#include "ActorBehavior.h" #include extern "C" { #include "variables.h" #include "src/overlays/actors/ovl_En_Fu/z_en_fu.h" void Player_StartTalking(PlayState* play, Actor* actor); } void Rando::ActorBehavior::InitEnAob01Behavior() { COND_VB_SHOULD(VB_GIVE_ITEM_FROM_OFFER, IS_RANDO, { GetItemId* item = va_arg(args, GetItemId*); Actor* refActor = va_arg(args, Actor*); Player* player = GET_PLAYER(gPlayState); if (refActor->id != ACTOR_EN_AOB_01) { return; } if (CHECK_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_DOGGY_RACETRACK_HEART_PIECE)) { RANDO_SAVE_CHECKS[RC_DOGGY_RACETRACK_PIECE_OF_HEART].eligible = true; } else { Rando::GiveItem(RI_RUPEE_RED); } *should = false; refActor->parent = &player->actor; player->talkActor = refActor; player->talkActorDistance = refActor->xzDistToPlayer; player->exchangeItemAction = PLAYER_IA_MINUS1; Player_StartTalking(gPlayState, refActor); }); }