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2021-11-11Import bssengineer124
2021-11-11code_801A4EB0 & all of voice, OKengineer124
2021-11-11Match func_801A4FD8 (mips2c got it matching directly)engineer124
2021-11-11Match func_801A4EB8engineer124
2021-11-11code_801A51F0 OKengineer124
2021-11-11Match func_801A5680, it's near identical to func_801A54D0engineer124
2021-11-11Doc padmgr functions usedengineer124
2021-11-11Match func_801A54D0engineer124
2021-11-11Match func_801A5228engineer124
2021-11-11Match func_801A5A1Cengineer124
2021-11-11Update matching functions in code_801A4EB0 from audio WIPengineer124
2021-11-11Update matching functions in code_801A51F0 from audio WIPengineer124
2021-11-11Import Voice Dataengineer124
2021-11-11Add basic docs for func_801A5AF0engineer124
2021-11-11Use proper flags for voice filesengineer124
2021-11-11Properly split voice files from codeengineer124
2021-11-10Merge remote-tracking branch 'upstream/master' into voiceElliptic Ellipsis
2021-11-10docs, but maybe a little carried awayengineer124
2021-11-06`motor.c` OK (#397)Anghelo Carvajal
* use motor in the spec * import bss * Delete viextendvstart.c * rename functions * move stuff and format * remove globals.h and ultra64.h * Update src/libultra/io/motor.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * add motor.h to padmgr * fix Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-11-05EnvFlags OK (#404)Derek Hensley
* Matched * Remove magic number * Rename system to EnvFlags
2021-11-03osFlash (#158)petrie911
* some matches * Decompile code_0x80186A70 Add defines for KSEG0/1 and (Un)Cached RDRAM * format * cleanup * moved osFlash and imported data * implement fixes * format again * Update include/functions.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Update include/variables.h Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Update src/libultra/flash/osFlash.c Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Update src/libultra/flash/osFlash.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * returns are needed * format * Update src/libultra/flash/osFlash.c Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Update src/libultra/flash/osFlash.c Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Update src/libultra/flash/osFlash.c Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Update src/libultra/flash/osFlash.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/libultra/flash/osFlash.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * Update src/libultra/flash/osFlash.c Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * should be fixed Co-authored-by: petrie911 <pmontag@DESKTOP-LG8A167.localdomain> Co-authored-by: MMDecomp <mmdecomp@gmail.com> Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-11-03Fireobj Kinda OK (#400)louist103
* done * format * PR fixes * revert formatting z64.h * Update warnings_build_current.txt
2021-11-03Match EnItem00_Update (#381)Tom Overton
2021-11-03Match `SkelAnime_GetFrameDataLegacy` (#392)Anghelo Carvajal
* Properly rename SkelAnime_GetFrameDataLegacy * Match
2021-11-03Debug display mostly OK (#399)louist103
* WIP * done? * remove something from variables.h * missed a warning * PR fixes (AngheloAlf) * fix lights * restore ZAPD makefile * format * format again * fix a graph alloc * Missed one in skin
2021-11-03Common data OK (#398)Derek Hensley
* Matched common data * Change one hex to dec
2021-11-03z_path.c OK (#379)Lucas Shaw
* z_path.c OK * Ran format
2021-11-02Rename yDistTo variables (#286)rylieb
* Change yDistTo to yDirDistTo. * Run format.sh. * Apply suggestions from code review Fix comments in header file. * Added "Surface" to yDirDistToWater. * Update names in sellnuts and skb. * Actually fix skb * Rename yDirDistToWaterSurface to depthInWater. * Rename yDirDistToPlayer to playerHeightRel. * Apply suggestions from code review Fix capitalization in header file comments. Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Fix Jenkins (Obj_Aqua). * Fix Jenkins (Obj_Etcetera). * Fix Jenkins (En_Thiefbird). * Fix misformatted files in current master. * Fix Jenkins and run format.sh. * Fix misformatted file in current master (z_debug). * Update PR to include new actors. * Update PR to include elforg, po_sisters, wf. * update actorfixer.py with variable name changes. Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com>
2021-10-29Decompile graph.c (#274)Tharo
* Decompiled, 1 non-matching, add some bss reordering helpers * Document stuff * Review suggestions * graphutil.c -> graphalloc.c * Try to fix fault callback warnings * Remove extra comments in GfxMasterList * char pad -> u32 pad Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Fix gameState Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Other suggestions Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-10-24z_game_over.c (#263)Tharo
