#include "ActorBehavior.h" #include extern "C" { #include "variables.h" #include "overlays/actors/ovl_En_Ginko_Man/z_en_ginko_man.h" void EnGinkoMan_SetupIdle(EnGinkoMan* enGinkoMan); } void Rando::ActorBehavior::InitEnGinkoBehavior() { COND_VB_SHOULD(VB_BANKER_GIVE_REWARD, IS_RANDO, { EnGinkoMan* enGinkoMan = va_arg(args, EnGinkoMan*); EnGinkoMan_SetupIdle(enGinkoMan); if (GameInteractor_Should(VB_PASS_FIRST_BANK_THRESHOLD, (HS_GET_BANK_RUPEES() >= 200) && (enGinkoMan->previousBankValue < 200), enGinkoMan)) { SET_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_BANK_WALLET_UPGRADE); } if (GameInteractor_Should(VB_PASS_INTEREST_BANK_THRESHOLD, (HS_GET_BANK_RUPEES() >= 1000) && (enGinkoMan->previousBankValue < 1000), enGinkoMan) && !RANDO_SAVE_CHECKS[RC_CLOCK_TOWN_WEST_BANK_INTEREST].cycleObtained) { RANDO_SAVE_CHECKS[RC_CLOCK_TOWN_WEST_BANK_INTEREST].eligible = true; } if (GameInteractor_Should(VB_PASS_SECOND_BANK_THRESHOLD, HS_GET_BANK_RUPEES() >= 5000, enGinkoMan)) { SET_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_BANK_HEART_PIECE); } *should = false; }); }