#include "ActorBehavior.h" #include extern "C" { #include "variables.h" #include "overlays/actors/ovl_En_Gk/z_en_gk.h" void Player_StartTalking(PlayState* play, Actor* actor); } void Rando::ActorBehavior::InitEnGKBehavior() { COND_VB_SHOULD(VB_GIVE_ITEM_FROM_OFFER, IS_RANDO, { GetItemId* item = va_arg(args, GetItemId*); Actor* actor = va_arg(args, Actor*); Player* player = GET_PLAYER(gPlayState); switch (actor->id) { case ACTOR_EN_GK: if (RANDO_SAVE_CHECKS[RC_GORON_RACETRACK_GOLD_DUST].cycleObtained) { return; } *should = false; actor->parent = &player->actor; player->talkActor = actor; player->talkActorDistance = actor->xzDistToPlayer; player->exchangeItemAction = PLAYER_IA_MINUS1; Player_StartTalking(gPlayState, actor); break; } }); COND_VB_SHOULD(VB_GIVE_ITEM_FROM_GK_LULLABY, IS_RANDO, { // Override vanilla cutscene skip item grant behavior to use rando queue instead *should = false; }); COND_VB_SHOULD(VB_START_CUTSCENE, IS_RANDO, { s16* csId = va_arg(args, s16*); Actor* actor = va_arg(args, Actor*); if (*csId != 9 || actor == NULL || actor->id != ACTOR_EN_GK) { return; } *should = false; SET_WEEKEVENTREG(WEEKEVENTREG_24_80); // Ensure Goron Elder check is available if (!RANDO_SAVE_CHECKS[RC_GORON_SHRINE_FULL_LULLABY].cycleObtained) { RANDO_SAVE_CHECKS[RC_GORON_SHRINE_FULL_LULLABY].eligible = true; } }); // Played Full Lullaby for Baby Goron COND_HOOK(OnSceneFlagSet, IS_RANDO, [](s16 sceneId, FlagType flagType, u32 flag) { if (sceneId == SCENE_16GORON_HOUSE && flagType == FLAG_CYCL_SCENE_SWITCH && flag == 20) { SET_WEEKEVENTREG(WEEKEVENTREG_24_80); // Ensure Goron Elder check is available } }); }