#include #include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/ShipInit.hpp" #define CVAR_NAME "gEnhancements.DifficultyOptions.DamageMultiplier" #define CVAR CVarGetInteger(CVAR_NAME, 0) void RegisterDamageMultiplier() { COND_VB_SHOULD(VB_MULTIPLY_INFLICTED_DMG, CVAR, { s32* damage = va_arg(args, s32*); *damage <<= CVAR; }); } static RegisterShipInitFunc initFunc(RegisterDamageMultiplier, { CVAR_NAME });