* game over * Fixes * Revert save field rename * Fix comment indent Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Add bss reordering stuff, fix bss reordering in z_scene_proc * Enum uggestions, fix item id * link -> player in enum comments Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com>
2021-10-24Animation system updated, some more boot files decompiled (+6%), ↵Lucas Shaw
z_fcurve_data_skelanime decompiled (1 non-matching), some asm files split, etc (#89) * Progress on various files * gfxprint stuff * split some rodata, add iconv for rodata string parsing * z_std_dma rodata * 2 nonmatchings in gfxprint * mtxuty-cvt ok * more * match a function in idle.c * progress * Cleanup * Rename BgPolygon to CollisionPoly * progress * some effect stuff * more effect progress * updates * made suggested changes * z_effect_soft_sprite_old_init mostly ok * remove old effects enum * gamealloc.c OK * added more files * motor.c almost done * motor.c OK * updates * migration of two files * listalloc.c oK * z_fcurve_data_skelanime split * z_fcurve_data_skelanime.c decompiled * more files split * z_malloc.c OK * contpfs.c OK * fault.c rodata migrated * migrated fault_drawer rodata * update * update preprocess.py * renamed functions in z_skelanime * started z_skelanime cleanup * like halfway through fixing z_skelanime * animation system updated to meet oot standards * remove unused animation structs * rename matrix structs to fit oot * Add -woff 712 * fix diff_settings.py because i accidentally broke it before * fixed merge conflict, doesn't match though * It matches now * Updates * Fixed warnings...added gcc code syntax checking * Remove gcc check, added in Tharo's PR * warnings fixed (i think) * fixed all warnings i think * ok * not sure what to do * Fix all warnings i think (z_en_a_keep needs some file cleanup thouguh) * it matches if i do this * remove comment * accidentally put osPfsFreeBlocks in epilinkhandle.c * memcmp -> bcmp * change u32 size to size_t size, delete string.h because it caused unnecessary confusion with defining size_t twice * format.sh * MTXMODE_NEW and MTXMODE_APPLY to matrix functions * Made suggested changes * pragma sFaultDrawerFont instead of including in repo * add some functions to functions.h * Bss reordering fixed in z_collision_check...added hack to disasm.py * Updated z_en_a_keep.c * Missed suggestion in EnAObj_Destroy * . * update z_fcurve_Data_skelanime and z_skelanime with suggestions * devmgr.c ok * minor changes * Addressed comments * remove redundant file * gfxp -> dlist in game.c * updated actorfixer.py * fixed warnings in z_malloc * Change void* back to Actor* * format * Add the soft_sprit comments back * Rename SV->Flex * remove .common * run format * Update src/code/z_skelanime.c * u32 channel Co-authored-by: Lucas Shaw <lucas.shaw1123@gmail.com> Co-authored-by: angie <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-10-23Format the misformatted files in master (#354)Tom Overton
* Format the misformatted files in master * Correct arms_hook double-semicolon, since it was almost certainly just an accident
2021-10-14`z_debug` OK (#330)EllipticEllipsis
* z_debug OK * Rename function * Remove duplicate struct * Update z64.h
2021-10-12Macros: `PLAYER` -> `GET_PLAYER(globalCtx)` and `ACTIVE_CAM` -> ↵engineer124
`GET_ACTIVE_CAM(globalCtx)` (#283) * PLAYER -> GET_PLAYER(globalCtx), ACTIVE_CAM -> GET_ACTIVE_CAM(globalCtx) * formatter * PR Suggestions * `FIRST_ENEMY` -> `GET_FIRST_ENEMY(globalCtx)` * Fix merge conflicts
2021-10-12Decompile the GameStateOverlay table (#337)EllipticEllipsis
* Decomp GameStateOverlayTable * spec * Review * gSchedContext * Format * Fix bss
2021-10-11`flg_set.c` OK and documented (#335)EllipticEllipsis
* Draw OK, Update very much not * Flag table imported * Update OK * Actually OK this time * Begin documenting * Rename some stuff * Rename functions * spec * Review * Format * Anghelo's review * Fix lifemeter bss * Format * Missed one * idle.c bss
2021-10-04Run ./format.sh on master again (#348)Tom Overton
2021-09-30Match last function in z_prenmi, add DISPS macros to ArmsHook (#305)EllipticEllipsis
* preNMI OK, added DISP macros to ArmsHook * Decimal colours in preNMI * SCREEN_WIDTH * engineer's review
2021-09-29`z_nmi_buff` OK, `code_8010C1B0` split and OK (#334)EllipticEllipsis
* nmi_buff OK, code_8010C1B0 split and OK * COLD_RESET * spec * Fix lifemeter bss * Rename variable
2021-09-29ShrinkWindow OK (#303)EllipticEllipsis
* OK, small amount of documentation, import bss * Remove comments * Actually commit functions.txt * Add renames to actorfixer.py, review
2021-09-29Fix some dummy label matches (#331)Tom Overton
