#include #include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/ShipInit.hpp" #define CVAR_NAME "gEnhancements.Player.ClimbSpeed" #define CVAR CVarGetInteger(CVAR_NAME, 1) void RegisterClimbSpeed() { COND_VB_SHOULD(VB_SET_CLIMB_SPEED, CVAR > 1, { f32* speed = va_arg(args, f32*); *speed *= CVAR; }); } static RegisterShipInitFunc initFunc(RegisterClimbSpeed, { CVAR_NAME });