#include "ActorBehavior.h" #include extern "C" { #include "variables.h" void Player_StartTalking(PlayState* play, Actor* actor); } void Rando::ActorBehavior::InitEnZotBehavior() { COND_VB_SHOULD(VB_GIVE_ITEM_FROM_OFFER, IS_RANDO, { GetItemId* item = va_arg(args, GetItemId*); Actor* refActor = va_arg(args, Actor*); Player* player = GET_PLAYER(gPlayState); if (refActor->id != ACTOR_EN_ZOT || gPlayState->sceneId != SCENE_33ZORACITY) { return; } // There are multiple Zora with ACTOR_EN_ZOT in the same room, in the event we add checks to ones that don't // have any I am specifying the Params for the Zora Hall Scene Lights. if (refActor->params == -1015) { RANDO_SAVE_CHECKS[RC_ZORA_HALL_SCENE_LIGHTS].eligible = true; *should = false; refActor->parent = &player->actor; player->talkActor = refActor; player->talkActorDistance = refActor->xzDistToPlayer; player->exchangeItemAction = PLAYER_IA_MINUS1; Player_StartTalking(gPlayState, refActor); } }); }