* Fix some dummy label matches * Remove dummy label in z_en_railgibud * Remove dummy label from z_door_ana.c * Remove dummy label from z_obj_raillift.c * Remove dummy label from z_en_minislime.c * A few more dummy label fixes * Run format, whoops * Add single line between pad and code * Add OPEN/CLOSE_DISPS to GameState_Draw * Add the padding in game.c too (how did I forget this???) * Run format.sh * pad -> requiredScopeTemp
2021-09-29Main OK (#329)EllipticEllipsis
* Main OK, use defines where known * Couple more defines * Tharo's review * Fix lifemeter bss
2021-09-28`ovl_select`: ZELDA MAP SELECT matched and documented (#310)Anghelo Carvajal
* basic functions * errr * Progress, kinda * func_808016E8 * func_808019FC and func_80801A64 * Import data * Format * some progress * func_808013B8 * func_80801620 * fix stuff * func_80800930 * improve func_80800A44 a bit * At least it is equivalent now * matches! * small renames * Use generated reloc * move functions * Renaming a lot of stuff * Some functions renames * Rename members * Add translations for everything * Run formatter * Update include/alloca.h Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * review changes * review comments * Update src/overlays/gamestates/ovl_select/z_select.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update src/overlays/gamestates/ovl_select/z_select.h Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-09-27sys_math, cosf OK and documented, sinf, coss, sins documented (#289)EllipticEllipsis
* OK, data imported, document * spec * Match cosf, document sinf and cosf * Some more documentation, switch fu back * Format * Little more documentation * Document coss too * Move macros * Review, add some .s * Fix headers, review
2021-09-22`ovl_daytelop` OK (#277)Anghelo Carvajal
* eeeee * nonequivalents * draw * Import data * Match Daytelop_LoadGraphics * draw kinda better * extract daytelops and gameover * SEGMENT_ROM macros * Use extracted symbols for daytelop * match Daytelop_Draw * Fix bss * draw cleanup * Daytelop_Update from non equivalent to non matching * Some renames and spec * Run formatter * enum * sfx * Use SEGMENT_ROM_START macros everywhere * more macros * run formatter * Add description * update variables.txt * Remove extra stuff in gbi.h * Would this fix it? * and again * whoops * Apply suggestions from code review Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com> * Tharo's suggestions * match Daytelop_Update * run formatter * fix merge issues Co-authored-by: Tharo <17233964+Thar0@users.noreply.github.com>
2021-09-02En_Kgy (#244)Maide
* En_Kgy * NBS * PR * PR * PR
2021-09-01En_Holl (Loading Halls/Holes) OK and mostly documented. (#270)rylieb
* EnHoll_Destroy() matching. * EnHoll_Update() matching. * EnHoll_Draw() matching and mostly documented. * func_808999B0() matching and mostly documented. * En_Holl OK (some asm remains) * Renamed macros. * func_80899B88 matching, but control flow could use some work. * Got rid of GOTO in func_80899B88. * Removed as many returns and magic numbers as currently possible. * Renamed previous two functions to EnHoll_ChangeRooms and EnHoll_VisibleIdle. * EnHoll_SetAlwaysZero matching. * EnHoll_TransparentIdle matching. * func_8089A0C0 matching and mostly documented. * func_8089A238 matching and mostly documented. * Deleted last GLOBAL_ASM pragma. * Final documentation for En_Holl PR. * Switched spec to generated reloc. * Clean up macros. * Rename functions. * Simplify name of ActionFunc array. * Renamed globalCtx->unk_18878 to bgCoverAlpha. * Ran format.sh. * Added c file header. * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c add trailing comma to sActionFuncs[] Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c replace UNK_TYPE with s32. Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> * Run format.sh. * s32 pad and declaration formatting * Remove comma in EnHoll_TransparentIdle. * Renamed sThis to sInstancePlayingSound. * renamed gfxP to dl * Improved affine transformation documentation. * ran format.sh * Updated documentation to be doxygen compatible. * Extracted assets. * fix bss * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c replace bitmask == 0 with ! Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * Rename extracted asset variables. * Renamed argument to macro functions to match .c * renamed Vertices to Vtx. * Renamed Vtx and DL. * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c Shorten documentation. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Apply suggestions from code review Newline changes for readability. Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c * Update src/overlays/actors/ovl_En_Holl/z_en_holl.c Change oldCurrRoom to tempRoom. * Apply suggestions from code review engineer124's suggestions Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Derek Hensley <hensley.derek58@gmail.com> Co-authored-by: EllipticEllipsis <73679967+EllipticEllipsis@users.noreply.github.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
