#include "ActorBehavior.h" #include extern "C" { #include "variables.h" void Player_StartTalking(PlayState* play, Actor* actor); } void Rando::ActorBehavior::InitEnLiftNutsBehavior() { COND_VB_SHOULD(VB_GIVE_ITEM_FROM_OFFER, IS_RANDO, { GetItemId* item = va_arg(args, GetItemId*); Actor* refActor = va_arg(args, Actor*); Player* player = GET_PLAYER(gPlayState); if (refActor->id != ACTOR_EN_LIFT_NUTS) { return; } if ((CURRENT_DAY == 3 && (!CHECK_WEEKEVENTREG(WEEKEVENTREG_WON_DEKU_PLAYGROUND_DAY_1) || !CHECK_WEEKEVENTREG(WEEKEVENTREG_WON_DEKU_PLAYGROUND_DAY_2))) || (CURRENT_DAY == 2 || CURRENT_DAY == 1)) { RANDO_SAVE_CHECKS[RC_DEKU_PLAYGROUND_ANY_DAY].eligible = true; } *should = false; refActor->parent = &player->actor; player->talkActor = refActor; player->talkActorDistance = refActor->xzDistToPlayer; player->exchangeItemAction = PLAYER_IA_MINUS1; Player_StartTalking(gPlayState, refActor); }); }