#include #include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/ShipInit.hpp" extern "C" { #include "variables.h" } #define CVAR_NAME "gEnhancements.Masks.BlastMaskCooldown" #define CVAR CVarGetFloat(CVAR_NAME, 15.5f) void RegisterBlastMaskCooldown() { COND_VB_SHOULD(VB_SET_BLAST_MASK_COOLDOWN_TIMER, CVAR < 15.5f, { *should = false; Player* player = GET_PLAYER(gPlayState); player->blastMaskTimer = CVAR * 20; // Convert seconds to frames }); } static RegisterShipInitFunc initFunc(RegisterBlastMaskCooldown, { CVAR_NAME });