#include #include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/ShipInit.hpp" #define CVAR_NAME "gEnhancements.Player.PreventDiveOverWater" #define CVAR CVarGetInteger(CVAR_NAME, 0) void RegisterPreventDiveOverWater() { COND_VB_SHOULD(VB_LINK_DIVE_OVER_WATER, CVAR, { *should = false; }); } static RegisterShipInitFunc initFunc(RegisterPreventDiveOverWater, { CVAR_NAME });