#include "2s2h/GameInteractor/GameInteractor.h" #include "2s2h/ShipInit.hpp" #include "2s2h/Rando/Logic/Logic.h" using namespace Rando::Logic; // clang-format off static RegisterShipInitFunc initFunc([]() { Regions[RR_FISHERMANS_HUT] = RandoRegion{ .sceneId = SCENE_FISHERMAN, .exits = { // TO FROM EXIT(ENTRANCE(GREAT_BAY_COAST, 4), ENTRANCE(FISHERMANS_HUT, 0), true), }, .events = { // TODO: Should this be a check? EVENT(RE_ACCESS_SEAHORSE, RANDO_EVENTS[RE_ACCESS_PIRATE_PICTURE] && HAS_ITEM(ITEM_PICTOGRAPH_BOX)), }, }; Regions[RR_GREAT_BAY_COAST_COW_GROTTO] = RandoRegion{ .name = "Great Bay Coast Cow Grotto", .sceneId = SCENE_KAKUSIANA, .checks = { CHECK(RC_GREAT_BAY_COAST_COW_BACK, CAN_PLAY_SONG(EPONA)), CHECK(RC_GREAT_BAY_COAST_COW_FRONT, CAN_PLAY_SONG(EPONA)), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_01, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_02, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_03, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_04, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_05, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_06, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_07, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_08, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_09, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_10, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_11, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_12, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_13, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_14, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_15, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_16, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_17, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_18, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_19, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_20, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_21, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_22, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_23, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_24, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_25, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_26, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_27, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_28, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_29, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_30, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_31, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_32, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_33, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_34, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_35, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_36, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_37, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_38, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_39, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_40, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_41, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_42, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_43, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