| Age | Commit message (Collapse) | Author |
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* use motor in the spec
* import bss
* Delete viextendvstart.c
* rename functions
* move stuff and format
* remove globals.h and ultra64.h
* Update src/libultra/io/motor.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* add motor.h to padmgr
* fix
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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* Matched
* Remove magic number
* Rename system to EnvFlags
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* some matches
* Decompile code_0x80186A70 Add defines for KSEG0/1 and (Un)Cached RDRAM
* format
* cleanup
* moved osFlash and imported data
* implement fixes
* format again
* Update include/functions.h
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Update include/variables.h
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Update src/libultra/flash/osFlash.c
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Update src/libultra/flash/osFlash.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* returns are needed
* format
* Update src/libultra/flash/osFlash.c
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Update src/libultra/flash/osFlash.c
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Update src/libultra/flash/osFlash.c
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Update src/libultra/flash/osFlash.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/libultra/flash/osFlash.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* Update src/libultra/flash/osFlash.c
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* should be fixed
Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain>
Co-authored-by: MMDecomp <mmdecomp@gmail.com>
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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* done
* format
* PR fixes
* revert formatting z64.h
* Update warnings_build_current.txt
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* Properly rename SkelAnime_GetFrameDataLegacy
* Match
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* WIP
* done?
* remove something from variables.h
* missed a warning
* PR fixes (AngheloAlf)
* fix lights
* restore ZAPD makefile
* format
* format again
* fix a graph alloc
* Missed one in skin
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* Matched common data
* Change one hex to dec
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* z_path.c OK
* Ran format
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* Change yDistTo to yDirDistTo.
* Run format.sh.
* Apply suggestions from code review
Fix comments in header file.
* Added "Surface" to yDirDistToWater.
* Update names in sellnuts and skb.
* Actually fix skb
* Rename yDirDistToWaterSurface to depthInWater.
* Rename yDirDistToPlayer to playerHeightRel.
* Apply suggestions from code review
Fix capitalization in header file comments.
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Fix Jenkins (Obj_Aqua).
* Fix Jenkins (Obj_Etcetera).
* Fix Jenkins (En_Thiefbird).
* Fix misformatted files in current master.
* Fix Jenkins and run format.sh.
* Fix misformatted file in current master (z_debug).
* Update PR to include new actors.
* Update PR to include elforg, po_sisters, wf.
* update actorfixer.py with variable name changes.
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
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* Decompiled, 1 non-matching, add some bss reordering helpers
* Document stuff
* Review suggestions
* graphutil.c -> graphalloc.c
* Try to fix fault callback warnings
* Remove extra comments in GfxMasterList
* char pad -> u32 pad
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Fix gameState
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Other suggestions
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* game over
* Fixes
* Revert save field rename
* Fix comment indent
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Add bss reordering stuff, fix bss reordering in z_scene_proc
* Enum uggestions, fix item id
* link -> player in enum comments
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
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z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89)
* Progress on various files
* gfxprint stuff
* split some rodata, add iconv for rodata string parsing
* z_std_dma rodata
* 2 nonmatchings in gfxprint
* mtxuty-cvt ok
* more
* match a function in idle.c
* progress
* Cleanup
* Rename BgPolygon to CollisionPoly
* progress
* some effect stuff
* more effect progress
* updates
* made suggested changes
* z_effect_soft_sprite_old_init mostly ok
* remove old effects enum
* gamealloc.c OK
* added more files
* motor.c almost done
* motor.c OK
* updates
* migration of two files
* listalloc.c oK
* z_fcurve_data_skelanime split
* z_fcurve_data_skelanime.c decompiled
* more files split
* z_malloc.c OK
* contpfs.c OK
* fault.c rodata migrated
* migrated fault_drawer rodata
* update
* update preprocess.py
* renamed functions in z_skelanime
* started z_skelanime cleanup
* like halfway through fixing z_skelanime
* animation system updated to meet oot standards
* remove unused animation structs
* rename matrix structs to fit oot
* Add -woff 712
* fix diff_settings.py because i accidentally broke it before
* fixed merge conflict, doesn't match though
* It matches now
* Updates
* Fixed warnings...added gcc code syntax checking
* Remove gcc check, added in Tharo's PR
* warnings fixed (i think)
* fixed all warnings i think
* ok
* not sure what to do
* Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh)
* it matches if i do this
* remove comment
* accidentally put osPfsFreeBlocks in epilinkhandle.c
* memcmp -> bcmp
* change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice
* format.sh
* MTXMODE_NEW and MTXMODE_APPLY to matrix functions
* Made suggested changes
* pragma sFaultDrawerFont instead of including in repo
* add some functions to functions.h
* Bss reordering fixed in z_collision_check...added hack to disasm.py
* Updated z_en_a_keep.c
* Missed suggestion in EnAObj_Destroy
* .
