#include "ActorBehavior.h" #include extern "C" { #include "variables.h" #include "overlays/actors/ovl_En_Sellnuts/z_en_sellnuts.h" void func_80ADBBEC(EnSellnuts* enSellnuts, PlayState* play); void func_80ADB0D8(EnSellnuts* enSellnuts, PlayState* play); } u16 D_80ADD930_copy[] = { 0x0619, 0x0613, 0x0613 }; void Rando::ActorBehavior::InitEnSellnutsBehavior() { COND_ID_HOOK(OnActorUpdate, ACTOR_EN_SELLNUTS, IS_RANDO, [](Actor* actor) { EnSellnuts* enSellnuts = (EnSellnuts*)actor; if (enSellnuts->actionFunc == func_80ADBBEC) { SET_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_LAND_TITLE_DEED); enSellnuts->actor.parent = NULL; enSellnuts->actionFunc = func_80ADB0D8; enSellnuts->unk_340 = D_80ADD930_copy[enSellnuts->unk_33A]; Message_StartTextbox(gPlayState, enSellnuts->unk_340, &enSellnuts->actor); } }); }