#include #include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/ShipInit.hpp" extern "C" { #include "variables.h" } #define CVAR_NAME "gDeveloperTools.DisableObjectDependency" #define CVAR CVarGetInteger(CVAR_NAME, 0) void RegisterObjectDependency() { COND_VB_SHOULD(VB_ENABLE_OBJECT_DEPENDENCY, CVAR, { *should = false; }); } static RegisterShipInitFunc initFunc(RegisterObjectDependency, { CVAR_NAME });