#include "ActorBehavior.h" // This accounts for both EnGg and EnGg2, both of which act as Darmani's ghost. void Rando::ActorBehavior::InitEnGgBehavior() { COND_VB_SHOULD(VB_CONSIDER_DARMANI_HEALED, IS_RANDO, { *should = RANDO_SAVE_CHECKS[RC_GORON_GRAVEYARD_DARMANI].obtained; }); }