#include "ActorBehavior.h" void Rando::ActorBehavior::InitEnInvadepohBehavior() { // This is the same block found for non-scripted actors in OfferGetItem.cpp, but without Player_StartTalking(). COND_VB_SHOULD(VB_GIVE_ITEM_FROM_OFFER, IS_RANDO, { GetItemId* item = va_arg(args, GetItemId*); Actor* actor = va_arg(args, Actor*); if (actor->id == ACTOR_EN_INVADEPOH) { // Romani Ranch invasion actor *should = false; Player* player = GET_PLAYER(gPlayState); actor->parent = &player->actor; player->talkActor = actor; player->talkActorDistance = actor->xzDistToPlayer; player->exchangeItemAction = PLAYER_IA_MINUS1; } }); }