set(CVAR_VSYNC_ENABLED "${CVAR_PREFIX_SETTING}.VsyncEnabled") set(CVAR_Z_FIGHTING_MODE "${CVAR_PREFIX_SETTING}.ZFightingMode") set(CVAR_INTERNAL_RESOLUTION "${CVAR_PREFIX_SETTING}.InternalResolution") set(CVAR_MSAA_VALUE "${CVAR_PREFIX_SETTING}.MSAAValue") set(CVAR_SDL_WINDOWED_FULLSCREEN "${CVAR_PREFIX_SETTING}.SdlWindowedFullscreen") set(CVAR_TEXTURE_FILTER "${CVAR_PREFIX_SETTING}.TextureFilter") set(CVAR_IMGUI_CONTROLLER_NAV "${CVAR_PREFIX_SETTING}.ControlNav") set(CVAR_CONSOLE_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Console") set(CVAR_CONTROLLER_CONFIGURATION_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerConfiguration") set(CVAR_CONTROLLER_DISCONNECTED_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerDisconnected") set(CVAR_CONTROLLER_REORDERING_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.ControllerReordering") set(CVAR_GFX_DEBUGGER_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.GfxDebugger") set(CVAR_STATS_WINDOW_OPEN "${CVAR_PREFIX_WINDOW}.Stats") set(CVAR_ENABLE_MULTI_VIEWPORTS "${CVAR_PREFIX_SETTING}.EnableMultiViewports") set(CVAR_LOW_RES_MODE "${CVAR_PREFIX_SETTING}.LowResMode") set(CVAR_SIMULATED_INPUT_LAG "${CVAR_PREFIX_SETTING}.SimulatedInputLag") set(CVAR_GAME_OVERLAY_FONT "${CVAR_PREFIX_SETTING}.OverlayFont") set(CVAR_MENU_BAR_OPEN "${CVAR_PREFIX_SETTING}.OpenMenuBar") set(CVAR_PREFIX_CONTROLLERS "${CVAR_PREFIX_SETTING}.Controllers") set(CVAR_PREFIX_ADVANCED_RESOLUTION "${CVAR_PREFIX_SETTING}.AdvancedResolution") include("libultraship/cmake/cvars.cmake")