#include "ActorBehavior.h" #include extern "C" { #include "variables.h" #include "src/overlays/actors/ovl_En_Trt/z_en_trt.h" #include "src/overlays/actors/ovl_En_Trt2/z_en_trt2.h" void Player_StartTalking(PlayState* play, Actor* actor); void EnTrt_ItemGiven(EnTrt* enTrt, PlayState* play); } void EnTrt_CompleteDialogue(Actor* actor) { EnTrt* refActor = (EnTrt*)actor; Player_StartTalking(gPlayState, &refActor->actor); refActor->actionFunc = EnTrt_ItemGiven; } void EnTrt2_CompleteDialogue(Actor* actor) { EnTrt2* refActor = (EnTrt2*)actor; refActor->unk_3B2 = 13; Player_StartTalking(gPlayState, &refActor->actor); } void Rando::ActorBehavior::InitEnTrtBehavior() { COND_VB_SHOULD(VB_GIVE_ITEM_FROM_OFFER, IS_RANDO, { GetItemId* item = va_arg(args, GetItemId*); Actor* actor = va_arg(args, Actor*); Player* player = GET_PLAYER(gPlayState); if (actor->id != ACTOR_EN_TRT && actor->id != ACTOR_EN_TRT2) { return; } if (!RANDO_SAVE_CHECKS[RC_HAGS_POTION_SHOP_KOTAKE].shuffled || RANDO_SAVE_CHECKS[RC_HAGS_POTION_SHOP_KOTAKE].cycleObtained || (*item != GI_POTION_RED_BOTTLE && *item != GI_POTION_RED)) { return; } SET_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_KOTAKE_BOTTLE); SET_WEEKEVENTREG(WEEKEVENTREG_RECEIVED_RED_POTION_FOR_KOUME); *should = false; actor->parent = &player->actor; player->talkActor = actor; player->talkActorDistance = actor->xzDistToPlayer; player->exchangeItemAction = PLAYER_IA_MINUS1; if (actor->id == ACTOR_EN_TRT) { EnTrt_CompleteDialogue(actor); } else { EnTrt2_CompleteDialogue(actor); } }); }