#include "ActorBehavior.h" // This interaction is skipped by the SkipLearningElegyOfEmptiness and forced on for rando for now, this file simply // handles queuing up the checks to be given. void Rando::ActorBehavior::InitEnKnightBehavior() { COND_VB_SHOULD(VB_GIVE_ITEM_FROM_KNIGHT, IS_RANDO, { *should = false; RANDO_SAVE_CHECKS[RC_ANCIENT_CASTLE_OF_IKANA_BOSS].eligible = true; }); }