2021-09-01EnBigpo (Big Poh) (#250)Isghj
* EnBigpo: start * EnBigpo: uhh, this struct is weird * EnBigpo: progress * EnBigpo: so many of these functions are tiny * EnBigpo nasty four loop function * EnBigpo: hate draw functions * EnBigpo: all functions attempted * EnBigpo: data migrated, does not OK, 2 bytes off... * Multi: Attempting to OK, issues * EnBigpo: more docs * EnBigpo: more docs2 * EnBigpo: more docs and cleaning * EnBigpo: removed data to try to find the issues, matched a draw function thanks to Tharo * EnBigpo: progress? maybe not * EnBigpo: matched another function * EnBigpo: overwrite limbdraw matches now * EnBigpo: one more nonmatching rejected * EnBigPo: not actual progress, probably * Match Init, down to single stack pointer on second func * EnBigPo OK * EnBigpo: docs and cleaning * EnBigpo: more docs and cleaning * EnBigpo: back to OK with no warnings * EnBigpo: more docs and cleaning * EnBigpo: docs and cleaning * EnBigpo: hmm, rename_sym doesn't like renaming system functions but I'm 98% sure I know what these are * Multiple: changed some function names, maybe changed too much... hmm * EnBigpo: even more changes to docs * EnBigpo: formater pass * EnBigpo: small fixes * EnBigpo: c file description * Apply suggestions from code review Apply camera suggestions from eng124 Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * EnBigpo: updating all requested changes and reverting one incorrect macro * Apply suggestions from code review Some of eng124's recommendations, need to add the last by hand Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * EnBigpo: back to OK * EnBigpo: Minor cleanup changes * Functions fixed: added function changes to actorfixer and fixed dinofos * EnBigpo: BINANG_ROT180 * Apply suggestions from code review First batch of requested changes, the simpler ones that shouldn't require checking Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> * EnBigpo: fixes to recommended changes, back to OK * EnBigpo: move idleTimer docs out of struct * Sprite: removed old commented out pragma, it matches, I still dont get it * EnBigpo: more changes I had to check first * EnBigpo: more requested changes, and some macro uses found * EnBigpo: forgot a requested change * Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Apply suggestions from code review Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * EnBigPo: missed a disphead array access * Apply suggestions from code review More requested changes Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * EnBigpo: more hex to dec * EnBigpo: more hex to dec 2 * Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.c Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * Update include/functions.h Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * EnBigpo: build being weird * EnBigpo: weird, rename_sym didn't catch this earlier * Tools: fixed actorfixer to use Play_CameraSetAtEye forgot I blew this change away trying to get build again, * Update src/overlays/actors/ovl_En_Bigpo/z_en_bigpo.h Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com> * EnBigpo: cutscene functions changed name to indicate they are stages * EnBigpo: Rename Particles to Effect * EnBigpo: changed draw function names, changed function comment format * EnBigpo: renamed limbdraw functions, formater pass Co-authored-by: isghj8 <isghj8@gmail.com> Co-authored-by: engineer124 <engineer124engineer124@gmail.com> Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> Co-authored-by: Anghelo Carvajal <angheloalf95@gmail.com> Co-authored-by: Kenix3 <kenixwhisperwind@gmail.com>
2021-08-18z_construct OK (#267)EllipticEllipsis
* z_construct OK * Rename
2021-08-18Migrated a lot of `boot` bss, matched a few NON_MATCHINGs in `boot` (#266)EllipticEllipsis
* Import bss to boot_main and idle, match last function in idle * Some pointer cleanup in idle, spec * Clean up idle, add build.c, add bss to CIC6105 * Import rand bss * sptask bss and a macro * sptask updated to use libultra macros * siacs.c bss * Macros in CIC and idle * controller bss * seteventmesg bss * spec * pimgr and piacs bss * initialize OK, threadsave, initialize, pimgr bss * Match DmaMgr_Start * Fix bss reorder using separate file * Small cleanup of hex/dec in buffer sizes * Add comment, remove unused bss from spec * Merge remote-tracking branch 'upstream/master' into boot_bss * Format * Delete files * remove commented-out structs * Bit more cleanup * Addressed reviews * Format