#include #include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/ShipInit.hpp" #include "variables.h" #define CVAR_NAME "gEnhancements.DifficultyOptions.JinxedTimer" #define CVAR CVarGetInteger(CVAR_NAME, 60) void RegisterJinxedTimer() { COND_ID_HOOK(ShouldActorUpdate, ACTOR_PLAYER, CVAR < 60, [](Actor* actor, bool* should) { if (gSaveContext.jinxTimer == 0) { return; } if (gSaveContext.jinxTimer > CVAR * 20) { gSaveContext.jinxTimer = CVAR * 20; } }); } static RegisterShipInitFunc initFunc(RegisterJinxedTimer, { CVAR_NAME });