#ifndef RANDO_DRAW_FUNCS_H #define RANDO_DRAW_FUNCS_H #include "Rando/Rando.h" void DrawEnLight(Color_RGB8 flameColor, Vec3f flameSize); // Boss Functions void DrawGoht(); void DrawGyorg(); void DrawMajora(); void DrawOdolwa(); void DrawTwinmold(); // Enemy Functions void DrawAlien(); void DrawArmos(); void DrawBat(); void DrawBeamos(); void DrawBoe(); void DrawBubble(); void DrawCaptainKeeta(); void DrawChuchu(); void DrawDeathArmos(); void DrawDeepPython(); void DrawDekuBaba(); void DrawDexihand(); void DrawDinolfos(); void DrawDodongo(); void DrawDragonfly(); void DrawEeno(); void DrawEyegore(); void DrawFlyingPot(); void DrawFreezard(); void DrawGaro(); void DrawGekko(); void DrawGiantBee(); void DrawGomess(); void DrawGuay(); void DrawHiploop(); void DrawIgosDuIkana(); void DrawIronKnuckle(); void DrawKeese(); void DrawLeever(); void DrawLikeLike(); void DrawMadScrub(); void DrawNejiron(); void DrawOctorok(); void DrawPeahat(); void DrawPirate(); void DrawPoe(); void DrawRealBombchu(); void DrawRedead(); void DrawShellBlade(); void DrawSkullfish(); void DrawSkulltula(); void DrawSnapper(); void DrawStalchild(); void DrawTakkuri(); void DrawTektite(); void DrawWallmaster(); void DrawWart(); void DrawWizrobe(); void DrawWolfos(); // Other Actor Functions void DrawMinifrog(RandoItemId randoItemId, Actor* actor); // Clock Function void DrawClock(RandoItemId randoItemId, Actor* actor); #endif