* update z_fcurve_Data_skelanime and z_skelanime with suggestions
* devmgr.c ok
* minor changes
* Addressed comments
* remove redundant file
* gfxp -> dlist in game.c
* updated actorfixer.py
* fixed warnings in z_malloc
* Change void* back to Actor*
* format
* Add the soft_sprit comments back
* Rename SV->Flex
* remove .common
* run format
* Update src/code/z_skelanime.c
* u32 channel
Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com>
Co-authored-by: angie <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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* Format the misformatted files in master
* Correct arms_hook double-semicolon, since it was almost certainly just an accident
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* z_debug OK
* Rename function
* Remove duplicate struct
* Update z64.h
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`GET_ACTIVE_CAM(globalCtx)` (#283)
* PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx)
* formatter
* PR Suggestions
* `FIRST_ENEMY` -> `GET_FIRST_ENEMY(globalCtx)`
* Fix merge conflicts
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* Decomp GameStateOverlayTable
* spec
* Review
* gSchedContext
* Format
* Fix bss
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* Draw OK, Update very much not
* Flag table imported
* Update OK
* Actually OK this time
* Begin documenting
* Rename some stuff
* Rename functions
* spec
* Review
* Format
* Anghelo's review
* Fix lifemeter bss
* Format
* Missed one
* idle.c bss
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* preNMI OK, added DISP macros to ArmsHook
* Decimal colours in preNMI
* SCREEN_WIDTH
* engineer's review
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* nmi_buff OK, code_8010C1B0 split and OK
* COLD_RESET
* spec
* Fix lifemeter bss
* Rename variable
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* OK, small amount of documentation, import bss
* Remove comments
* Actually commit functions.txt
* Add renames to actorfixer.py, review
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* Fix some dummy label matches
* Remove dummy label in z_en_railgibud
* Remove dummy label from z_door_ana.c
* Remove dummy label from z_obj_raillift.c
* Remove dummy label from z_en_minislime.c
* A few more dummy label fixes
* Run format, whoops
* Add single line between pad and code
* Add OPEN/CLOSE_DISPS to GameState_Draw
* Add the padding in game.c too (how did I forget this???)
* Run format.sh
* pad -> requiredScopeTemp
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* Main OK, use defines where known
* Couple more defines
* Tharo's review
* Fix lifemeter bss
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* basic functions
* errr
* Progress, kinda
* func_808016E8
* func_808019FC and func_80801A64
* Import data
* Format
* some progress
* func_808013B8
* func_80801620
* fix stuff
* func_80800930
* improve func_80800A44 a bit
* At least it is equivalent now
* matches!
* small renames
* Use generated reloc
* move functions
* Renaming a lot of stuff
* Some functions renames
* Rename members
* Add translations for everything
* Run formatter
* Update include/alloca.h
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* review changes
* review comments
* Update src/overlays/gamestates/ovl_select/z_select.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update src/overlays/gamestates/ovl_select/z_select.h
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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* OK, data imported, document
* spec
* Match cosf, document sinf and cosf
* Some more documentation, switch fu back
* Format
* Little more documentation
* Document coss too
* Move macros
* Review, add some .s
* Fix headers, review
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* eeeee
* nonequivalents
* draw
* Import data
* Match Daytelop_LoadGraphics
* draw kinda better
* extract daytelops and gameover
* SEGMENT_ROM macros
* Use extracted symbols for daytelop
* match Daytelop_Draw
* Fix bss
* draw cleanup
* Daytelop_Update from non equivalent to non matching
* Some renames and spec
* Run formatter
* enum
* sfx
* Use SEGMENT_ROM_START macros everywhere
* more macros
* run formatter
* Add description
* update variables.txt
* Remove extra stuff in gbi.h
* Would this fix it?
* and again
* whoops
* Apply suggestions from code review
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
* Tharo's suggestions
* match Daytelop_Update
* run formatter
* fix merge issues
Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
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* En_Kgy
* NBS
* PR
* PR
* PR
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* EnHoll_Destroy() matching.
* EnHoll_Update() matching.
* EnHoll_Draw() matching and mostly documented.
* func_808999B0() matching and mostly documented.
* En_Holl OK (some asm remains)
* Renamed macros.
* func_80899B88 matching, but control flow could use some work.
* Got rid of GOTO in func_80899B88.
* Removed as many returns and magic numbers as currently possible.
* Renamed previous two functions to EnHoll_ChangeRooms and
EnHoll_VisibleIdle.
* EnHoll_SetAlwaysZero matching.
* EnHoll_TransparentIdle matching.
* func_8089A0C0 matching and mostly documented.
* func_8089A238 matching and mostly documented.
* Deleted last GLOBAL_ASM pragma.
* Final documentation for En_Holl PR.
* Switched spec to generated reloc.
