#include "ActorBehavior.h" void Rando::ActorBehavior::InitDmHinaBehavior() { COND_VB_SHOULD(VB_DRAW_BOSS_REMAINS, IS_RANDO, { Actor* actor = va_arg(args, Actor*); RandoCheckId checkId; switch (actor->params) { case 0: // Odolwa's Remains checkId = RC_WOODFALL_TEMPLE_BOSS_WARP; break; case 1: // Goht's Remains checkId = RC_SNOWHEAD_TEMPLE_BOSS_WARP; break; case 2: // Gyorg's Remains checkId = RC_GREAT_BAY_TEMPLE_BOSS_WARP; break; case 3: // Twinmold's Remains checkId = RC_STONE_TOWER_TEMPLE_INVERTED_BOSS_WARP; break; default: return; } *should = false; auto randoSaveCheck = RANDO_SAVE_CHECKS[checkId]; if (!randoSaveCheck.cycleObtained) { Rando::DrawItem(Rando::ConvertItem(randoSaveCheck.randoItemId, checkId), checkId, actor); } }); }