#include "ActorBehavior.h" #include "2s2h/Rando/Logic/Logic.h" #include extern "C" { #include "variables.h" } void Rando::ActorBehavior::InitEnOwlBehavior() { /* * Vanilla behavior is to kill the owl when the Lens of Truth is obtained; it is assumed that magic is already * obtained and therefore the Lens is usable to show the invisible platforms without the owl's help. In rando * logic, Lens may be obtained without magic, so we use this hook to only kill this owl if both Lens and magic are * acquired. */ COND_VB_SHOULD(VB_KILL_GORON_VILLAGE_OWL, IS_RANDO, { *should = HAS_ITEM(ITEM_LENS_OF_TRUTH) && HAS_MAGIC; }); }