[comment]: <> (Todo: Make Light Mode Image) [comment]: <> (Todo: Make Dark Mode Image) # 2 Ship 2 Harkinian ## Discord Official Discord: https://discord.com/invite/shipofharkinian If you're having any trouble after reading through this `README`, feel free ask for help in the 2 Ship 2 Harkinian Support text channels. Please keep in mind that we do not condone piracy. # Quick Start 2Ship does not include any copyrighted assets. You are required to provide a supported copy of the game. ### 1. Verify your ROM dump You can verify you have dumped a supported copy of the game by using the compatibility checker at https://2ship.equipment/. If you'd prefer to manually validate your ROM dump, you can cross-reference its `sha1` hash with the hashes [here](docs/supportedHashes.json). ### 2. Download 2 Ship 2 Harkinian from [Releases](https://github.com/HarbourMasters/2Ship2Harkinian/releases) ### 3. Launch the Game! #### Windows * Extract the zip * Launch `2ship.exe` #### Linux * Place your supported copy of the game in the same folder as the appimage. * Execute `2ship.appimage`. You may have to `chmod +x` the appimage via terminal. #### macOS * Run `2ship.app`. * When prompted, select your supported copy of the game. ### 4. Play! Congratulations, you are now sailing with 2 Ship 2 Harkinian! Have fun! # Configuration ### Default keyboard configuration | N64 | A | B | Z | Start | Analog stick | C buttons | D-Pad | | - | - | - | - | - | - | - | - | | Keyboard | X | C | Z | Space | WASD | Arrow keys | TFGH | ### Other shortcuts | Keys | Action | | - | - | | F1 | Toggle menubar | | F11 | Fullscreen | | Tab | Toggle Alternate assets | | Ctrl+R | Reset | ### Graphics Backends Currently, there are three rendering APIs supported: DirectX 11 (Windows), OpenGL (all platforms), and Metal (macOS). You can change which API to use in the `Settings` menu of the menubar, which requires a restart. If you're having an issue with crashing, you can also change the API manually in the `2ship2harkinian.json` file by finding the `"Backend": {` section and updating the backend ID and name. Be sure to use one of the valid values: - `0` = DirectX 11 (default on Windows) - `1` = OpenGL - `2` = Metal (default on macOS) # Custom Assets Custom assets are packed in `.o2r` or `.otr` files. To use custom assets, place them in the `mods` folder. If you're interested in creating and/or packing your own custom asset `.o2r`/`.otr` files, check out the following tools: * [**retro - OTR and O2R generator**](https://github.com/HarbourMasters64/retro) * [**fast64 - Blender plugin (Note that MM is not fully supported at this time)**](https://github.com/HarbourMasters/fast64) # Development If you want to manually compile 2S2H, please consult the [building instructions](docs/BUILDING.md). # Nightly Builds If you want to playtest a continuous integration build, you can find them at the links below. Keep in mind that these are for playtesting only, and you will likely encounter bugs and possibly crashes. * [Windows](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-windows.zip) * [Linux](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-linux.zip) * [Mac](https://nightly.link/HarbourMasters/2ship2harkinian/workflows/main/develop/2ship-mac.zip) Powered by libultraship