#include "ActorBehavior.h" #include extern "C" { #include "variables.h" } // This interaction is skipped by the SkipLearningSongOfHealing and forced on for rando for now, this file simply // handles queuing up the checks to be given. void Rando::ActorBehavior::InitEnOsnBehavior() { COND_VB_SHOULD(VB_OSN_CONSIDER_ELIGIBLE_FOR_SONG_OF_HEALING, IS_RANDO, { *should = false; }); COND_VB_SHOULD(VB_GIVE_ITEM_FROM_OSN, IS_RANDO, { *should = false; }); /* * When the player enters the Clock Tower Interior entrance 3, the Happy Mask Salesman actor will play one of two * cutscenes: learning the Song of Healing (csId 11), or the typical moon crash cycle reset (csId 13). In rando, the * former is never expected. Moon crashes in rando can inadvertently trigger the Song of Healing scene, so we'll * just quietly change to the intended cutscene. */ COND_VB_SHOULD(VB_START_CUTSCENE, IS_RANDO, { s16* csId = va_arg(args, s16*); if (gPlayState->sceneId == SCENE_INSIDETOWER && *csId == 11) { // Song of Healing tutorial *csId = 13; // Moon crash new cycle scene } }); }