From 8d76b94d3df8b20d208766260fb1e376d6a42a60 Mon Sep 17 00:00:00 2001 From: Eblo <7004497+Eblo@users.noreply.github.com> Date: Mon, 15 Sep 2025 23:14:06 -0400 Subject: Missed some spots of initInfo->profile --- mm/2s2h/DeveloperTools/SaveEditor.cpp | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) (limited to 'mm/2s2h/DeveloperTools/SaveEditor.cpp') diff --git a/mm/2s2h/DeveloperTools/SaveEditor.cpp b/mm/2s2h/DeveloperTools/SaveEditor.cpp index c5e5185cd..136de33bd 100644 --- a/mm/2s2h/DeveloperTools/SaveEditor.cpp +++ b/mm/2s2h/DeveloperTools/SaveEditor.cpp @@ -1451,12 +1451,12 @@ void DrawPlayerTab() { if (i != PLAYER_FORM_HUMAN) { gSaveContext.save.equippedMask = PLAYER_MASK_FIERCE_DEITY + i; } - gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId = objectId; + gActorOverlayTable[ACTOR_PLAYER].profile->objectId = objectId; func_8012F73C(&gPlayState->objectCtx, player->actor.objectSlot, objectId); player->actor.objectSlot = Object_GetSlot(&gPlayState->objectCtx, GAMEPLAY_KEEP); gSaveContext.save.playerForm = i; s32 objectSlot = - Object_GetSlot(&gPlayState->objectCtx, gActorOverlayTable[ACTOR_PLAYER].initInfo->objectId); + Object_GetSlot(&gPlayState->objectCtx, gActorOverlayTable[ACTOR_PLAYER].profile->objectId); player->actor.objectSlot = objectSlot; player->actor.shape.rot.z = GET_PLAYER_FORM + 1; player->actor.init = PlayerCall_Init; -- cgit v1.2.3