches * one fix * I'll format you good * cleanup Co-authored-by: petrie911 <pmontag@PHYS-S129.iowa.uiowa.edu>
2022-08-15Make names related to animations more consistent (#998)Tom Overton
* Make names related to animations more consistent * Standardize on sAnimationInfo * Respond to hensldm's review * Standardize on ChangeAnim * Respond to hensldm's review * Small formatting thing * Consistency after merging master * A few more things I missed * Respond to Elliptic's review * Some more stuff that was requested
2022-08-15Entrance Macro (#987)Derek Hensley
* POC * fix * Fix typo * token POC * The rest * small cleanup * More small cleanup * ENTRANCE * arg renames * EntranceIndex -> Entrance * format * PR * PR2 * Remove layer from entrance macro * namefixer plus comments * format
2022-08-15Audio Sfx (code_801A5BD0 and selected sfx functions in code_8019AF00.c) OK ↵engineer124
and Documented (#798) * Rename functions * code_801A5BD0 OK * PR 1, improve spacing * Rename unused struct * Rename Sfx Variables * PR Feedback, update names * Add comment * cleanup vars * Fix merge * Rework documentation, include more functions in sfx system * PR suggestions * fix AudioSfx_MuteBanks * missed enum * more cleanup * more suggestions
2022-08-15Decompile Camera Helper Functions (#1023)engineer124
* helper functions * more pr suggestions
2022-08-15Effect Deaddd OK (#1019)Derek Hensley
* OK * cleanup * Add unused comment
2022-08-11docs and cleanupengineer124
2022-08-11match Interface_DrawTimersengineer124
2022-08-11merge masterengineer124
2022-08-11func_8010534C OKmzxrules
2022-08-11All functions attemptedmzxrules
2022-08-10func_80108AF8 OK and moremzxrules
2022-08-09aisetnextbuf.c OK (code_80194790.c) (#982)engineer124
* aisetnextbuf OK * format * Function headers * Add comment
2022-08-09Decompile and Document Camera `z_play` functions (#933)engineer124
* Document z_play camera functions * cleanup function names * PR Suggestion * Fix master merge, add comments * fix merge * small fix Co-authored-by: angie <angheloalf95@gmail.com>
2022-08-07Effect EnFire OK (#977)Derek Hensley
* OK * Gameplay keep fire * & * &2 * PR * Fire textures * Second mask
2022-08-07Effect EnIce OK (#976)Derek Hensley
* Ok * Material/Model * Cleanup * format * IceFragment Assets * PR
2022-08-07Effect Fhgflash OK (#975)Derek Hensley
* OK * format * extract tex explicitly * FHGFLASH_SHOCK_NO_ACTOR * typo * Hitmark * sZeroVec * eff
2022-08-07Effect Firetail OK (#974)Derek Hensley
* OK * description * gEffFire1DL * format * PR
2022-08-04func_80105C40 almost OK, more OKsmzxrules
2022-08-04Even more OKsmzxrules
2022-08-04Introduce Sfx Tables (#927)engineer124
* SfxTables * Fix indexing * fix voice text * Rename with ordering * Restore defines
2022-08-04EnGe1 OK and documented, document `z_snap` (#952)EllipticEllipsis
* Move PictoActor typedefs to z64actor.h * OK, data imported * Minor snap stuff * Name most functions and variables * Name most of object, apart from animations * Document snap * Fix actors to use the PictoActor struct * Format * Finish documenting EnGe1 * Finish documenting z_snap and related actors * Format * Review, format * Name last couple of things * bss * Review * Review * bss * Introduce z64snap.h, add SCREEN_TO_DEVICE macros * Back to PROJECTED_TO_SCREEN
2022-08-04Z_DLF OK (#965)louist103
* matched both * use overlay reloc macro * fix fake looking match * PR fixes and change other overlay loading functions * rename * formatter * fix build * re format
2022-08-04AudioOcarina (1 NonMatching) (#911)engineer124
* AudioOcarina OK * rm some comments * PR Suggestions * Add define * cleanup
2022-08-03Merge remote-tracking branch 'upstream/master' into z_map_mzxrules
2022-08-03house cleaning, more OKs more decompmzxrules
2022-08-02func_801031D0 decomped and some fixesmzxrules
2022-07-26func_80106D5C and func_801091F0 decompedmzxrules
2022-07-24Merge branch 'master' into parameterengineer124
2022-07-24Merge branch 'master' into voiceengineer124
