#include "ActorBehavior.h" #include extern "C" { #include "variables.h" void Player_SetupTalk(PlayState* play, Player* player); s32 Player_SetupWaitForPutAway(PlayState* play, Player* player, AfterPutAwayFunc afterPutAwayFunc); void func_80848250(PlayState* play, Player* player); void Player_StartTalking(PlayState* play, Actor* actor); } static std::vector skipCmds = {}; void Rando::ActorBehavior::InitEnAlBehavior() { COND_ID_HOOK(OnActorInit, ACTOR_EN_AL, IS_RANDO, [](Actor* actor) { skipCmds.clear(); }); // "I'm counting on you" COND_ID_HOOK(OnOpenText, 0x2AA2, IS_RANDO, [](u16* textId, bool* loadFromMessageTable) { Message_BombersNotebookQueueEvent(gPlayState, BOMBERS_NOTEBOOK_EVENT_MET_MADAME_AROMA); Message_BombersNotebookQueueEvent(gPlayState, BOMBERS_NOTEBOOK_EVENT_RECEIVED_KAFEIS_MASK); }); COND_VB_SHOULD(VB_EXEC_MSG_EVENT, IS_RANDO, { u32 cmdId = va_arg(args, u32); Actor* actor = va_arg(args, Actor*); if (actor->id == ACTOR_EN_AL) { // Madame Aroma Player* player = GET_PLAYER(gPlayState); if (cmdId == MSCRIPT_CMD_ID_OFFER_ITEM) { *should = false; MsgScriptCmdOfferItem* cmd = va_arg(args, MsgScriptCmdOfferItem*); GetItemId getItemId = (GetItemId)SCRIPT_PACK_16(cmd->itemIdH, cmd->itemIdL); skipCmds.clear(); if (getItemId == GI_MASK_KAFEIS_MASK) { // Mayor's Residence // There is no usable flag for this check, so grant it manually RANDO_SAVE_CHECKS[RC_MAYORS_OFFICE_KAFEIS_MASK].eligible = true; } else { // Express Mail reward /* * We do something a little tricky here. We manually open a textbox with the message that normally * plays after the player receives the reward (0x2B20), then also skip the MsgScript commands to * open that textbox and wait on it. More naive attempts at handling this actor case resulted in * softlocks, not appropriately locking textboxes, duplicate textboxes, or Bombers' Notebook * messages being eaten. The method below handles the intended behavior, both with or without * notebook messages, even if it is a little counterintuitive. */ Message_StartTextbox(gPlayState, 0x2B20, actor); Player_StartTalking(gPlayState, actor); func_80848250(gPlayState, player); // End the giveItem animation, or the Express Mail will persist skipCmds.push_back(MSCRIPT_CMD_ID_BEGIN_TEXT); // The scripted text at textId 0x2B20 skipCmds.push_back(MSCRIPT_CMD_ID_AWAIT_TEXT); } return; } if (skipCmds.empty()) { return; } if (cmdId == skipCmds[0]) { skipCmds.erase(skipCmds.begin()); *should = false; } } }); }