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* EnPoFusen: OK
EnPoFusen: WIP
EnPoFusen: init is matched
* EnPoFusen: requested changes
* Update src/overlays/actors/ovl_En_Ma4/z_en_ma4.h
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
* EnPoFusen: forgot I renamed a function to check diff, changed back
* EnPoFusen: Bad search and replace
* EnPoFusen: really bad search replace
* EnPoFusen: ColliderInit and requested changes
* Functions: renamed func_800B8EC8 to Audio_PlayActorSound2
Co-authored-by: isghj8 <isghj8@gmail.com>
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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* setup
* Progress on z_collision_check.c
* Further progress on z_collision_check.c
* renamed code_0x800E03A0 to z_collision_btltbls, z_collision_check.c decompiled besides bss
* Structs changes
* Document functions
* overlayhelpers folder, colliderinit.py and ichaindis.py
* Flags, format existing ColliderInits
* Fix merge
* Few more small improvements
* Review suggestions
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stats to csv.
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* add oot structs
* revert formatting
* fix comment thing
* fix accidental renames
* slight fix
* naviEnemyId -> hintId
* fix headers
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* pragma GLOBAL_ASM
* Revert split_asm.py arg description change
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* All but 2 functions matched
* More work on hookshot
* hookshot work
* 2 functions left (and one is almost done)
* sp issues with draw, but matching otherwise
* hookshot matching
* Changed rodata inclusion for armshook
* Hookshot OK
* Resolve script conflicts
* Rename unk variables to match MM standard
* Made requested changes
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* initial skelanime commit
* Skelanime OK
* Forgot to add z64animation.h and skelanime.c
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* GlobalContext: unwrap CameraContext
Makes ACTIVE_CAM macro usable.
func_8013A530 changes to use new GlobalContext struct.
* z64.h: remove CameraContext
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* Bootstrap actors
* Address feedback. Improve header guard. Remove ovl_Player_Actor, it will need to be handled seperately.
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* Add missed functions, remove not functions
* Fix typo
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Additionally removed some TODO comments in z_scene and defining gRspSegmentPhysAddrs array size as NUM_SEGMENTS
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Additionally, updated code to use PHYSICAL_TO_VIRTUAL and ALIGN16 macros.
Additionally, retyped gRspSegmentPhysAddrs back to u32 as in OOT. These get the straight return value of PHYSICAL_TO_VIRTUAL, so they are u32.
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than void*
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* z_scene now uses OOT structs where available
Additionally commits a decompiled z_actor function.
* Fixes audio_setBGM function call in Scene_HeaderCommand15
* Update structs.h
Co-authored-by: rozlette <uberpanzermensch@gmail.com>
Co-authored-by: Egor Ananyin <ananinegor@gmail.com>
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Additionally fixes code formatting in Scene_HeaderCommand15
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Decompile functions in z_scene
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things have not been renamed as their respective files have not been decompiled yet.
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* More functions from z_actor.c
* Apply suggestions from code review
Co-authored-by: Rozelette <Rozelette@users.noreply.github.com>
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* Decompiled some functions from z_actor.c
* More functions
* Coding style
* Minor fixes
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* Decompiling functions in z_scene
* Bringing decompiled functions in line with project style
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