2022-07-23Decompile/Document bgCam and actorCsCam (combination of Camera/BgCheck/Play) ↵engineer124
(#932) * Document bgCam and actorCsCam * index * Small PR suggestions * small suggestions * player stateflags * Fix bss * Fix BSS * Fix bss * Fix bss
2022-07-23Inventory Editor Ok and Documented (z_kaleido_debug.c) (#954)engineer124
* Match Debug Menu * Many docs and discussions * Missed one * A bit more * More PR Suggestions * phrasing * hex health * Fix
2022-07-23Map Select: Docs and Cleanup (#962)engineer124
* Add Map Select Docs * cleanup * brackets * Another typo
2022-07-23`z_draw` OK and Documented (#900)engineer124
* Import data for z_draw * Match z_draw * cleanup * rupees * Some object gi docs * More documents * Add explanation on function names * more cleanup * Fixed some things * More docs * Object docs WIP, still not done. I'll continue tomorrow * More WIP, should just be mask gi objects left now * Some masks done, many more to go * cleanup * Last masks finish * Shield Stolen * cleanup * Apply various dicussions * remove casts * PR Suggestions * Sync PowderKeg
2022-07-23General Cleanup 7 (#944)Derek Hensley
* (f32*) cast * fireobj * BgKeikokuSaku h file newline * dmchar07 flag defines * EnKakasi h file comments * ObjKibako2Contents * ++ ^ 1 * func_80B4BA84 * EnBji01 * EnShn * render modes * D_80097F90 * xprintf * WeatherTag * Sram_InitDebugSave * func_80C1DF18 * func_80183430 * ObjRaillift_Move * DmChar00Struct * format * DmNb csAction * Revert "EnKakasi h file comments" This reverts commit a6b5f97826f4eb5140050c65cdc40cd142d5a573. * title
2022-07-23Match 3 functions (#964)engineer124
2022-07-23Hex Cleanup (#960)engineer124
* Hex Cleanup * PR Suggestions
2022-07-23Some minor cleanup involving stray fairies (#949)Tom Overton
* Some minor cleanup involving stray fairies * Fix build
2022-07-23En_Syateki_Man (Shooting Gallery Man) documented (#894)Tom Overton
* Document a ton of syateki_man * Document swamp actor lists * Document animations * Document player positions * Document talk flags * Name wave and spawn index * Name everything involved in the swamp game * A hex score I missed * Some slight town game doc * Document octorok flags * Better way of doing octorok flags * Macros for getting/setting high scores * Update a variable I missed * Name remaining struct vars * Create enum for shootingGameState * Remove anonymous unions * hitState -> hitType * Comment for values next to enums * Name some more stuff * Name stuff in Town-RunGame * Name sGameStartTimer * Name some more stuff * Name all static variables * One more round of comments and such * Respond to hensldm's review * GET_INDEX -> GET_ID * Respond to Elliptic's review (or at least the parts I can respond to right now) * More review responses * Add some stuff to z64saves.h I missed
2022-07-22Merge remote-tracking branch 'upstream/master' into z_map_mzxrules
2022-07-22Decomp `Message_GetState`, add `TextState` enum and some header ↵Anghelo Carvajal
reorganization (#919) * Message_GetState * Rename msgCtx->msgLength * Replace some enums * TEXT_STATE_CLOSING * use enum on switches * use enum when assigning to a variable * some minor cleanups * minor cleanup * TEXT_STATE_CHOICE * remove unused temp * z64message.h and z64view.h * steal some stuff from OoT * add some stuff to namefixer * fix shift * minor doc comment * Update MessageContext struct from andzura's branch Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com> * some other TextState uses I missed * format * statetimer in dec * review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * review Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * Batch () commit Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * review Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com> * format * bss * use text state defines on new actors * fix matching * bss Co-authored-by: Andzura <11079691+Andzura@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <elliptic.ellipsis@gmail.com>