_44, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_45, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_46, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_47, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_48, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_49, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_50, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_51, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_52, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_53, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_54, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_55, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_56, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_57, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_58, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_59, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_60, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_61, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_62, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_63, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_64, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_65, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_66, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_67, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_68, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_69, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_70, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_71, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_GRASS_72, true), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_BUTTERFLY_01, HAS_ITEM(ITEM_DEKU_STICK)), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_BUTTERFLY_02, HAS_ITEM(ITEM_DEKU_STICK)), CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_BUTTERFLY_03, HAS_ITEM(ITEM_DEKU_STICK)), CHECK(RC_ENEMY_DROP_GIANT_BEE, CAN_USE_PROJECTILE && CanKillEnemy(ACTOR_EN_BEE)), // In a beehive CHECK(RC_GREAT_BAY_COAST_COW_GROTTO_BEEHIVE, CAN_USE_PROJECTILE), }, .exits = { // TO FROM EXIT(ENTRANCE(GREAT_BAY_COAST, 0), ENTRANCE(GROTTOS, 27), true), } }; Regions[RR_GREAT_BAY_COAST_FISHERMAN_GROTTO] = RandoRegion{ .name = "Great Bay Coast Fisherman Grotto", .sceneId = SCENE_KAKUSIANA, .checks = { CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_CHEST, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_01, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_02, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_03, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_04, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_05, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_06, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_07, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_08, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_09, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_10, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_11, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_12, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_13, true), CHECK(RC_GREAT_BAY_COAST_FISHERMAN_GROTTO_GRASS_14, true), CHECK(RC_ENEMY_DROP_MINI_BABA, CanKillEnemy(ACTOR_EN_KAREBABA)), }, .exits = { // TO FROM EXIT(ENTRANCE(GREAT_BAY_COAST, 0), ENTRANCE(GROTTOS, 26), true), }, }; Regions[RR_GREAT_BAY_COAST] = RandoRegion{ .sceneId = SCENE_30GYOSON, .checks = { CHECK(RC_GREAT_BAY_COAST_MIKAU, CAN_USE_ABILITY(SWIM) && CAN_PLAY_SONG(HEALING)), CHECK(RC_GREAT_BAY_COAST_POT_03, true), CHECK(RC_GREAT_BAY_COAST_POT_04, true), CHECK(RC_GREAT_BAY_COAST_GRASS_01, true), CHECK(RC_GREAT_BAY_COAST_GRASS_02, true), CHECK(RC_GREAT_BAY_COAST_GRASS_03, true), CHECK(RC_GREAT_BAY_COAST_GRASS_04, true), CHECK(RC_GREAT_BAY_COAST_GRASS_05, true), CHECK(RC_GREAT_BAY_COAST_BUTTERFLY_01, HAS_ITEM(ITEM_DEKU_STICK)), CHECK(RC_GREAT_BAY_COAST_BUTTERFLY_02, HAS_ITEM(ITEM_DEKU_STICK)), CHECK(RC_GREAT_BAY_COAST_TREE_02, true), CHECK(RC_GREAT_BAY_COAST_TREE_03, true), CHECK(RC_GREAT_BAY_COAST_TREE_04, true), CHECK(RC_ENEMY_DROP_LEEVER, CanKillEnemy(ACTOR_EN_NEO_REEBA)), CHECK(RC_ENEMY_DROP_LIKE_LIKE, CanKillEnemy(ACTOR_EN_RR)), }, .exits = { // TO FROM EXIT(ENTRANCE(TERMINA_FIELD, 2), ENTRANCE(GREAT_BAY_COAST, 0), true), EXIT(ENTRANCE(ZORA_CAPE, 0), ENTRANCE(GREAT_BAY_COAST, 1), true), EXIT(ENTRANCE(PINNACLE_ROCK, 0), ENTRANCE(GREAT_BAY_COAST, 3), CAN_USE_ABILITY(SWIM)), EXIT(ENTRANCE(FISHERMANS_HUT, 0), ENTRANCE(GREAT_BAY_COAST, 4), true), EXIT(ENTRANCE(PIRATES_FORTRESS_EXTERIOR, 0), ENTRANCE(GREAT_BAY_COAST, 5), CAN_BE_ZORA && CAN_USE_ABILITY(SWIM)), EXIT(ENTRANCE(OCEANSIDE_SPIDER_HOUSE, 0), ENTRANCE(GREAT_BAY_COAST, 8), true), EXIT(ENTRANCE(GROTTOS, 26), ENTRANCE(GREAT_BAY_COAST, 0), true), }, .connections = { CONNECTION(RR_GREAT_BAY_COAST_CLIFFSIDE, CAN_USE_ABILITY(SWIM)), CONNECTION(RR_GREAT_BAY_COAST_MARINE_LAB_EXTERIOR, CAN_USE_ABILITY(SWIM)), CONNECTION(RR_GREAT_BAY_COAST_PIRATE_LEDGE, CAN_USE_ABILITY(SWIM)), }, }; Regions[RR_GREAT_BAY_COAST_MARINE_LAB_EXTERIOR] = RandoRegion{ .sceneId = SCENE_30GYOSON, .checks = { CHECK(RC_GREAT_BAY_COAST_OWL_STATUE, CAN_USE_SWORD), CHECK(RC_GREAT_BAY_COAST_POT_09, true), CHECK(RC_GREAT_BAY_COAST_POT_10, true), CHECK(RC_GREAT_BAY_COAST_POT_11, true), CHECK(RC_GREAT_BAY_COAST_POT_12, true), CHECK(RC_GREAT_BAY_COAST_TINGLE_MAP_01, (HAS_ITEM(ITEM_BOW) || HAS_ITEM(ITEM_HOOKSHOT)) && CAN_AFFORD(RC_GREAT_BAY_COAST_TINGLE_MAP_01)), CHECK(RC_GREAT_BAY_COAST_TINGLE_MAP_02, (HAS_ITEM(ITEM_BOW) || HAS_ITEM(ITEM_HOOKSHOT)) && CAN_AFFORD(RC_GREAT_BAY_COAST_TINGLE_MAP_02)), }, .exits = { // TO FROM EXIT(ENTRANCE(MARINE_RESEARCH_LAB, 0), ENTRANCE(GREAT_BAY_COAST, 7), true), }, .connections = { CONNECTION(RR_GREAT_BAY_COAST, CAN_USE_ABILITY(SWIM)), }, .events = { EVENT(RE_ACCESS_PICTOGRAPH_TINGLE, HAS_ITEM(ITEM_PICTOGRAPH_BOX)), }, .oneWayEntrances = { ENTRANCE(GREAT_BAY_COAST, 11), // From Song of Soaring }, }; Regions[RR_GREAT_BAY_COAST_MINIGAME_PLATFORMS] = RandoRegion{ .sceneId = SCENE_30GYOSON, .checks = { CHECK(RC_GREAT_BAY_COAST_FISHERMAN_MINIGAME, RANDO_EVENTS[RE_CLEARED_GREAT_BAY_TEMPLE] && (HAS_ITEM(ITEM_HOOKSHOT)) && (BETWEEN(TIME_DAY1_AM_07_00, TIME_NIGHT1_AM_04_00) || BETWEEN(TIME_DAY2_AM_07_00, TIME_NIGHT2_AM_04_00) || BETWEEN(TIME_DAY3_AM_07_00, TIME_NIGHT3_AM_04_00))), CHECK(RC_GREAT_BAY_COAST_TREE_01, true), }, .connections = { CONNECTION(RR_GREAT_BAY_COAST_CLIFFSIDE, CAN_USE_ABILITY(SWIM)), }, }; Regions[RR_GREAT_BAY_COAST_CLIFFSIDE] = RandoRegion{ .sceneId = SCENE_30GYOSON, .checks = { CHECK(RC_GREAT_BAY_COAST_PIECE_OF_HEART, CAN_HOOK_SCARECROW && CAN_GROW_BEAN_PLANT), CHECK(RC_GREAT_BAY_COAST_POT_05, true), CHECK(RC_GREAT_BAY_COAST_POT_06, true), CHECK(RC_GREAT_BAY_COAST_POT_07, true), CHECK(RC_GREAT_BAY_COAST_POT_08, true), CHECK(RC_GREAT_BAY_COAST_LEDGE_POT_01, HAS_ITEM(ITEM_HOOKSHOT)), CHECK(RC_GREAT_BAY_COAST_LEDGE_POT_02, HAS_ITEM(ITEM_HOOKSHOT)), CHECK(RC_GREAT_BAY_COAST_LEDGE_POT_03, HAS_ITEM(ITEM_HOOKSHOT)), }, .exits = { // TO FROM EXIT(ENTRANCE(GROTTOS, 27), ENTRANCE(GREAT_BAY_COAST, 0), CAN_HOOK_SCARECROW && CAN_GROW_BEAN_PLANT), }, .connections = { CONNECTION(RR_GREAT_BAY_COAST, CAN_USE_ABILITY(SWIM)), CONNECTION(RR_GREAT_BAY_COAST_MINIGAME_PLATFORMS, RANDO_EVENTS[RE_CLEARED_GREAT_BAY_TEMPLE] && (HAS_ITEM(ITEM_HOOKSHOT))), }, }; Regions[RR_GREAT_BAY_GREAT_FAIRY_FOUNTAIN] = RandoRegion{ .sceneId = SCENE_YOUSEI_IZUMI, .checks = { CHECK(RC_GREAT_BAY_GREAT_FAIRY, HAS_ENOUGH_STRAY_FAIRIES(DUNGEON_SCENE_INDEX_GREAT_BAY_TEMPLE)), }, .exits = { // TO FROM EXIT(ENTRANCE(ZORA_CAPE, 5), ENTRANCE(FAIRY_FOUNTAIN, 3), true), }, }; Regions[RR_GREAT_BAY_COAST_PIRATE_LEDGE] = RandoRegion{ .sceneId = SCENE_30GYOSON, .checks = { CHECK(RC_GREAT_BAY_COAST_POT_01, true), CHECK(RC_GREAT_BAY_COAST_POT_02, true), }, .connections = { CONNECTION(RR_GREAT_BAY_COAST, CAN_USE_ABILITY(SWIM)), }, .oneWayEntrances = { // This region can feel like overkill now, but this one-way entrance will be significant for entrance rando. ENTRANCE(GREAT_BAY_COAST, 12), // From being captured in Pirate Fortress Moat }, }; Regions[RR_MARINE_RESEARCH_LAB] = RandoRegion{ .sceneId = SCENE_LABO, .checks = { CHECK(RC_GREAT_BAY_COAST_NEW_WAVE_BOSSA_NOVA, CAN_BE_ZORA && HAS_ITEM(ITEM_OCARINA_OF_TIME) && RANDO_EVENTS[RE_ACCESS_ZORA_EGG] >= 7), CHECK(RC_GREAT_BAY_COAST_MARINE_LAB_FISH_PIECE_OF_HEART, HAS_BOTTLE && CAN_ACCESS(FISH)), }, .exits = { // TO FROM EXIT(ENTRANCE(GREAT_BAY_COAST, 7), ENTRANCE(MARINE_RESEARCH_LAB, 0), true), }, }; Regions[RR_PINNACLE_ROCK_ENTRANCE] = RandoRegion{ .name = "Entrance", .sceneId = SCENE_SINKAI, .exits = { // TO FROM EXIT(ENTRANCE(GREAT_BAY_COAST, 3), ENTRANCE(PINNACLE_ROCK, 0), true), }, .connections = { CONNECTION(RR_PINNACLE_ROCK_INNER, RANDO_EVENTS[RE_ACCESS_SEAHORSE] && CAN_BE_ZORA) } }; Regions[RR_PINNACLE_ROCK_INNER] = RandoRegion{ .name = "Inner", .sceneId = SCENE_SINKAI, .checks = { CHECK(RC_PINNACLE_ROCK_CHEST_01, CAN_BE_ZORA), CHECK(RC_PINNACLE_ROCK_CHEST_02, CanKillEnemy(ACTOR_EN_DRAGON)), CHECK(RC_PINNACLE_ROCK_POT_01, CanKillEnemy(ACTOR_EN_DRAGON)), CHECK(RC_PINNACLE_ROCK_POT_02, CanKillEnemy(ACTOR_EN_DRAGON)), CHECK(RC_PINNACLE_ROCK_POT_03, CanKillEnemy(ACTOR_EN_DRAGON)), CHECK(RC_PINNACLE_ROCK_POT_04, CanKillEnemy(ACTOR_EN_DRAGON)), CHECK(RC_PINNACLE_ROCK_POT_05, CanKillEnemy(ACTOR_EN_DRAGON)), CHECK(RC_PINNACLE_ROCK_POT_06, CAN_BE_ZORA), CHECK(RC_PINNACLE_ROCK_POT_07, CAN_BE_ZORA), CHECK(RC_PINNACLE_ROCK_POT_08, CAN_BE_ZORA), CHECK(RC_PINNACLE_ROCK_POT_09, CAN_BE_ZORA), CHECK(RC_PINNACLE_ROCK_POT_10, CAN_BE_ZORA), CHECK(RC_PINNACLE_ROCK_POT_11, CAN_BE_ZORA), CHECK(RC_PINNACLE_ROCK_REUNITE_SEAHORSE, CanKillEnemy(ACTOR_EN_DRAGON) && RANDO_EVENTS[RE_ACCESS_SEAHORSE]), CHECK(RC_ENEMY_DROP_DEEP_PYTHON, CanKillEnemy(ACTOR_EN_DRAGON)), }, .connections = { CONNECTION(RR_PINNACLE_ROCK_ENTRANCE, CAN_USE_ABILITY(SWIM)) }, .events = { EVENT(RE_ACCESS_ZORA_EGG, HAS_MAGIC && HAS_BOTTLE && CAN_BE_ZORA), EVENT(RE_ACCESS_ZORA_EGG, HAS_MAGIC && HAS_BOTTLE && CAN_BE_ZORA), EVENT(RE_ACCESS_ZORA_EGG, HAS_MAGIC && HAS_BOTTLE && CAN_BE_ZORA), }, }; Regions[RR_WATERFALL_RAPIDS] = RandoRegion{ .sceneId = SCENE_35TAKI, .checks = { CHECK(RC_WATERFALL_RAPIDS_BEAVER_RACE_01, CAN_BE_ZORA && CAN_USE_ABILITY(SWIM)), CHECK(RC_WATERFALL_RAPIDS_BEAVER_RACE_02, CAN_BE_ZORA && CAN_USE_ABILITY(SWIM)), }, .exits = { // TO FROM EXIT(ENTRANCE(ZORA_CAPE, 4), ENTRANCE(WATERFALL_RAPIDS, 0), true), }, }; Regions[RR_ZORA_CAPE_BEFORE_GREAT_BAY_TEMPLE] = RandoRegion{ .sceneId = SCENE_31MISAKI, .checks = { CHECK(RC_ZORA_CAPE_NEAR_OWL_STATUE_POT_01, true), CHECK(RC_ZORA_CAPE_NEAR_OWL_STATUE_POT_02, true), CHECK(RC_ZORA_CAPE_NEAR_OWL_STATUE_POT_03, true), CHECK(RC_ZORA_CAPE_NEAR_OWL_STATUE_POT_04, true), CHECK(RC_ZORA_CAPE_OWL_STATUE, CAN_USE_SWORD), }, .exits = { // TO FROM EXIT(ENTRANCE(ZORA_HALL, 1), ENTRANCE(ZORA_CAPE, 2), true), EXIT(ENTRANCE(GREAT_BAY_TEMPLE, 0), ENTRANCE(ZORA_CAPE, 7), HAS_ITEM(ITEM_HOOKSHOT) && CanAccessDungeon(DUNGEON_SCENE_INDEX_GREAT_BAY_TEMPLE)), }, .connections = { CONNECTION(RR_ZORA_CAPE, CAN_BE_ZORA), }, .oneWayEntrances = { ENTRANCE(ZORA_CAPE, 6), // From Song of Soaring ENTRANCE(ZORA_CAPE, 9), // From Great Bay Temple Blue Warp } }; Regions[RR_ZORA_CAPE_GROTTO] = RandoRegion{ .name = "Zora Cape Grotto", .sceneId = SCENE_KAKUSIANA, .checks = { CHECK(RC_ZORA_CAPE_GROTTO_CHEST, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_01, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_02, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_03, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_04, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_05, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_06, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_07, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_08, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_09, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_10, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_11, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_12, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_13, true), CHECK(RC_ZORA_CAPE_GROTTO_GRASS_14, true), CHECK(RC_ENEMY_DROP_MINI_BABA, CanKillEnemy(ACTOR_EN_KAREBABA)), }, .exits = { // TO FROM EXIT(ENTRANCE(ZORA_CAPE, 0), ENTRANCE(GROTTOS, 28), true), }, }; Regions[RR_ZORA_CAPE_OUTSIDE_FAIRY_FOUNTAIN] = RandoRegion{ .sceneId = SCENE_31MISAKI, .checks = { CHECK(RC_ENEMY_DROP_GUAY, CanKillEnemy(ACTOR_EN_CROW)), }, .exits = { // TO FROM EXIT(ENTRANCE(FAIRY_FOUNTAIN, 3), ENTRANCE(ZORA_CAPE, 5), CAN_USE_EXPLOSIVE), }, .connections = { CONNECTION(RR_ZORA_CAPE, CAN_USE_ABILITY(SWIM)), } }; Regions[RR_ZORA_CAPE] = RandoRegion{ .sceneId = SCENE_31MISAKI, .checks = { CHECK(RC_ZORA_CAPE_LEDGE_CHEST_01, HAS_ITEM(ITEM_HOOKSHOT)), CHECK(RC_ZORA_CAPE_LEDGE_CHEST_02, HAS_ITEM(ITEM_HOOKSHOT)), CHECK(RC_ZORA_CAPE_UNDERWATER_CHEST, CAN_BE_ZORA && CAN_USE_ABILITY(SWIM)), CHECK(RC_ZORA_CAPE_WATERFALL_PIECE_OF_HEART, CAN_BE_ZORA && CAN_USE_ABILITY(SWIM)), CHECK(RC_ZORA_CAPE_NEAR_BEAVERS_POT_01, true), CHECK(RC_ZORA_CAPE_NEAR_BEAVERS_POT_02, true), CHECK(RC_ZORA_CAPE_TREE_01, true), CHECK(RC_ZORA_CAPE_TREE_02, true), CHECK(RC_ZORA_CAPE_TREE_03, HAS_ITEM(ITEM_HOOKSHOT)), CHECK(RC_ZORA_CAPE_TREE_04, HAS_ITEM(ITEM_HOOKSHOT)), CHECK(RC_ZORA_CAPE_TREE_05, HAS_ITEM(ITEM_HOOKSHOT)), CHECK(RC_ENEMY_DROP_LEEVER, CanKillEnemy(ACTOR_EN_NEO_REEBA)), CHECK(RC_ENEMY_DROP_LIKE_LIKE, CanKillEnemy(ACTOR_EN_RR)), }, .exits = { // TO FROM EXIT(ENTRANCE(GREAT_BAY_COAST, 1), ENTRANCE(ZORA_CAPE, 0), true), EXIT(ENTRANCE(GROTTOS, 28), ENTRANCE(ZORA_CAPE, 0), CAN_USE_EXPLOSIVE || CAN_BE_GORON), EXIT(ENTRANCE(ZORA_HALL, 0), ENTRANCE(ZORA_CAPE, 1), CAN_BE_ZORA && CAN_USE_ABILITY(SWIM)), EXIT(ENTRANCE(WATERFALL_RAPIDS, 0), ENTRANCE(ZORA_CAPE, 4), HAS_ITEM(ITEM_HOOKSHOT)), }, .connections = { CONNECTION(RR_ZORA_CAPE_BEFORE_GREAT_BAY_TEMPLE, CAN_BE_ZORA), CONNECTION(RR_ZORA_CAPE_OUTSIDE_FAIRY_FOUNTAIN, HAS_ITEM(ITEM_HOOKSHOT)), } }; Regions[RR_ZORA_HALL_EVANS_ROOM] = RandoRegion{ .name = "Evan's Room", .sceneId = SCENE_BANDROOM, .checks = { CHECK(RC_ZORA_HALL_EVANS_PIECE_OF_HEART, HAS_ITEM(ITEM_OCARINA_OF_TIME) && (canPlaySong(OCARINA_SONG_EVAN_PART1) && canPlaySong(OCARINA_SONG_EVAN_PART2))), }, .exits = { // TO FROM EXIT(ENTRANCE(ZORA_HALL, 4), ENTRANCE(ZORA_HALL_ROOMS, 3), true), }, }; Regions[RR_ZORA_HALL_JAPAS_ROOM] = RandoRegion{ .name = "Japa's Room", .sceneId = SCENE_BANDROOM, .exits = { // TO FROM EXIT(ENTRANCE(ZORA_HALL, 5), ENTRANCE(ZORA_HALL_ROOMS, 1), true), }, }; Regions[RR_ZORA_HALL_LULUS_ROOM] = RandoRegion{ .name = "Lulu's Room", .sceneId = SCENE_BANDROOM, .checks = { CHECK(RC_ZORA_HALL_SCRUB_DEED, Flags_GetRandoInf(RANDO_INF_OBTAINED_DEED_MOUNTAIN) && CAN_BE_GORON), CHECK(RC_ZORA_HALL_SCRUB_PIECE_OF_HEART, Flags_GetRandoInf(RANDO_INF_OBTAINED_DEED_MOUNTAIN) && CAN_BE_GORON && CAN_BE_DEKU), CHECK(RC_ZORA_HALL_SCRUB_POTION_REFILL, CAN_BE_ZORA), }, .exits = { // TO FROM EXIT(ENTRANCE(ZORA_HALL, 3), ENTRANCE(ZORA_HALL_ROOMS, 2), true), }, .events = { EVENT(RE_ACCESS_GREEN_POTION_REFILL, CAN_BE_ZORA), }, }; Regions[RR_ZORA_HALL_MIKAUS_ROOM] = RandoRegion{ .name = "Mikau's Room", .sceneId = SCENE_BANDROOM, .exits = { // TO FROM EXIT(ENTRANCE(ZORA_HALL, 6), ENTRANCE(ZORA_HALL_ROOMS, 0), true), }, }; Regions[RR_ZORA_HALL_SHOP] = RandoRegion{ .name = "Shop", .sceneId = SCENE_BANDROOM, .checks = { CHECK(RC_ZORA_SHOP_ITEM_01, CAN_AFFORD(RC_ZORA_SHOP_ITEM_01)), CHECK(RC_ZORA_SHOP_ITEM_02, CAN_AFFORD(RC_ZORA_SHOP_ITEM_02)), CHECK(RC_ZORA_SHOP_ITEM_03, CAN_AFFORD(RC_ZORA_SHOP_ITEM_03)), }, .exits = { // TO FROM EXIT(ENTRANCE(ZORA_HALL, 2), ENTRANCE(ZORA_HALL_ROOMS, 5), true), }, }; Regions[RR_ZORA_HALL] = RandoRegion{ .sceneId = SCENE_33ZORACITY, .checks = { CHECK(RC_ZORA_HALL_SCENE_LIGHTS, CAN_USE_MAGIC_ARROW(FIRE)), }, .exits = { // TO FROM EXIT(ENTRANCE(ZORA_CAPE, 1), ENTRANCE(ZORA_HALL, 0), true), EXIT(ENTRANCE(ZORA_HALL_ROOMS, 5), ENTRANCE(ZORA_HALL, 2), true), // To Shop EXIT(ENTRANCE(ZORA_HALL_ROOMS, 2), ENTRANCE(ZORA_HALL, 3), CAN_BE_ZORA), // To Lulu's Room EXIT(ENTRANCE(ZORA_HALL_ROOMS, 3), ENTRANCE(ZORA_HALL, 4), CAN_BE_ZORA), // To Evan's Room EXIT(ENTRANCE(ZORA_HALL_ROOMS, 1), ENTRANCE(ZORA_HALL, 5), CAN_BE_ZORA), // To Japas's Room EXIT(ENTRANCE(ZORA_HALL_ROOMS, 0), ENTRANCE(ZORA_HALL, 6), CAN_BE_ZORA), // To Mikaus's Room }, }; }, {}); // clang-format on