* Clean up macros.
* Rename functions.
* Simplify name of ActionFunc array.
* Renamed globalCtx->unk_18878 to bgCoverAlpha.
* Ran format.sh.
* Added c file header.
* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c
add trailing comma to sActionFuncs[]
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c
replace UNK_TYPE with s32.
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
* Run format.sh.
* s32 pad and declaration formatting
* Remove comma in EnHoll_TransparentIdle.
* Renamed sThis to sInstancePlayingSound.
* renamed gfxP to dl
* Improved affine transformation documentation.
* ran format.sh
* Updated documentation to be doxygen compatible.
* Extracted assets.
* fix bss
* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c
replace bitmask == 0 with !
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* Rename extracted asset variables.
* Renamed argument to macro functions to match .c
* renamed Vertices to Vtx.
* Renamed Vtx and DL.
* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c
Shorten documentation.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Apply suggestions from code review
Newline changes for readability.
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c
* Update src/overlays/actors/ovl_En_Holl/z_en_holl.c
Change oldCurrRoom to tempRoom.
* Apply suggestions from code review
engineer124's suggestions
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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* EnBigpo: start
* EnBigpo: uhh, this struct is weird
* EnBigpo: progress
* EnBigpo: so many of these functions are tiny
* EnBigpo nasty four loop function
* EnBigpo: hate draw functions
* EnBigpo: all functions attempted
* EnBigpo: data migrated, does not OK, 2 bytes off...
* Multi: Attempting to OK, issues
* EnBigpo: more docs
* EnBigpo: more docs2
* EnBigpo: more docs and cleaning
* EnBigpo: removed data to try to find the issues, matched a draw function thanks to Tharo
* EnBigpo: progress? maybe not
* EnBigpo: matched another function
* EnBigpo: overwrite limbdraw matches now
* EnBigpo: one more nonmatching rejected
* EnBigPo: not actual progress, probably
* Match Init, down to single stack pointer on second func
* EnBigPo OK
* EnBigpo: docs and cleaning
* EnBigpo: more docs and cleaning
* EnBigpo: back to OK with no warnings
* EnBigpo: more docs and cleaning
* EnBigpo: docs and cleaning
* EnBigpo: hmm, rename_sym doesn't like renaming system functions but I'm 98% sure I know what these are
* Multiple: changed some function names, maybe changed too much... hmm
* EnBigpo: even more changes to docs
* EnBigpo: formater pass
* EnBigpo: small fixes
* EnBigpo: c file description
* Apply suggestions from code review
Apply camera suggestions from eng124
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: updating all requested changes and reverting one incorrect macro
* Apply suggestions from code review
Some of eng124's recommendations, need to add the last by hand
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: back to OK
* EnBigpo: Minor cleanup changes
* Functions fixed: added function changes to actorfixer and fixed dinofos
* EnBigpo: BINANG_ROT180
* Apply suggestions from code review
First batch of requested changes, the simpler ones that shouldn't require checking
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
* EnBigpo: fixes to recommended changes, back to OK
* EnBigpo: move idleTimer docs out of struct
* Sprite: removed old commented out pragma, it matches, I still dont get it
* EnBigpo: more changes I had to check first
* EnBigpo: more requested changes, and some macro uses found
* EnBigpo: forgot a requested change
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Apply suggestions from code review
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigPo: missed a disphead array access
* Apply suggestions from code review
More requested changes
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: more hex to dec
* EnBigpo: more hex to dec 2
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* Update include/functions.h
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
* EnBigpo: build being weird
* EnBigpo: weird, rename_sym didn't catch this earlier
* Tools: fixed actorfixer to use Play_CameraSetAtEye forgot I blew this change away trying to get build again,
* Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
* EnBigpo: cutscene functions changed name to indicate they are stages
* EnBigpo: Rename Particles to Effect
* EnBigpo: changed draw function names, changed function comment format
* EnBigpo: renamed limbdraw functions, formater pass
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: engineer124 <engineer124engineer124@gmail.com>
Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
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* z_construct OK
* Rename
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* Import bss to boot_main and idle, match last function in idle
* Some pointer cleanup in idle, spec
* Clean up idle, add build.c, add bss to CIC6105
* Import rand bss
* sptask bss and a macro
* sptask updated to use libultra macros
* siacs.c bss
* Macros in CIC and idle
* controller bss
* seteventmesg bss
* spec
* pimgr and piacs bss
* initialize OK, threadsave, initialize, pimgr bss
* Match DmaMgr_Start
* Fix bss reorder using separate file
* Small cleanup of hex/dec in buffer sizes
* Add comment, remove unused bss from spec
* Merge remote-tracking branch 'upstream/master' into boot_bss
* Format
* Delete files
* remove commented-out structs
* Bit more cleanup
* Addressed reviews
* Format
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