From c30597249ff82d75b98edcd3bdf382ca99a13e61 Mon Sep 17 00:00:00 2001 From: ammar sadaoui Date: Wed, 9 Jul 2025 20:06:16 +0100 Subject: Fix incorrect backend ID for OpenGL in README.md (#1197) Correct backend ID values in README.md (OpenGL was listed as 3 instead of 1) --- README.md | 8 +++++++- 1 file changed, 7 insertions(+), 1 deletion(-) diff --git a/README.md b/README.md index 80f507ede..a10852387 100644 --- a/README.md +++ b/README.md @@ -51,7 +51,13 @@ Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun! | Ctrl+R | Reset | ### Graphics Backends -Currently, there are three rendering APIs supported: DirectX11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can change the API in the `2ship2harkinian.json` file by finding the line `"Backend":{`... and changing the `id` value to `3` and set the `Name` to `OpenGL`. `DirectX 11` with id `2` is the default on Windows. `Metal` with id `4` is the default on macOS. +Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. + +If you're having an issue with crashing, you can also change the API manually in the `2ship2harkinian.json` file by finding the `"Backend": {` section and updating the backend ID and name. Be sure to use one of the valid values: + +- `0` = DirectX 11 (default on Windows) +- `1` = OpenGL +- `2` = Metal (default on macOS) # Custom Assets -- cgit v1.2.3